Not sure I see the problem. Shouldn't I have a way to defend against crit builds? I am giving up offense in order to defend against you. Everyone has access to Impen so there's no imbalance.
If he has 150% crit chance, and is attacking someone in full legendary impenetrable set with a shield, his chance to land a crit is 150-80=70.
Not landing a single crit in 20 tries when your chance to land one is 70% is unlikely, but not impossible.
None of that made any sense. Did you just say you have 50% base crit? And that the shadow gives you 100% crit? Leech attacks isn't even an active skill, it's a togglable passive ability. What *** game are you playing dude?Seriously there is no point in making a crit build character or using any skills that rely on crit. I had encounters where i cant even crit 1 attack out of 20 on someone while having 150% crit chance (50 base + 100 from shadow). The only people you can successfully hit with critical hits are the clueless ones who don't have yet all their gear with impenetrable on. Seems the only way to play NB is spamming leech attacks while having high dodge and be tanky with stacking multiple shields. Same goes for sorc as well. Just stack shields and BE around while spamming unblock-able dots. Sad what the gameplay in pvp has become.
If I remember stats correctly, you just multiply .3 twenty times to get the probability. Which would be .00000000003 % chance of that happening = he's lying. If that is just some *** I made up, disregard.
If he has 150% crit chance, and is attacking someone in full legendary impenetrable set with a shield, his chance to land a crit is 150-80=70.
Not landing a single crit in 20 tries when your chance to land one is 70% is unlikely, but not impossible.
I am giving up offense in order to defend against you.
There is not a point. Which is why ZOS stated that it will most likely be changing to "reduces crit damage" as opposed to "removes entire build from the game".
Sypherpkub17_ESO wrote: »
If he has 150% crit chance, and is attacking someone in full legendary impenetrable set with a shield, his chance to land a crit is 150-80=70.
Not landing a single crit in 20 tries when your chance to land one is 70% is unlikely, but not impossible.
Does that morph grant 100% crit? Or does it increase your current crit chance by 100%, so if you had 20% crit it would increase to 40%.
There is not a point. Which is why ZOS stated that it will most likely be changing to "reduces crit damage" as opposed to "removes entire build from the game".
Do you have the source for this?
Be unfortunate if they take this route.
Buffing up Impenetrable to reduce crit damage will dramatically reduce the viability of Sneak attacks for all classes.
It will additionally hinder Nightblades specifically, due to the Class' design and buffs.Sypherpkub17_ESO wrote: »
If he has 150% crit chance, and is attacking someone in full legendary impenetrable set with a shield, his chance to land a crit is 150-80=70.
Not landing a single crit in 20 tries when your chance to land one is 70% is unlikely, but not impossible.
Does that morph grant 100% crit? Or does it increase your current crit chance by 100%, so if you had 20% crit it would increase to 40%.
Buff with it then check your Character screen while invisible on your Nightblade.
Shows up adding 100% on top of whatever your passive rate is. Applies to both Spell and Weapon crit.
24% base crit + Shadowy Disguise = 124% crit rate.
50% base crit + Shadowy Disguise = 150% crit rate.
None of that made any sense. Did you just say you have 50% base crit? And that the shadow gives you 100% crit? Leech attacks isn't even an active skill, it's a togglable passive ability. What *** game are you playing dude?Seriously there is no point in making a crit build character or using any skills that rely on crit. I had encounters where i cant even crit 1 attack out of 20 on someone while having 150% crit chance (50 base + 100 from shadow). The only people you can successfully hit with critical hits are the clueless ones who don't have yet all their gear with impenetrable on. Seems the only way to play NB is spamming leech attacks while having high dodge and be tanky with stacking multiple shields. Same goes for sorc as well. Just stack shields and BE around while spamming unblock-able dots. Sad what the gameplay in pvp has become.
Sincerely hope this is a troll post.
There is not a point. Which is why ZOS stated that it will most likely be changing to "reduces crit damage" as opposed to "removes entire build from the game".
Do you have the source for this?
Be unfortunate if they take this route.
Buffing up Impenetrable to reduce crit damage will dramatically reduce the viability of Sneak attacks for all classes.
It will additionally hinder Nightblades specifically, due to the Class' design and buffs.Sypherpkub17_ESO wrote: »
If he has 150% crit chance, and is attacking someone in full legendary impenetrable set with a shield, his chance to land a crit is 150-80=70.
Not landing a single crit in 20 tries when your chance to land one is 70% is unlikely, but not impossible.
Does that morph grant 100% crit? Or does it increase your current crit chance by 100%, so if you had 20% crit it would increase to 40%.
Buff with it then check your Character screen while invisible on your Nightblade.
Shows up adding 100% on top of whatever your passive rate is. Applies to both Spell and Weapon crit.
24% base crit + Shadowy Disguise = 124% crit rate.
50% base crit + Shadowy Disguise = 150% crit rate.
They discussed it at the guild summit, and IIRC the sneak attack damage bonus is not "crit damage".
Sypherpkub17_ESO wrote: »
If he has 150% crit chance, and is attacking someone in full legendary impenetrable set with a shield, his chance to land a crit is 150-80=70.
Not landing a single crit in 20 tries when your chance to land one is 70% is unlikely, but not impossible.
Does that morph grant 100% crit? Or does it increase your current crit chance by 100%, so if you had 20% crit it would increase to 40%.
If I remember stats correctly, you just multiply .3 twenty times to get the probability. Which would be .00000000003 % chance of that happening = he's lying. If that is just some *** I made up, disregard.
If he has 150% crit chance, and is attacking someone in full legendary impenetrable set with a shield, his chance to land a crit is 150-80=70.
Not landing a single crit in 20 tries when your chance to land one is 70% is unlikely, but not impossible.
Let's see... you have a couple of choices:
- Divines: 1-2% crit (5%~ crit dmg)
- Infused: 100 health/50 magicka/50 stamina
- etcetc useless traits
- Impenetrable: -70% chance to get critted
what should I pick...
This should be fixed sooner rather than later, having traits that are so blatantly better than others is ridiculous.
I'm quite sure they made a typo while designing Impenetrable, instead of 7% crit resistance with all armour pieces, they made it 70%.
Note: even 7% would be slightly op, as it'd completely negate a full divines+Thief mundus effect.If I remember stats correctly, you just multiply .3 twenty times to get the probability. Which would be .00000000003 % chance of that happening = he's lying. If that is just some *** I made up, disregard.
If he has 150% crit chance, and is attacking someone in full legendary impenetrable set with a shield, his chance to land a crit is 150-80=70.
Not landing a single crit in 20 tries when your chance to land one is 70% is unlikely, but not impossible.
If only that was how probabilities worked...
read: http://en.wikipedia.org/wiki/Gambler's_fallacy
You can't base everything on 20 tries, but rather assume that OP has used the ability multiple times. Getting 20 tries in a row at some point over 1000 or 10 000 tries is hardly that unlikely.
oh ***, dat Estoy Aqui math xD...and ya the majority of pvp'ers prolly run like 5-600 impen, and most nubs prolly run zero. i still get critted a noticeable amount running 600.Let's see... you have a couple of choices:
- Divines: 1-2% crit (5%~ crit dmg)
- Infused: 100 health/50 magicka/50 stamina
- etcetc useless traits
- Impenetrable: -70% chance to get critted
what should I pick...
This should be fixed sooner rather than later, having traits that are so blatantly better than others is ridiculous.
I'm quite sure they made a typo while designing Impenetrable, instead of 7% crit resistance with all armour pieces, they made it 70%.
Note: even 7% would be slightly op, as it'd completely negate a full divines+Thief mundus effect.If I remember stats correctly, you just multiply .3 twenty times to get the probability. Which would be .00000000003 % chance of that happening = he's lying. If that is just some *** I made up, disregard.
If he has 150% crit chance, and is attacking someone in full legendary impenetrable set with a shield, his chance to land a crit is 150-80=70.
Not landing a single crit in 20 tries when your chance to land one is 70% is unlikely, but not impossible.
If only that was how probabilities worked...
read: http://en.wikipedia.org/wiki/Gambler's_fallacy
You can't base everything on 20 tries, but rather assume that OP has used the ability multiple times. Getting 20 tries in a row at some point over 1000 or 10 000 tries is hardly that unlikely.
You realize the gambler's fallacy is in favor of what Braidas said right? Each attack is independent of the other when it comes to the probability of crit. Lets assume like people said he is fighting someone with a s/b crafted + all crafted gear... so its 80% reduction to 150 which makes this player having a 70% chance to crit every hit. There is such a remote chance (Braidas' math is correct since they are independent events), the simple answer is that the OP is a lying POS. No where is Braidas implying the gambler's fallacy that by after 19 attacks or whatever you choose, the probability of crit should be higher. Instead he is saying the probability remains the same (independent) over each attack that equates a cumulative probability of basically 0.
Sorry.
Edit: to further explain why your logic doesn't make sense, the probability whether the OP has tried this 1000 times or even 100000000 times, it will remain the same (on average), I don't really understand the point you are trying to get at....
Whats more perplexing is why not everyone in this thread is immediately pointing this crap out? Math is hard? Just because one event does not affect the other's probability does not change the overall cumulative probability of 20 events in a row leading to 0 crits (which is what the OP stated).
And lets be honest here the assumption that everyone is running 800 impen is also complete garbage. Not everyone runs s/b and most certainly not everyone runs 7 crafted armor pieces (there are crowds that do however).
All that being said I am not trying to imply impen is fine where it is, I am only commenting on bad math and people lying, if you are going to make an argument hyperbole and lies need to remain out of it, it belittles and hurts your point, makes you look stupid.
Let's see... you have a couple of choices:
- Divines: 1-2% crit (5%~ crit dmg)
- Infused: 100 health/50 magicka/50 stamina
- etcetc useless traits
- Impenetrable: -70% chance to get critted
what should I pick...
This should be fixed sooner rather than later, having traits that are so blatantly better than others is ridiculous.
I'm quite sure they made a typo while designing Impenetrable, instead of 7% crit resistance with all armour pieces, they made it 70%.
Note: even 7% would be slightly op, as it'd completely negate a full divines+Thief mundus effect.If I remember stats correctly, you just multiply .3 twenty times to get the probability. Which would be .00000000003 % chance of that happening = he's lying. If that is just some *** I made up, disregard.
If he has 150% crit chance, and is attacking someone in full legendary impenetrable set with a shield, his chance to land a crit is 150-80=70.
Not landing a single crit in 20 tries when your chance to land one is 70% is unlikely, but not impossible.
If only that was how probabilities worked...
read: http://en.wikipedia.org/wiki/Gambler's_fallacy
You can't base everything on 20 tries, but rather assume that OP has used the ability multiple times. Getting 20 tries in a row at some point over 1000 or 10 000 tries is hardly that unlikely.
You realize the gambler's fallacy is in favor of what Braidas said right? Each attack is independent of the other when it comes to the probability of crit. Lets assume like people said he is fighting someone with a s/b crafted + all crafted gear... so its 80% reduction to 150 which makes this player having a 70% chance to crit every hit. There is such a remote chance (Braidas' math is correct since they are independent events), the simple answer is that the OP is a lying POS. No where is Braidas implying the gambler's fallacy that by after 19 attacks or whatever you choose, the probability of crit should be higher. Instead he is saying the probability remains the same (independent) over each attack that equates a cumulative probability of basically 0.
Sorry.
Edit: to further explain why your logic doesn't make sense, the probability whether the OP has tried this 1000 times or even 100000000 times, it will remain the same (on average), I don't really understand the point you are trying to get at....
Whats more perplexing is why not everyone in this thread is immediately pointing this crap out? Math is hard? Just because one event does not affect the other's probability does not change the overall cumulative probability of 20 events in a row leading to 0 crits (which is what the OP stated).
And lets be honest here the assumption that everyone is running 800 impen is also complete garbage. Not everyone runs s/b and most certainly not everyone runs 7 crafted armor pieces (there are crowds that do however).
All that being said I am not trying to imply impen is fine where it is, I am only commenting on bad math and people lying, if you are going to make an argument hyperbole and lies need to remain out of it, it belittles and hurts your point, makes you look stupid.
he could do it a million times, it still wouldn't have happened once yet. While anything is possible the probability is so astronomically small that I find it far more likely he's being full of it. Even a million runs makes it only .000034 times. Implying it is possible is all fine and dandy, and of course eventually it is possible just as technically it is possible that if I push my hand against a brick wall for long enough (on the scale of billions of years) it is possible I will actually move through the wall (yay string theory).... doesn't mean I'm going to believe someone when they say they passed through a brick wall.
And I'm still getting critt, a freaking lot, with all my stacked Impenetrable.
Go figure why, must be me or a bug only for me.
O
It's not
I've 50% critt chance you have 700 Imp stacked -> critt chance -20% so you're never critt. But that's what they're trying to sell and cry for.
Can I see the research study you did that shows everyone runs with Impenetrable?
OOoooh, and "everyone runs with impenetrable" followed by "go to Cyrodiil and play against any good players" = Cyrodiil only has good players.