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What's the point of Crit in PVP when everyone runs around with max impenetrable.

Za'ar
Za'ar
Seriously there is no point in making a crit build character or using any skills that rely on crit. I had encounters where i cant even crit 1 attack out of 20 on someone while having 150% crit chance (50 base + 100 from shadow). The only people you can successfully hit with critical hits are the clueless ones who don't have yet all their gear with impenetrable on. Seems the only way to play NB is spamming leech attacks while having high dodge and be tanky with stacking multiple shields. Same goes for sorc as well. Just stack shields and BE around while spamming unblock-able dots. Sad what the gameplay in pvp has become.
  • Azarul
    Azarul
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    Not sure I see the problem. Shouldn't I have a way to defend against crit builds? I am giving up offense in order to defend against you. Everyone has access to Impen so there's no imbalance.
  • Za'ar
    Za'ar
    Azarul wrote: »
    Not sure I see the problem. Shouldn't I have a way to defend against crit builds? I am giving up offense in order to defend against you. Everyone has access to Impen so there's no imbalance.

    i wasn't complaining about imbalance, this just makes the use of crit obsolete and therefor limiting the overall char builds that are effective in pvp.
  • c0rp
    c0rp
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    There is not a point. Which is why ZOS stated that it will most likely be changing to "reduces crit damage" as opposed to "removes entire build from the game".
    Edited by c0rp on October 13, 2014 7:42PM
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • Sharee
    Sharee
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    If he has 150% crit chance, and is attacking someone in full legendary impenetrable set with a shield, his chance to land a crit is 150-80=70.

    Not landing a single crit in 20 tries when your chance to land one is 70% is unlikely, but not impossible.


    [Moderator Note:Removed moderated quote]
    Edited by ZOS_ShannonM on October 14, 2014 9:27PM
  • Cody
    Cody
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    I understand how you feel. but if you call it out, you will get the "L2P" crowd on you.

    ZOS might be changing it in the future, bets to wait for it to happen instead of complaining on the forums. because; again, you will only attract "L2P" people
  • Sypher
    Sypher
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    Sharee wrote: »
    Huntler wrote: »
    Za'ar wrote: »
    I had encounters where i cant even crit 1 attack out of 20 on someone while having 150% crit chance (50 base + 100 from shadow).


    You're lying. /Thread. Learn how the game works before you complain and make *** up.


    Liar.

    If he has 150% crit chance, and is attacking someone in full legendary impenetrable set with a shield, his chance to land a crit is 150-80=70.

    Not landing a single crit in 20 tries when your chance to land one is 70% is unlikely, but not impossible.

    Does that morph grant 100% crit? Or does it increase your current crit chance by 100%, so if you had 20% crit it would increase to 40%.
    DC Dragonknight 'Sypher - AD Nightblade Sypher Ali - AD Sorcerer Sypher Sensei - EP Sorcerer Sypharian - DC Templar Ali Sypher

    Youtube: www.youtube.com/SypherPK
    Twitch: www.twitch.tv/SypherPK
  • Braidas
    Braidas
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    Za'ar wrote: »
    Seriously there is no point in making a crit build character or using any skills that rely on crit. I had encounters where i cant even crit 1 attack out of 20 on someone while having 150% crit chance (50 base + 100 from shadow). The only people you can successfully hit with critical hits are the clueless ones who don't have yet all their gear with impenetrable on. Seems the only way to play NB is spamming leech attacks while having high dodge and be tanky with stacking multiple shields. Same goes for sorc as well. Just stack shields and BE around while spamming unblock-able dots. Sad what the gameplay in pvp has become.
    None of that made any sense. Did you just say you have 50% base crit? And that the shadow gives you 100% crit? Leech attacks isn't even an active skill, it's a togglable passive ability. What *** game are you playing dude?

    Sincerely hope this is a troll post.
  • Braidas
    Braidas
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    Sharee wrote: »
    Huntler wrote: »
    Za'ar wrote: »
    I had encounters where i cant even crit 1 attack out of 20 on someone while having 150% crit chance (50 base + 100 from shadow).


    You're lying. /Thread. Learn how the game works before you complain and make *** up.


    Liar.

    If he has 150% crit chance, and is attacking someone in full legendary impenetrable set with a shield, his chance to land a crit is 150-80=70.

    Not landing a single crit in 20 tries when your chance to land one is 70% is unlikely, but not impossible.
    If I remember stats correctly, you just multiply .3 twenty times to get the probability. Which would be .00000000003 % chance of that happening = he's lying. If that is just some *** I made up, disregard.
  • Morvul
    Morvul
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    Azarul wrote: »
    I am giving up offense in order to defend against you.

    uhm? really? tell me, what sort of offense are you giving up?
    the entire 1% crit chance that devines could give you? all of the 50 points of primary stats which infused might have given you instead?

    seriously, that fact that you DO NOT give up anything at all to become immune to most crit builds is the reason everyone does it... even if noone is using crit builds any more, it's STILL worthwhile to have impenatrable on the gear...
  • Samadhi
    Samadhi
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    c0rp wrote: »
    There is not a point. Which is why ZOS stated that it will most likely be changing to "reduces crit damage" as opposed to "removes entire build from the game".

    Do you have the source for this?

    Be unfortunate if they take this route.

    Buffing up Impenetrable to reduce crit damage will dramatically reduce the viability of Sneak attacks for all classes.
    It will additionally hinder Nightblades specifically, due to the Class' design and buffs.
    Sharee wrote: »
    Huntler wrote: »
    Za'ar wrote: »
    I had encounters where i cant even crit 1 attack out of 20 on someone while having 150% crit chance (50 base + 100 from shadow).


    You're lying. /Thread. Learn how the game works before you complain and make *** up.


    Liar.

    If he has 150% crit chance, and is attacking someone in full legendary impenetrable set with a shield, his chance to land a crit is 150-80=70.

    Not landing a single crit in 20 tries when your chance to land one is 70% is unlikely, but not impossible.

    Does that morph grant 100% crit? Or does it increase your current crit chance by 100%, so if you had 20% crit it would increase to 40%.

    Buff with it then check your Character screen while invisible on your Nightblade.
    Shows up adding 100% on top of whatever your passive rate is. Applies to both Spell and Weapon crit.
    24% base crit + Shadowy Disguise = 124% crit rate.
    50% base crit + Shadowy Disguise = 150% crit rate.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • c0rp
    c0rp
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    Samadhi wrote: »
    c0rp wrote: »
    There is not a point. Which is why ZOS stated that it will most likely be changing to "reduces crit damage" as opposed to "removes entire build from the game".

    Do you have the source for this?

    Be unfortunate if they take this route.

    Buffing up Impenetrable to reduce crit damage will dramatically reduce the viability of Sneak attacks for all classes.
    It will additionally hinder Nightblades specifically, due to the Class' design and buffs.
    Sharee wrote: »
    Huntler wrote: »
    Za'ar wrote: »
    I had encounters where i cant even crit 1 attack out of 20 on someone while having 150% crit chance (50 base + 100 from shadow).


    You're lying. /Thread. Learn how the game works before you complain and make *** up.


    Liar.

    If he has 150% crit chance, and is attacking someone in full legendary impenetrable set with a shield, his chance to land a crit is 150-80=70.

    Not landing a single crit in 20 tries when your chance to land one is 70% is unlikely, but not impossible.

    Does that morph grant 100% crit? Or does it increase your current crit chance by 100%, so if you had 20% crit it would increase to 40%.

    Buff with it then check your Character screen while invisible on your Nightblade.
    Shows up adding 100% on top of whatever your passive rate is. Applies to both Spell and Weapon crit.
    24% base crit + Shadowy Disguise = 124% crit rate.
    50% base crit + Shadowy Disguise = 150% crit rate.

    They discussed it at the guild summit, and IIRC the sneak attack damage bonus is not "crit damage".

    Edited by c0rp on October 13, 2014 8:27PM
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • Za'ar
    Za'ar
    Braidas wrote: »
    Za'ar wrote: »
    Seriously there is no point in making a crit build character or using any skills that rely on crit. I had encounters where i cant even crit 1 attack out of 20 on someone while having 150% crit chance (50 base + 100 from shadow). The only people you can successfully hit with critical hits are the clueless ones who don't have yet all their gear with impenetrable on. Seems the only way to play NB is spamming leech attacks while having high dodge and be tanky with stacking multiple shields. Same goes for sorc as well. Just stack shields and BE around while spamming unblock-able dots. Sad what the gameplay in pvp has become.
    None of that made any sense. Did you just say you have 50% base crit? And that the shadow gives you 100% crit? Leech attacks isn't even an active skill, it's a togglable passive ability. What *** game are you playing dude?

    Sincerely hope this is a troll post.

    With "leech attacks" i meant Sap essence + Funnel Health/Swallow Soul.

    and yes its 152% crit rate here my statscreen. Seriously if i cant reliably crit with this whats the point ? sXAcUFx.png

  • Samadhi
    Samadhi
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    c0rp wrote: »
    Samadhi wrote: »
    c0rp wrote: »
    There is not a point. Which is why ZOS stated that it will most likely be changing to "reduces crit damage" as opposed to "removes entire build from the game".

    Do you have the source for this?

    Be unfortunate if they take this route.

    Buffing up Impenetrable to reduce crit damage will dramatically reduce the viability of Sneak attacks for all classes.
    It will additionally hinder Nightblades specifically, due to the Class' design and buffs.
    Sharee wrote: »
    Huntler wrote: »
    Za'ar wrote: »
    I had encounters where i cant even crit 1 attack out of 20 on someone while having 150% crit chance (50 base + 100 from shadow).


    You're lying. /Thread. Learn how the game works before you complain and make *** up.


    Liar.

    If he has 150% crit chance, and is attacking someone in full legendary impenetrable set with a shield, his chance to land a crit is 150-80=70.

    Not landing a single crit in 20 tries when your chance to land one is 70% is unlikely, but not impossible.

    Does that morph grant 100% crit? Or does it increase your current crit chance by 100%, so if you had 20% crit it would increase to 40%.

    Buff with it then check your Character screen while invisible on your Nightblade.
    Shows up adding 100% on top of whatever your passive rate is. Applies to both Spell and Weapon crit.
    24% base crit + Shadowy Disguise = 124% crit rate.
    50% base crit + Shadowy Disguise = 150% crit rate.

    They discussed it at the guild summit, and IIRC the sneak attack damage bonus is not "crit damage".


    Did a quick ctrl+f on the two Foundry pages about guild summit.
    Found no mention of Impenetrable, and no mention of crits related to crit reduction.

    Will sit down and give the audio a listen when the opportunity arises.

    It wouldn't make a lot of sense if Sneak Attack damage bonus is not crit damage, given that there is a set that specifically increases the damage of crits while stealthed:

    boots_of_the_archers_mind.jpg

    Unless this set is meant to synergize only with Nightblade's Shadowy Disguise and not Sneak Attacks.

    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Sharee
    Sharee
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    Sharee wrote: »
    Huntler wrote: »
    Za'ar wrote: »
    I had encounters where i cant even crit 1 attack out of 20 on someone while having 150% crit chance (50 base + 100 from shadow).


    You're lying. /Thread. Learn how the game works before you complain and make *** up.


    Liar.

    If he has 150% crit chance, and is attacking someone in full legendary impenetrable set with a shield, his chance to land a crit is 150-80=70.

    Not landing a single crit in 20 tries when your chance to land one is 70% is unlikely, but not impossible.

    Does that morph grant 100% crit? Or does it increase your current crit chance by 100%, so if you had 20% crit it would increase to 40%.

    It adds a flat 100 to your current crit chance.
    Edited by Sharee on October 13, 2014 8:39PM
  • DDuke
    DDuke
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    Let's see... you have a couple of choices:
    • Divines: 1-2% crit (5%~ crit dmg)
    • Infused: 100 health/50 magicka/50 stamina
    • etcetc useless traits
    • Impenetrable: -70% chance to get critted

    what should I pick... ;)


    This should be fixed sooner rather than later, having traits that are so blatantly better than others is ridiculous.

    I'm quite sure they made a typo while designing Impenetrable, instead of 7% crit resistance with all armour pieces, they made it 70%.
    Note: even 7% would be slightly op, as it'd completely negate a full divines+Thief mundus effect.
    Braidas wrote: »
    Sharee wrote: »
    Huntler wrote: »
    Za'ar wrote: »
    I had encounters where i cant even crit 1 attack out of 20 on someone while having 150% crit chance (50 base + 100 from shadow).


    You're lying. /Thread. Learn how the game works before you complain and make *** up.


    Liar.

    If he has 150% crit chance, and is attacking someone in full legendary impenetrable set with a shield, his chance to land a crit is 150-80=70.

    Not landing a single crit in 20 tries when your chance to land one is 70% is unlikely, but not impossible.
    If I remember stats correctly, you just multiply .3 twenty times to get the probability. Which would be .00000000003 % chance of that happening = he's lying. If that is just some *** I made up, disregard.

    If only that was how probabilities worked...

    read: http://en.wikipedia.org/wiki/Gambler's_fallacy

    You can't base everything on 20 tries, but rather assume that OP has used the ability multiple times. Getting 20 tries in a row at some point over 1000 or 10 000 tries is hardly that unlikely.
  • Huntler
    Huntler
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    DDuke wrote: »
    Let's see... you have a couple of choices:
    • Divines: 1-2% crit (5%~ crit dmg)
    • Infused: 100 health/50 magicka/50 stamina
    • etcetc useless traits
    • Impenetrable: -70% chance to get critted

    what should I pick... ;)


    This should be fixed sooner rather than later, having traits that are so blatantly better than others is ridiculous.

    I'm quite sure they made a typo while designing Impenetrable, instead of 7% crit resistance with all armour pieces, they made it 70%.
    Note: even 7% would be slightly op, as it'd completely negate a full divines+Thief mundus effect.
    Braidas wrote: »
    Sharee wrote: »
    Huntler wrote: »
    Za'ar wrote: »
    I had encounters where i cant even crit 1 attack out of 20 on someone while having 150% crit chance (50 base + 100 from shadow).


    You're lying. /Thread. Learn how the game works before you complain and make *** up.


    Liar.

    If he has 150% crit chance, and is attacking someone in full legendary impenetrable set with a shield, his chance to land a crit is 150-80=70.

    Not landing a single crit in 20 tries when your chance to land one is 70% is unlikely, but not impossible.
    If I remember stats correctly, you just multiply .3 twenty times to get the probability. Which would be .00000000003 % chance of that happening = he's lying. If that is just some *** I made up, disregard.

    If only that was how probabilities worked...

    read: http://en.wikipedia.org/wiki/Gambler's_fallacy

    You can't base everything on 20 tries, but rather assume that OP has used the ability multiple times. Getting 20 tries in a row at some point over 1000 or 10 000 tries is hardly that unlikely.

    You realize the gambler's fallacy is in favor of what Braidas said right? Each attack is independent of the other when it comes to the probability of crit. Lets assume like people said he is fighting someone with a s/b crafted + all crafted gear... so its 80% reduction to 150 which makes this player having a 70% chance to crit every hit. There is such a remote chance (Braidas' math is correct since they are independent events), the simple answer is that the OP is a lying POS. No where is Braidas implying the gambler's fallacy that by after 19 attacks or whatever you choose, the probability of crit should be higher. Instead he is saying the probability remains the same (independent) over each attack that equates a cumulative probability of basically 0.

    Sorry.

    Edit: to further explain why your logic doesn't make sense, the probability whether the OP has tried this 1000 times or even 100000000 times, it will remain the same (on average), I don't really understand the point you are trying to get at....

    Whats more perplexing is why not everyone in this thread is immediately pointing this crap out? Math is hard? Just because one event does not affect the other's probability does not change the overall cumulative probability of 20 events in a row leading to 0 crits (which is what the OP stated).


    And lets be honest here the assumption that everyone is running 800 impen is also complete garbage. Not everyone runs s/b and most certainly not everyone runs 7 crafted armor pieces (there are crowds that do however).


    All that being said I am not trying to imply impen is fine where it is, I am only commenting on bad math and people lying, if you are going to make an argument hyperbole and lies need to remain out of it, it belittles and hurts your point, makes you look stupid.
    Edited by Huntler on October 13, 2014 10:37PM
  • Braidas
    Braidas
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    Huntler wrote: »
    DDuke wrote: »
    Let's see... you have a couple of choices:
    • Divines: 1-2% crit (5%~ crit dmg)
    • Infused: 100 health/50 magicka/50 stamina
    • etcetc useless traits
    • Impenetrable: -70% chance to get critted

    what should I pick... ;)


    This should be fixed sooner rather than later, having traits that are so blatantly better than others is ridiculous.

    I'm quite sure they made a typo while designing Impenetrable, instead of 7% crit resistance with all armour pieces, they made it 70%.
    Note: even 7% would be slightly op, as it'd completely negate a full divines+Thief mundus effect.
    Braidas wrote: »
    Sharee wrote: »
    Huntler wrote: »
    Za'ar wrote: »
    I had encounters where i cant even crit 1 attack out of 20 on someone while having 150% crit chance (50 base + 100 from shadow).


    You're lying. /Thread. Learn how the game works before you complain and make *** up.


    Liar.

    If he has 150% crit chance, and is attacking someone in full legendary impenetrable set with a shield, his chance to land a crit is 150-80=70.

    Not landing a single crit in 20 tries when your chance to land one is 70% is unlikely, but not impossible.
    If I remember stats correctly, you just multiply .3 twenty times to get the probability. Which would be .00000000003 % chance of that happening = he's lying. If that is just some *** I made up, disregard.

    If only that was how probabilities worked...

    read: http://en.wikipedia.org/wiki/Gambler's_fallacy

    You can't base everything on 20 tries, but rather assume that OP has used the ability multiple times. Getting 20 tries in a row at some point over 1000 or 10 000 tries is hardly that unlikely.

    You realize the gambler's fallacy is in favor of what Braidas said right? Each attack is independent of the other when it comes to the probability of crit. Lets assume like people said he is fighting someone with a s/b crafted + all crafted gear... so its 80% reduction to 150 which makes this player having a 70% chance to crit every hit. There is such a remote chance (Braidas' math is correct since they are independent events), the simple answer is that the OP is a lying POS. No where is Braidas implying the gambler's fallacy that by after 19 attacks or whatever you choose, the probability of crit should be higher. Instead he is saying the probability remains the same (independent) over each attack that equates a cumulative probability of basically 0.

    Sorry.

    Edit: to further explain why your logic doesn't make sense, the probability whether the OP has tried this 1000 times or even 100000000 times, it will remain the same (on average), I don't really understand the point you are trying to get at....

    Whats more perplexing is why not everyone in this thread is immediately pointing this crap out? Math is hard? Just because one event does not affect the other's probability does not change the overall cumulative probability of 20 events in a row leading to 0 crits (which is what the OP stated).


    And lets be honest here the assumption that everyone is running 800 impen is also complete garbage. Not everyone runs s/b and most certainly not everyone runs 7 crafted armor pieces (there are crowds that do however).


    All that being said I am not trying to imply impen is fine where it is, I am only commenting on bad math and people lying, if you are going to make an argument hyperbole and lies need to remain out of it, it belittles and hurts your point, makes you look stupid.
    oh ***, dat Estoy Aqui math xD...and ya the majority of pvp'ers prolly run like 5-600 impen, and most nubs prolly run zero. i still get critted a noticeable amount running 600.
  • DDuke
    DDuke
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    Huntler wrote: »
    DDuke wrote: »
    Let's see... you have a couple of choices:
    • Divines: 1-2% crit (5%~ crit dmg)
    • Infused: 100 health/50 magicka/50 stamina
    • etcetc useless traits
    • Impenetrable: -70% chance to get critted

    what should I pick... ;)


    This should be fixed sooner rather than later, having traits that are so blatantly better than others is ridiculous.

    I'm quite sure they made a typo while designing Impenetrable, instead of 7% crit resistance with all armour pieces, they made it 70%.
    Note: even 7% would be slightly op, as it'd completely negate a full divines+Thief mundus effect.
    Braidas wrote: »
    Sharee wrote: »
    Huntler wrote: »
    Za'ar wrote: »
    I had encounters where i cant even crit 1 attack out of 20 on someone while having 150% crit chance (50 base + 100 from shadow).


    You're lying. /Thread. Learn how the game works before you complain and make *** up.


    Liar.

    If he has 150% crit chance, and is attacking someone in full legendary impenetrable set with a shield, his chance to land a crit is 150-80=70.

    Not landing a single crit in 20 tries when your chance to land one is 70% is unlikely, but not impossible.
    If I remember stats correctly, you just multiply .3 twenty times to get the probability. Which would be .00000000003 % chance of that happening = he's lying. If that is just some *** I made up, disregard.

    If only that was how probabilities worked...

    read: http://en.wikipedia.org/wiki/Gambler's_fallacy

    You can't base everything on 20 tries, but rather assume that OP has used the ability multiple times. Getting 20 tries in a row at some point over 1000 or 10 000 tries is hardly that unlikely.

    You realize the gambler's fallacy is in favor of what Braidas said right? Each attack is independent of the other when it comes to the probability of crit. Lets assume like people said he is fighting someone with a s/b crafted + all crafted gear... so its 80% reduction to 150 which makes this player having a 70% chance to crit every hit. There is such a remote chance (Braidas' math is correct since they are independent events), the simple answer is that the OP is a lying POS. No where is Braidas implying the gambler's fallacy that by after 19 attacks or whatever you choose, the probability of crit should be higher. Instead he is saying the probability remains the same (independent) over each attack that equates a cumulative probability of basically 0.

    Sorry.

    Edit: to further explain why your logic doesn't make sense, the probability whether the OP has tried this 1000 times or even 100000000 times, it will remain the same (on average), I don't really understand the point you are trying to get at....

    Whats more perplexing is why not everyone in this thread is immediately pointing this crap out? Math is hard? Just because one event does not affect the other's probability does not change the overall cumulative probability of 20 events in a row leading to 0 crits (which is what the OP stated).


    And lets be honest here the assumption that everyone is running 800 impen is also complete garbage. Not everyone runs s/b and most certainly not everyone runs 7 crafted armor pieces (there are crowds that do however).


    All that being said I am not trying to imply impen is fine where it is, I am only commenting on bad math and people lying, if you are going to make an argument hyperbole and lies need to remain out of it, it belittles and hurts your point, makes you look stupid.

    I know it can be confusing, but let me try one more time:

    You have 3000 non-crits & 7000 crits. The chance out of 20 tries only is very small as Braidas noted, but if you add a higher number of tries, it becomes much higher. If you crit 10 000 times a day in Cyrodiil with 70% crit chance, there's a fairly high chance it'll happen atleast once a month.

    All depends on how long OP tested it for.

    Nothing wrong with my math ;)


    That said, it's also entirely possible the OP is exaggerating, but I don't really care about that. Simply wanted to point out a common mistake when it comes to probabilities :neutral_face:
    Edited by DDuke on October 14, 2014 12:13AM
  • Huntler
    Huntler
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    he could do it a million times, it still wouldn't have happened once yet. While anything is possible the probability is so astronomically small that I find it far more likely he's being full of it. Even a million runs makes it only .000034 times. Implying it is possible is all fine and dandy, and of course eventually it is possible just as technically it is possible that if I push my hand against a brick wall for long enough (on the scale of billions of years) it is possible I will actually move through the wall (yay string theory).... doesn't mean I'm going to believe someone when they say they passed through a brick wall.
    Edited by Huntler on October 14, 2014 12:22AM
  • Za'ar
    Za'ar
    jeeeeeeeeeeez! why did this become a math discussion holy crap! yes yes i was most likely exaggerating. The point is that the impenetrable trait is imo too good in comparison with all other traits. like why would you ever take anything else and makes crit builds pretty much useless unless you call critting once every 5-7 hits acceptable while having 100+ crit rate. Why is there not a trait that gives crit rate on armor to counter that huh?
  • Sharee
    Sharee
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    Huntler wrote: »
    he could do it a million times, it still wouldn't have happened once yet. While anything is possible the probability is so astronomically small that I find it far more likely he's being full of it. Even a million runs makes it only .000034 times. Implying it is possible is all fine and dandy, and of course eventually it is possible just as technically it is possible that if I push my hand against a brick wall for long enough (on the scale of billions of years) it is possible I will actually move through the wall (yay string theory).... doesn't mean I'm going to believe someone when they say they passed through a brick wall.

    A better example would be winning a lottery. The one over here has a 1 in 14 millions chance to win the first prize - and people still win it from time to time, so i wouldn't dare to call someone a liar just because he told me he won.
    Edited by Sharee on October 14, 2014 8:39AM
  • Nidwin
    Nidwin
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    Sure,
    the day they fix that completely absurd amount of critt damage flying around in Cyrodill I'm all up for a nerf of the Imp trait.

    Till that happens you can all kiss my little, you know, and go play with yourself.

    And I'm still getting critt, a freaking lot, with all my stacked Impenetrable.
    Go figure why, must be me or a bug only for me.
    Nidwinqq Templar (healzzz) United Warhammer Vets
    Nidwinqq RR100 Magus till the end, R.I.P. Badlands
  • Sharee
    Sharee
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    Nidwin wrote: »
    And I'm still getting critt, a freaking lot, with all my stacked Impenetrable.
    Go figure why, must be me or a bug only for me.

    There are ways to get crit through impenetrable, critical rush from the 2H line comes to mind, or a sneak attack (also shadowy disguise but that one is not guaranteed crit)
  • Nidwin
    Nidwin
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    Of course there are ways and it's not only a couple of skills/abilities.

    Everything can still critt, even through the full 700 stacked. I just have to check my death recaps to know very well what's going on.

    It's not
    I've 50% critt chance you have 700 Imp stacked -> critt chance -20% so you're never critt. But that's what they're trying to sell and cry for.

    But don't worry.
    In the PvP Templar build thread some are
    ZOMG no Imp, certainly not, noob, bady, moron and so on, and so on.

    When you see a Dev Swarm critt you for 2.3k and Arghhhhhhh Arrow critt you for 1.8K it's -> PVE to get the mats -> by stuff with Imp trait -> craft your set and come back play less softy in Cyrodill. :wink:

    Nidwinqq Templar (healzzz) United Warhammer Vets
    Nidwinqq RR100 Magus till the end, R.I.P. Badlands
  • kewl
    kewl
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    Others have argued that Impenetrable should be changed from "Increase resistance to Critical hits," to, "Increase resistance to Critical damage." Seems reasonable.
    Edited by kewl on October 14, 2014 10:16AM
  • Sharee
    Sharee
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    Nidwin wrote: »
    O
    It's not
    I've 50% critt chance you have 700 Imp stacked -> critt chance -20% so you're never critt. But that's what they're trying to sell and cry for.

    That's how it works. If attacker has 50% crit chance, and the defender has 700 impenetrable, there is 0 chance to land a crit outside of special cases that guarantee a crit (like critical rush, sneak attack,...).

    Someone not wearing impenetrable is opening himself to regular crits, which is a disadvantage that currently far outweighs the benefit of any other trait. That's why(or at least i believe so) ZOS plans to redesign item traits in the future.
    Edited by Sharee on October 14, 2014 11:34AM
  • reften
    reften
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    Can I see the research study you did that shows everyone runs with Impenetrable?
    Reften
    Bosmer (Wood Elf)
    Moonlight Crew (RIP), Misfitz (RIP), Victorem Guild

    VR16 NB, Stam build, Max all crafts.

    Azuras & Trueflame. Mostly PvP, No alts.

    Semi-retired till the lag is fixed.

    Love the Packers, Bourbon, and ESO...one of those will eventually kill me.
  • DDuke
    DDuke
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    oren74 wrote: »
    Can I see the research study you did that shows everyone runs with Impenetrable?

    Sure, it's known as "go to Cyrodiil & play against any good players"


    As I stated above, you can't argue with the benefit of running Impenetrable.


    Divines = 2% crit chance, 5%~ crit dmg
    Infused = 100 health / 50 magicka / 50 stamina
    Impenetrable = -70% chance of getting crit

    Why would anyone not use Impenetrable in its current state is the question.


    That said, in case ZOS is monitoring this thread, I should probably also mention that there's a bug with all dmg shields also. You can't crit on them, ever.


    IMO there are better ways of dealing with people dying to crits too fast, such as increasing the health you have in Cyrodiil (should be easy, as your stats already scale there), rather than rendering an iconic RPG stat useless (+multiple player builds & skills/passives).
    Edited by DDuke on October 14, 2014 1:24PM
  • reften
    reften
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    DDuke wrote: »
    oren74 wrote: »
    Can I see the research study you did that shows everyone runs with Impenetrable?

    Sure, it's known as "go to Cyrodiil & play against any good players"

    OOoooh, and "everyone runs with impenetrable" followed by "go to Cyrodiil and play against any good players" = Cyrodiil only has good players.

    Reften
    Bosmer (Wood Elf)
    Moonlight Crew (RIP), Misfitz (RIP), Victorem Guild

    VR16 NB, Stam build, Max all crafts.

    Azuras & Trueflame. Mostly PvP, No alts.

    Semi-retired till the lag is fixed.

    Love the Packers, Bourbon, and ESO...one of those will eventually kill me.
  • DDuke
    DDuke
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    oren74 wrote: »
    DDuke wrote: »
    oren74 wrote: »
    Can I see the research study you did that shows everyone runs with Impenetrable?

    Sure, it's known as "go to Cyrodiil & play against any good players"

    OOoooh, and "everyone runs with impenetrable" followed by "go to Cyrodiil and play against any good players" = Cyrodiil only has good players.

    Of course there are the scrubs as well, which you can find slaughtered by dozens at a time in the PvP videos people keep posting :smiley:

    Naturally there are exceptions, but generally if you're for instance mainly just dueling in Cyrodiil, most people you play against wear impenetrable. Why wouldn't they?
    Edited by DDuke on October 14, 2014 1:45PM
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