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Official Discussion Thread for "Battlemaster’s Corner – Radiant Bastion"

ZOS_JasonLeavey
ZOS_JasonLeavey
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This is the official discussion thread for the web article "Battlemaster’s Corner – Radiant Bastion."

If you'd like to be featured in a future Battlemaster's Corner, submit your own build to us at [email protected]!
Jason Leavey
Community Coordinator - The Elder Scrolls Online: Tamriel Unlimited
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Staff Post
  • Tarkit
    Tarkit
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    Honestly one of the worst tank builds I've seen. No Blinding Flashes, Puncture instead of Inner Beast and Soul Assault? Oh dear. Defensive posture instead of absorb magicka? Oh man.
  • Srugzal
    Srugzal
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    Tarkit wrote: »
    Honestly one of the worst tank builds I've seen. No Blinding Flashes, Puncture instead of Inner Beast and Soul Assault? Oh dear. Defensive posture instead of absorb magicka? Oh man.

    So give us your tank build then, at the same level of detail. Let's compare the two.
    Edited by Srugzal on October 14, 2014 1:03AM
  • MorHawk
    MorHawk
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    Tarkit wrote: »
    Honestly one of the worst tank builds I've seen. No Blinding Flashes, Puncture instead of Inner Beast and Soul Assault? Oh dear. Defensive posture instead of absorb magicka? Oh man.

    Inner Beast vs Puncture? Er, I'll take the lack of range for the 40% hit to armor and spell resist, thanks. And you go ask @xsorusb14_ESO‌ about Posture vs absorb, and the comparative defensive benefits of healing vs stunning.

    Besides, Absorb's getting a change in 1.5, where it heals for 15% of max health instead of the damage of the spell. So If you got 3k health, most you'll get is 450.
    Observant wrote: »
    I can count to potato.
    another topic that cant see past its own farts.
    WWJLHD?
  • Tarkit
    Tarkit
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    "Worst tank builds i've seen" is too harsh, but there's so much more room for optimisation. Fair play for giving a decent response and explanation but i still disagree big time.

    I'm currently on the last phase of Veteran Arena - if i took this build there it'd be nearly impossible. With multiple adds (7+) hitting you throughout the fights and multiple more spawning in jumping on your healer, crawling over to them while blocking to taunt them with your already challenged stamina is not an option, your healer and DPS would be dead in that time.

    You can't block while using Soul Assault so in that situation it'll kill you instantly, although you have mentioned you change to Nova in PvE so fair enough on that front.

    With higher end stuff like vet arena or AA not using blinding flashes is like playing with a hand tied behind your back. you can effectively halve your incoming damage on adds and the limited AoE of it is negated by the fact that it pulses three times, so you can move. If you're doing your job well you should hopefully have all the adds on you anyway, so they'll be in range of the ability regardless.

    Puncturing Strike may have a tasty debuff, but it's just impractical as i mentioned earlier. When you're tanking large amounts of adds or bosses that use multiple-hit moves on you, your stamina is worth its weight in gold and using this ability 7 odd times every 8 seconds per mob will drain you completely. Better to rely on having softcapped magicka regen pool as you need this for Blazing Shield anyway and it won't be depleted by blocking.

    As for Absorb Magicka, while it'd be nice to reflect a spell on the first hit of combat in a tough situation that's the first second of a fight for a small amount of DD. It's much better to not have to rely on your healer to heal you if he/she goes down. Bosses can heal you for 1.5k and it's not a large drain on your stamina pool if you're using inner beast, and stamina should be used first and foremost for blocking and interrupting anyway.

    Of course, each to their own - I just take some serious opposition to some of these decisions. Compared to a lot of tanks out there this build is great, but I'd be shocked if it played any more than decently at a high-end level of the game.
  • MorHawk
    MorHawk
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    Tarkit wrote: »
    As for Absorb Magicka, while it'd be nice to reflect a spell on the first hit of combat in a tough situation that's the first second of a fight for a small amount of DD. It's much better to not have to rely on your healer to heal you if he/she goes down. Bosses can heal you for 1.5k

    I feel like I need to draw attention to the upcoming PTS change again, since you're clearly still banking on that big heal:

    Absorb (Defensive Posture morph): This ability now...heals for 15% of your maximum health.
    Observant wrote: »
    I can count to potato.
    another topic that cant see past its own farts.
    WWJLHD?
  • Tarkit
    Tarkit
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    MorHawk wrote: »
    Tarkit wrote: »
    As for Absorb Magicka, while it'd be nice to reflect a spell on the first hit of combat in a tough situation that's the first second of a fight for a small amount of DD. It's much better to not have to rely on your healer to heal you if he/she goes down. Bosses can heal you for 1.5k

    I feel like I need to draw attention to the upcoming PTS change again, since you're clearly still banking on that big heal:

    Absorb (Defensive Posture morph): This ability now...heals for 15% of your maximum health.

    While that may be the case in the future, it's not the case now. I live, like most other people, in the present.

  • MorHawk
    MorHawk
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    Tarkit wrote: »
    While that may be the case in the future, it's not the case now. I live, like most other people, in the present.

    Observant wrote: »
    I can count to potato.
    another topic that cant see past its own farts.
    WWJLHD?
  • Tarkit
    Tarkit
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    MorHawk wrote: »
    Tarkit wrote: »
    While that may be the case in the future, it's not the case now. I live, like most other people, in the present.


    Haha.

    Sure will.
  • Soraellion
    Soraellion
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    "the build doesn't work in this very specific situation I came up with, as such it's bad".

    Why are people always so... challenged like that?
  •  Raiborn
    Raiborn
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    I would like to provide two supplemental variations to my build. Since my build submission, I have attained VR14 and tanked for both DSR and AA.

    Here is the variation I found worked well in Dragonstar Arena

    And here is the variation I found worked well in Aetherian Archive

    Notes:
    The first bars of these builds are the same because they are untouchable. Compared to the original build I swapped out Invasion. For serious PvE dungeons, Invasion isn't quite so useful - you charge in to initiate out of healer range, why? Just run in :stuck_out_tongue:. There are some places in DSR where I really wanted it (when pulled by the plants in round 3), so I worked it into the second bar. Having Radiant Aura on the first bar instead adds very tasty tanking sustain.

    Regarding ultimates, Soul Assault was chosen for PvP, casual PvE groups, and solo play here and there. For DSR I picked Empowering Sweep to give me another sustain I can use frequently when in need. In AA, the healing ultimate can clutch for those damage bursts. Otherwise I actually slotted the werewolf ultimate on my first bar to speed up ult generation for Nova, which is the more popular choice.

    The second bar for DSR takes in Tarkit's suggestions with Blinding Flashes and Inner Beast. Inner Beast is clutch in the rounds where you are pinned in certain locations. Good call. The second bar could even be sword and shield, which is why Invasion is there instead of a resto staff heal. The charge mobility in rounds where you're not pinned in a location is nice.

    The AA second bar is pretty fine tuned to AA. Retreating Maneuver is for running through the fire/ice areas etc. Power of the Light is for added dps (it is a dps race after all). Blinding Flashes is helpful when the crap hits the fan. Inner Beast and Invasion really aren't needed. Healing Springs and Inner Light are purely for ultimate regen in between fights to get more Nova action. It's not terribly necessary, but Volcanic Rune or otherwise can be swapped back in after Nova is up.

    In regards to gear, I think most tank relevant 5-sets would work. Personally, I am running 5 Whitestrake's Retribution (huge bubble when <30%hp on 15s cooldown) with mixed Infused and Indomitable and 2 Seducers (magicka regen) with 6 heavy and 1 light (light seducer's belt with divine). It's 6 because heavy looks better :wink: otherwise I'd consider 5/2. My rings are reduced spell costs with max magicka. I use the Blessing of the Potentates set for necklace, sword and shield. In Cyrodiil, I swap out Whitestrake's for the Bastion of the Heartland.

    I hope these supplemental builds help any aspiring Templar Tanks looking to run these instances and more. The good tank learns from each fight and fine tunes their utility skills to counter each unique challenge.

    *Disclaimer* - understand though, that there are rather complex mechanics involved in the endgame instances where sometimes it doesn't matter what skills you're using; if you are in the wrong place at the wrong time, you're toast :)

    Cheers,
    -Raiborn, The Radiant Bastion
    Raiborn, Imperial Templar
    Officer of Strayhold
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