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Crafting Skills: What Should Change?

arena25
arena25
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For me, personally I have several improvements:

1: Make shields not woodworking, but metalworking.
2: Make armor and weapon creating their own, separate skill lines.
3: Make leather armor making and cloth armor making separate skill lines.
4: Need to make fishing into a skill line.
5: Make a profession that will allow you to skin beasts.
6: Make mining a profession, which will allow you to mine higher levels only when skill lines go up in level.

Now, I get that skinning beasts may sound gross at first, but you could implement either one of these solutions:

1: The WoW solution: After looting and skinning, beast immediately fades away.
2: The Unreal solution: Turn into a spirit form, and as the spirit rises up into the air, it slowly fades away until there is nothing there.
3: My solution: After skinning, beast turns into skeleton. The skeleton remains until beast respawns, at which point skeleton disappears.

For fishing, make catching a rare fish grant you more experience than a normal fish.

Those are my improvements?

Well, what do you guys think?

Comments, questions, concerns, insults?
If you can't handle the heat...stay out of the kitchen!
  • Gythral
    Gythral
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    Nirnhored (and any new traits) research require knowing the 8 basic ones
    Making Drinks relevant
    Adding a new solvent to Alchemy and making potions relevant to VR10-14 (or equivalent in the Champion system)

    Adding Dwarven & Glass motifs in some way shape or form, probably from quest (solo not larege group) lines...
    Edited by Gythral on October 12, 2014 8:14PM
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
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