Ideas For PvP , Scenarios

Brettoel
Brettoel
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HI everyone, first i want to point out that i have not explored the forums to see if anyone else has come up with the same idea and if so its time for it to be repeated :smiley:

now as a former player of warhammer online me and my current guildies miss the scenario system where a smaller scale pvp can take place to get a break from all those keep capturing, large pvp.

so at 6am i had an idea for an obvious location for a scenario, scratch that make it 2 scenarios!!

1: Imperial city Scenario:

location : imperial city main districts (excluding the docks and mage guild district if you go by oblivion standards)

scenario types: area domination , team death match

player limit (important for scenarios) : 24 for each faction (just like city instances in warhammer online but hey we can play around with that number to make it more...interesting :P )

how it goes: each faction have a spawn point at : ( EP : north east) (AD: south) (DC: noth west(more to the west)), they can access the districts around the city including the central district BUT cannot enter the white gold tower, or any buildings as the whole city is under attack by daedra

you may ask but what about the horde of daedra? option 1: there are some daedra around (little pve element to get in your way)

option 2: the instance takes place in a short period of time where there are no daedra (imagine that as the reason why there is a time limit)

Time limit: big scenarios need a longer time limit, 90 mins should be enough


2: Imperial city WHITE GOLD TOWER assault

12v12v12 team deathmatch

area: Inside the tower , covering 3 floors all accessible by stairs

the hall inside would be large enough to grant spawn point and direct players to NOT engage in the first floor right away (council chamber sealed off by manimarco ...that @#!#$@!$) this should provide a flow where players would not come out of their start point and get straight into the fight , each faction has a set of stairs to the second floor and the second floor has 1 set leading up to the 3rd floor...

now what would be the point for a 3rd floor? well..it is not entirely a whole floor.. there is a hole where players can range from up there, granting the 3rd floor a vantage point, giving the teams a reason to go up there to either gain a better standing or neutralize the enemy.

now i have not given much thought to the second one but i also have other considerable places for scenarios

1: A large interior of an argonian / khajit / redguard temple (lets get distracted here:

i also think it would be cool to have scenarios specific to only 2 factions going against each other , less chaos more action 12v12/ 6v6/ 24v24 WHY? well as i said before the game i played before we only had 2 sides and it worked pretty well enough, nemesis's were formed, grudges forged, ALL FUN :D

that way we can have EP vs DC in reguard temple, AD vs DC in khajit, EP vs AD in argonian

2: Coldharbour .....

this should be easy to adjust, its cold harbor, before the word of the factions uniting against molagbal, those unaware are still trying to fight each other even in the belly of the beast....
we can go any direction with this one, player limit, time limit, type of scenario, size of scenario.


that is it for now, there is not TLDR version sorry....(not sorry) they are not the best ideas but it should do. yes? :P

have a good day everyone
Edited by Brettoel on October 13, 2014 3:31AM
  • Kego
    Kego
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    TLDR
    Please go back to WoW or SWTOR.
  • wolfden9
    wolfden9
    Soul Shriven
    I myself actually like the idea of some smaller scale pvp to pass the time.
  • Merlin13KAGL
    Merlin13KAGL
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    How about some spy/scouting quests? One's that litterally drop you into the enemy territory with a timer giving you camouflage/protection before the enemy realizes you are not one of theirs?

    Drop point to be determined by quest - not by player, with the intent being quest based XP/VP/AP without actually providing counterintelligence that disrupts the enemy flow.

    As it would be quest based, it would be purely optional.

    Kill NPC(s) in main PvP starting areas then escape, or captures of other non-scroll related items?

    Something beyond the 'scout reports' that are currently issued - would give the stealth players a sense of espionage that is currently unavailable.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Brettoel
    Brettoel
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    Kego wrote: »
    TLDR
    Please go back to WoW or SWTOR.

    Those games are not good , one has been around for so long and the other well.. Its managed by bioware

    Regardless , eso is already a great game and has so much room to grow, the reviews i see of it on steam and other places do not do it justice. Hence why i am making suggestions.
  • Brettoel
    Brettoel
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    Something beyond the 'scout reports' that are currently issued - would give the stealth players a sense of espionage that is currently unavailable.

    Well i just started my nightblade so idk much there but there are some scouting missions from the pvp bounty boards , sometimes they are deep in enemy territory
  • Akula
    Akula
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    I loved the scenarios in WAR myself and if you had asked me 6 months ago, i would have been onboard. But honestly its not right for this game. No need for it imo.
  • Brettoel
    Brettoel
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    Akula wrote: »
    I loved the scenarios in WAR myself and if you had asked me 6 months ago, i would have been onboard. But honestly its not right for this game. No need for it imo.

    there is no need for it indeed , but i think it would still be a nice thing to add, i have yet to get tired of either pvp or pve to need a new content.
  • Brettoel
    Brettoel
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    Woah i returned to post something and i went through the very little things i have, found this, ZoS really listened , glad they did this , man this made my day
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