HI everyone, first i want to point out that i have not explored the forums to see if anyone else has come up with the same idea and if so its time for it to be repeated

now as a former player of warhammer online me and my current guildies miss the scenario system where a smaller scale pvp can take place to get a break from all those keep capturing, large pvp.
so at 6am i had an idea for an obvious location for a scenario, scratch that make it 2 scenarios!!
1: Imperial city Scenario:
location : imperial city main districts (excluding the docks and mage guild district if you go by oblivion standards)
scenario types: area domination , team death match
player limit (important for scenarios) : 24 for each faction (just like city instances in warhammer online but hey we can play around with that number to make it more...interesting :P )
how it goes: each faction have a spawn point at : ( EP : north east) (AD: south) (DC: noth west(more to the west)), they can access the districts around the city including the central district BUT cannot enter the white gold tower, or any buildings as the whole city is under attack by daedra
you may ask but what about the horde of daedra? option 1: there are some daedra around (little pve element to get in your way)
option 2: the instance takes place in a short period of time where there are no daedra (imagine that as the reason why there is a time limit)
Time limit: big scenarios need a longer time limit, 90 mins should be enough
2: Imperial city WHITE GOLD TOWER assault
12v12v12 team deathmatch
area: Inside the tower , covering 3 floors all accessible by stairs
the hall inside would be large enough to grant spawn point and direct players to NOT engage in the first floor right away (council chamber sealed off by manimarco ...that
@#!#$@!$) this should provide a flow where players would not come out of their start point and get straight into the fight , each faction has a set of stairs to the second floor and the second floor has 1 set leading up to the 3rd floor...
now what would be the point for a 3rd floor? well..it is not entirely a whole floor.. there is a hole where players can range from up there, granting the 3rd floor a vantage point, giving the teams a reason to go up there to either gain a better standing or neutralize the enemy.
now i have not given much thought to the second one but i also have other considerable places for scenarios
1: A large interior of an argonian / khajit / redguard temple (lets get distracted here:
i also think it would be cool to have scenarios specific to only 2 factions going against each other , less chaos more action 12v12/ 6v6/ 24v24 WHY? well as i said before the game i played before we only had 2 sides and it worked pretty well enough, nemesis's were formed, grudges forged, ALL FUN

that way we can have EP vs DC in reguard temple, AD vs DC in khajit, EP vs AD in argonian
2: Coldharbour .....
this should be easy to adjust, its cold harbor, before the word of the factions uniting against molagbal, those unaware are still trying to fight each other even in the belly of the beast....
we can go any direction with this one, player limit, time limit, type of scenario, size of scenario.
that is it for now, there is not TLDR version sorry....(not sorry) they are not the best ideas but it should do. yes? :P
have a good day everyone