lordspyder wrote: »Yay! I'm gonna yell about stuff already addressed in the live stream!!!!!! RAWR LOUD NOISES!!!!!!
/sigh
Dungeons, Caves, Ruins, Delves...All should be unique. The circuitous layout is cheesy, lazy and unimaginative. If this is on their "things to fix" list that would be a good thing.
Something they could fix relatively quickly though would be some better loot tables for the bosses and even some nice placed items or a good chance of placed specific loot. Give folks a reason to actually explore other than moldy books and a skyshard. Just sayin.
emeraldbay wrote: »They've already overhauled quite a few of the delves found throughout the game, and they've stated they're working on remaking even more. This is not something that can be done in just a few minutes, they're really taking their time, and having gone through some of the redesigned ones, I'm very happy with the work they're doing.
What happened to Dungeon Diving? One of the greatest aspects of being an "explorer" in TES games was finding dungeons. In past games when I found a dungeon or cave or ruin there was a sense of excitement. It was an unknown. What was down there? How big was it? Could there be good loot? And before TES went with scaling levels there was the thrill of entering a place that may be too powerful for my character. I'd sneak in, take a look and come back later when i was more powerful.
ZOS completely missed the boat on dungeons and delves. How could they think it was OK to make virtually every delve the same? Go in, hang a right, loop around, grab skyshard on the way, kill the boss by the door, exit. One big loop, every time. To add insult to injury not only is there no adventure in dungeon diving, there's no loot to write home about. Bosses carry a whopping 20gp.
It's sad to say that dungeons/delves are nothing more than a place I need to go to get the achievement and the skyshard. No adventure in it. No sense of achievement or discovery.
Should ZOS redesign there dungeon system? Would the community help them if they let us? I would. Would you? Imagine the possible variety of places that could be in just that one feature of the game that currently is basically all the same.
lordspyder wrote: »Dungeons, Caves, Ruins, Delves...All should be unique. The circuitous layout is cheesy, lazy and unimaginative. If this is on their "things to fix" list that would be a good thing.
Something they could fix relatively quickly though would be some better loot tables for the bosses and even some nice placed items or a good chance of placed specific loot. Give folks a reason to actually explore other than moldy books and a skyshard. Just sayin.
As I said it's in the live stream. It's more than on their "Things to fix." Some have already been done, a bunch more will come with package 5 and the rest will follow.
I'd sneak in, take a look and come back later when i was more powerful.
ZOS completely missed the boat on dungeons and delves. How could they think it was OK to make virtually every delve the same? Go in, hang a right, loop around, grab skyshard on the way, kill the boss by the door, exit. One big loop, every time. To add insult to injury not only is there no adventure in dungeon diving, there's no loot to write home about. Bosses carry a whopping 20gp.
I'd sneak in, take a look and come back later when i was more powerful.
ZOS completely missed the boat on dungeons and delves. How could they think it was OK to make virtually every delve the same? Go in, hang a right, loop around, grab skyshard on the way, kill the boss by the door, exit. One big loop, every time. To add insult to injury not only is there no adventure in dungeon diving, there's no loot to write home about. Bosses carry a whopping 20gp.
Imagine the scenario if dungeons or content in ESO would work as you suggest. The forum would be full of complaints "this is too hard, nerf!". We had this with VR where such a system was in place.
Some things were too hard to solo at VR1 but players could come back at VR 10, yet players refused to do this so they cried for nerfs.
The same thing would happen with your system, people in MMOs don't accept brick walls, they don't accept that someone / something is stronger that's why the Devs in MMOs have to water down content and remove variety.
Its not that ZO doesn't wanted, they gave us a good system with VR - its that the community is unable to cope with that.
Just look at it, we do have quest markers, symbols on the map - nothing is hidden in this game its so sad but this is how people in MMOs want to play. Not all yes but the vocal minority which counts does.
I'd sneak in, take a look and come back later when i was more powerful.
ZOS completely missed the boat on dungeons and delves. How could they think it was OK to make virtually every delve the same? Go in, hang a right, loop around, grab skyshard on the way, kill the boss by the door, exit. One big loop, every time. To add insult to injury not only is there no adventure in dungeon diving, there's no loot to write home about. Bosses carry a whopping 20gp.
Imagine the scenario if dungeons or content in ESO would work as you suggest. The forum would be full of complaints "this is too hard, nerf!". We had this with VR where such a system was in place.
Some things were too hard to solo at VR1 but players could come back at VR 10, yet players refused to do this so they cried for nerfs.
The same thing would happen with your system, people in MMOs don't accept brick walls, they don't accept that someone / something is stronger that's why the Devs in MMOs have to water down content and remove variety.
Its not that ZO doesn't wanted, they gave us a good system with VR - its that the community is unable to cope with that.
Just look at it, we do have quest markers, symbols on the map - nothing is hidden in this game its so sad but this is how people in MMOs want to play. Not all yes but the vocal minority which counts does.
I can imagine it. The payoff would be glorious and I dare say, the din of those shouting in joy would drown out the squeak from those you say would be crying. Your telling me people actually like that every dungeon is basically the same exact thing? ...shut the hell up.
I don't know if you've been in any of the new delves yet? They've redone Coldharbour as well as the Zone 5 ones (The Rift, Bangkorai and Reaper's March (...).
My alt is running the Rift and yesterday I was in a dungeon that is also a quest dungeon and I got lost as it was a double loop that went down two floors. It was lots of fun.
Though I don't know why you don't remember that in Skyrim they instituted a "shortcut out" in all their dungeons. You were in level 3 and there would be a door that you could only access one way and it would take you straight out again.
I found that a very noticeable change from what Oblivion was like.
Someone else was suggesting adding extra bosses to delves like they have in Cyrodiil (anywhere from 1 to 5 bosses, I think). The delves in Cyrodiil are some of my favourites in the game.
If you like small group PvP (2-4 players) and solo PvP check out my video https://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
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I don't know if you've been in any of the new delves yet? They've redone Coldharbour as well as the Zone 5 ones (The Rift, Bangkorai and Reaper's March (...).
My alt is running the Rift and yesterday I was in a dungeon that is also a quest dungeon and I got lost as it was a double loop that went down two floors. It was lots of fun.
Though I don't know why you don't remember that in Skyrim they instituted a "shortcut out" in all their dungeons. You were in level 3 and there would be a door that you could only access one way and it would take you straight out again.
I found that a very noticeable change from what Oblivion was like.
Someone else was suggesting adding extra bosses to delves like they have in Cyrodiil (anywhere from 1 to 5 bosses, I think). The delves in Cyrodiil are some of my favourites in the game.
Thanks for the feedback. And yes, I remember. I remember the shortcut doors being added in many of the Oblivion dungeons. As I mentioned above, the hand holding aspect of the game has been on the rise since after Morrowind, but I was making a different point at the time. It was, IMO, a terrible direction to go. They had already implemented fast travel, removed Mark and Recall which is what I used for my 'shortcut' previously.
I'll take a closer look at Bankorai delves. I honestly didn't notice any differences the last couple weeks as I've leveled another toon thorugh DC content. It's also almost finished with Coldharbour. I'll Dive down a couple delves to see the new content.
Once again, thanks for taking the time to respond.
Dungeons, Caves, Ruins, Delves...All should be unique. The circuitous layout is cheesy, lazy and unimaginative. If this is on their "things to fix" list that would be a good thing.
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