So how many players have died in dungeons because they went inside the rune looking for protection and all they got was a fart in the face?
AlexDougherty wrote: »So how many players have died in dungeons because they went inside the rune looking for protection and all they got was a fart in the face?
I don't know, quite a few in all probability.#
But if they left it invisible then people would complain that others are suddenly shrugging off damage in PVP with no explantaion. I guess there really are no solutions to it.
Oh and sorry for getting back so late, I logged off for tea and then waited for Doctor Who.
AlexDougherty wrote: »So how many players have died in dungeons because they went inside the rune looking for protection and all they got was a fart in the face?
I don't know, quite a few in all probability.#
But if they left it invisible then people would complain that others are suddenly shrugging off damage in PVP with no explantaion. I guess there really are no solutions to it.
Oh and sorry for getting back so late, I logged off for tea and then waited for Doctor Who.
That is so British. :-)
Well anyway, I don't see why the bonus shouldn't apply to allies.
Well, that really sucks. Considering how small the area is, it should give 'some' buff. The default stats might make some trials fights too easy if the whole raid is stacking, but partial benefit would be nice.