did they bug another ability?
yep noticed it tonight too - two 500+ ticks on my death recap almost instantly
MormondPayne_EP wrote: »I think I am the won who popularized the use of this skill, I use it for keep defences because it's lasts for 3.5 (elemental blockade morph) seconds and you can lay multiple casts on top if each other while it lasts. I started using it few weeks back and now see it used by others.
I'm not sure how it appears on the death recap but would it not show up just like bat swarm does with multiple ticks displayed as one rolled up figure? 5 ticks @ ~ 100 dmg = 500 dmg on the recap?
Also, I will use the lightning staff version because as a sorc it has a chance to proc the disintegration passive.

MormondPayne_EP wrote: »I think I am the won who popularized the use of this skill, I use it for keep defences because it's lasts for 3.5 (elemental blockade morph) seconds and you can lay multiple casts on top if each other while it lasts. I started using it few weeks back and now see it used by others.
I'm not sure how it appears on the death recap but would it not show up just like bat swarm does with multiple ticks displayed as one rolled up figure? 5 ticks @ ~ 100 dmg = 500 dmg on the recap?
Also, I will use the lightning staff version because as a sorc it has a chance to proc the disintegration passive.
I think each damage from blockade is from different cast, If 3130 damage was combined dmg from multiple casts there wouldn't be other 2 entries in death recap.
Woah, I've never seen mine do that amount of dmg, mine ticks for about 130 each time.
On the order 3k for a tick surely is a bug, it has to be...
Tintinabula wrote: »The skill can be used from any high keep or outpost wall.Its obviously broken in that regard..no telling how many other ways.
Tintinabula wrote: »The skill can be used from any high keep or outpost wall.Its obviously broken in that regard..no telling how many other ways.
Most ground casted abilities can work like that if you do it right
mike.gaziotisb16_ESO wrote: »
ezareth_ESO wrote: »Ifthir, Impen doesn't reduce crit damage, it only subtracts from the critical strike chance of your opponent. a Full set of crit gear at legendary quality and 700 impen will full mitigate the crit chance of your opponent up to 70% crit which means without modifiers like stealth, pots and passive synergies a player with 70% crit will not be able to crit you.