No support from me.
Alts are currently the game's primary method of expanding storage. So you're not just asking to be able to try out new character concepts. You're also asking to be able to buy a significant advantage in a game that has a sub.
No support from me.
deathmasterl_ESO wrote: »So... basically what you're saying is because someone has more storage space then me they're automatically better at everything?
deathmasterl_ESO wrote: »Overall the basic point I'm trying to make is how in the world does having more Storage then someone else give them a bigger advantage???
I want more Character Slots to be able to make more Characters to PLAY.
Saying we can't spend our $$$ on that because of some hypothetical "disadvantage to other players" is ridiculous.
Who cares whether someone has more storage space then you do?
I want more Character Slots to be able to make more Characters to PLAY.
I KNOW. ARE'T CAPS FUN?Saying we can't spend our $$$ on that because of some hypothetical "disadvantage to other players" is ridiculous.
Blatantly misrepresenting what people say is also ridiculous.
First, it's not a hypothetical disadvantage. It's a real one.
Second, it's not my decision to make so I'm not saying you can't have it for any reason. I've stated why I don't support it and why I'm sure many others would also oppose this.Who cares whether someone has more storage space then you do?
My... member is plenty big enough thank you very much. This is not an envy issue.
As stated previously with perfect clarity and precision, the issue is one of allowing players to buy an advantage in a game that has a subscription. That invariably meets with heavy opposition.
Change storage so that it isn't dependent on alts and maybe rethink the hireling situation and these problems disappear. Then I doubt anyone would care at all about players being able to buy extra character slots.
ez2k.stoobzzub17_ESO wrote: »Ok first off, you're rude. Now, I have read the questions and your responses to them and you have yet to answer the question.
ez2k.stoobzzub17_ESO wrote: »How does having more storage give someone an advantage. I'm sure in your evolved mind you believe you have stated your response so that everyone should understand. However you have simply danced around the question and repeated yourself without actually giving a coherent response.
ez2k.stoobzzub17_ESO wrote: »So could you dumb it down for us simpletons and explain step by step how more storage gives an advantage? Or are your thoughts just simply to advanced for us mouth breathers to understand?
ez2k.stoobzzub17_ESO wrote: »Forgot to mention that I am for more character slots. In my opinion, we should be able to make one of each class in each faction giving us a minimum of 12 slots.
I'm definitely pro more character slots simply because I can see it is going to be a problem down the road if I stick with this game. Not too keen on the thought of having to delete a character that took a long time to level just so I can try something different in an effort to keep things interesting.
ez2k.stoobzzub17_ESO wrote: »There is no advantage to having more or less storage, more or less character slots. It is nothing more than a convenience issue. The only thing in this game that will give you an advantage over another player is the gear you are wearing and your skill as a player. Thats it.
Kalann_Pander wrote: »More slots = more bag space = devalues gold sinks
More slots = more hirelings = devalues crafting
These are probably some of the things ZoS is mulling, thinking about this.
It's also exactly how I'd use any new slots, given a reasonable price.
Kalann_Pander wrote: »This thread was the previous incarnation of this dead horse - often beaten, but still dead.
Quoting myself :Kalann_Pander wrote: »More slots = more bag space = devalues gold sinks
More slots = more hirelings = devalues crafting
These are probably some of the things ZoS is mulling, thinking about this.
It's also exactly how I'd use any new slots, given a reasonable price.
Since fully explaining seems to be in fashion here, I'll spell it out :
1/ Buying bag and bank space is the main gold sink in ESO. Most players will spend nearly all of their early money in storage :
- Upgrading your bank all the way costs 768,500 gold
- Upgrading your bag all the way costs 38,500 gold
- Upgrading a draft horse all the way costs 54,950 gold
For a whole account : 1 Bank + 8 characters + 8 horses :
768,500 + (38,500 x 8) + (54,950 x 8) = 1,516,100 gold pieces.
** Source **
Because the last bank slots are the most expensive, adding 1 character slot, with 60 bag slots, means that you get the same total storage for 435,000 cheaper. That is significant, and thus devalues storage capacity.
2/ Each character can have a hireling for each crafting skill, except alchemy. These hirelings send you stuff daily, and over time allow you to have access to all necessary ingredients for your crafting. To my knowledge, only Nirnhoned trait stones are not sent by Hirelings, and some ingredients seem to be only (or at least mainly) provided by them (for example, tomatoes).
More character slots = more hirelings = more materials for crafting = all crafting activities are easier, rare stuff is less rare, etc ...
Each additional character slot potentially provides you with 1/8, or 12.5% more crafting.
This too is significant, and thus devalues crafting.
You might not find these issues all that important. However, I do, quite a few other players do, and most importantly, I'm pretty sure ZoS does (not counting any other issues that we might have overlooked).
Because what you're suggesting is additional character slots as purchasable DLC, and because there are significant issues, some could (rightly so) construe it as a form of Pay to Win. Which, in a subscription-based game, is simply unacceptable, and the whole problem of your suggestion.
That being said, I have absolutely nothing against adding 4 slots to everybody.
I've already stated what I'd use them for, I'm sure everybody else would find a good use too
Kalann_Pander wrote: »This thread was the previous incarnation of this dead horse - often beaten, but still dead.
Quoting myself :Kalann_Pander wrote: »More slots = more bag space = devalues gold sinks
More slots = more hirelings = devalues crafting
These are probably some of the things ZoS is mulling, thinking about this.
It's also exactly how I'd use any new slots, given a reasonable price.
Since fully explaining seems to be in fashion here, I'll spell it out :
1/ Buying bag and bank space is the main gold sink in ESO. Most players will spend nearly all of their early money in storage :
- Upgrading your bank all the way costs 768,500 gold
- Upgrading your bag all the way costs 38,500 gold
- Upgrading a draft horse all the way costs 54,950 gold
For a whole account : 1 Bank + 8 characters + 8 horses :
768,500 + (38,500 x 8) + (54,950 x 8) = 1,516,100 gold pieces.
** Source **
Because the last bank slots are the most expensive, adding 1 character slot, with 60 bag slots, means that you get the same total storage for 435,000 cheaper. That is significant, and thus devalues storage capacity.
2/ Each character can have a hireling for each crafting skill, except alchemy. These hirelings send you stuff daily, and over time allow you to have access to all necessary ingredients for your crafting. To my knowledge, only Nirnhoned trait stones are not sent by Hirelings, and some ingredients seem to be only (or at least mainly) provided by them (for example, tomatoes).
More character slots = more hirelings = more materials for crafting = all crafting activities are easier, rare stuff is less rare, etc ...
Each additional character slot potentially provides you with 1/8, or 12.5% more crafting.
This too is significant, and thus devalues crafting.
You might not find these issues all that important. However, I do, quite a few other players do, and most importantly, I'm pretty sure ZoS does (not counting any other issues that we might have overlooked).
Because what you're suggesting is additional character slots as purchasable DLC, and because there are significant issues, some could (rightly so) construe it as a form of Pay to Win. Which, in a subscription-based game, is simply unacceptable, and the whole problem of your suggestion.
That being said, I have absolutely nothing against adding 4 slots to everybody.
I've already stated what I'd use them for, I'm sure everybody else would find a good use too