nothing...and BRAIDAS often says the same to gankers - there's no point to it in this game. make a new build (one that can tank well), join a group, or continue being more or less useless
Make it cost AP to ress at tents.
2k first time then 30k, ticking back down to 2k over 5-10 minutes (kinda like porting while not at a wayshrine)
hmmmm not rlly but ofc do what u wantMiyaTheUnbroken wrote: »nothing...and BRAIDAS often says the same to gankers - there's no point to it in this game. make a new build (one that can tank well), join a group, or continue being more or less useless
Thanks for your suggestion, but I don't see myself as useless. I'm pretty good at burning camps and siege weapons, which is valuable since using a siege weapon on a camp or siege weapon takes forever, allowing them more shots or ressurections. I'm also useful when it comes to scouting the enemy's movements, since I can sneak faster than most people run, and it's almost free. There's more to this war than just killing things.
Make it cost AP to ress at tents.
2k first time then 30k, ticking back down to 2k over 5-10 minutes (kinda like porting while not at a wayshrine)
Make it cost AP to ress at tents.
2k first time then 30k, ticking back down to 2k over 5-10 minutes (kinda like porting while not at a wayshrine)
Holy sht. Rarely do I ever read anything intelligent on these forums but this is one of the simplest most brilliant ideas ever suggested on this wasteland that is the pvp forums.
I hope I get censored by a forum GM just so the GM can realize this man's suggestion is an excellent solution to a pervasive problem in pvp.
ZoS please consider this as a solution. Thank you Dudis
Forestd16b14_ESO wrote: »So you want us to be punished for dieing in PvP? Here's why that is stupid and should never happen. Take a normal player "normal Joe" who isn't a gank. They have fun dieing and getting back into battle after dieing from a gank. They can go back an try try again helping in little ways for there cause with out fearing about being punished for dieing. So tell me why should "normal Joe" a mortal who helps in his/her own way be punished for dieing by the hands of a ganker who's never gonna die cause they use broken skills and most likely a much much higher level than him/her and only cares about AP ? Do you expect them to have a horse with 50% speed or them to spam immoveable while walking between keeps or stealth all over Cyrodiil just to not die and get back to the fight 30 mins to late? Cause they fear of being punished when dieing when it can't help it that most players in PvP are mindless ganking zergs who only want AP ? Cause in case you forgot not every one in PvP is veteran level so why should they be punished for dieing by a maxed level gank?
MiyaTheUnbroken wrote: »Forestd16b14_ESO wrote: »So you want us to be punished for dieing in PvP? Here's why that is stupid and should never happen. Take a normal player "normal Joe" who isn't a gank. They have fun dieing and getting back into battle after dieing from a gank. They can go back an try try again helping in little ways for there cause with out fearing about being punished for dieing. So tell me why should "normal Joe" a mortal who helps in his/her own way be punished for dieing by the hands of a ganker who's never gonna die cause they use broken skills and most likely a much much higher level than him/her and only cares about AP ? Do you expect them to have a horse with 50% speed or them to spam immoveable while walking between keeps or stealth all over Cyrodiil just to not die and get back to the fight 30 mins to late? Cause they fear of being punished when dieing when it can't help it that most players in PvP are mindless ganking zergs who only want AP ? Cause in case you forgot not every one in PvP is veteran level so why should they be punished for dieing by a maxed level gank?
For the same reason that player would have to repair their armor after dying in Craglorn: because they died.