Dleatherus wrote: »
a prime example being my addressing exploiting and being told that cheats and exploiters exist, and that ZOS cannot determine a players intent - I was left floored by this response
which is also *** b/c plenty of my guildies have been banned for ridiculous things - they clearly decide intentDleatherus wrote: »
a prime example being my addressing exploiting and being told that cheats and exploiters exist, and that ZOS cannot determine a players intent - I was left floored by this response
Intent cannot scientifically be determined, however it is derived in several ways, psychiatry, court of law, logic, probability assessment via evidential data. Each of us determine each others intent everyday of our lives.
With so many current avenues for establishing intent being available it is simply not good enough to wash ones hands of determining intent. True you cannot always tell, but it is not always vague either. You have to do this every hour of your life why would you cease to do it here ZOS?
which is also * b/c plenty of my guildies have been banned for ridiculous things - they clearly decide intent
timidobserver wrote: »They did not fly you out so that you could read the list of bugs and perceived exploits the game has. It was more about the future of the game's content.
things they have done, but not necessarily through their own intent, such as getting their dmg borked, as well as things they have done that were automatically decided by zos to constitute exploiting, such as accumulating a lot of gold. not only have they banned based on nothing but suspicion, but also because of their own mistakes. that they can't or won't decide intent is ***
I think OP and others vastly overestimate how many people exploit in this game, which is why you likely didn't get support and the response was so little from Zeni. As for the other factors I'd love for crashing, lag, etc. to be fixed, but alas.
I think OP and others vastly overestimate how many people exploit in this game, which is why you likely didn't get support and the response was so little from Zeni. As for the other factors I'd love for crashing, lag, etc. to be fixed, but alas.
This could be true, I don't know. I don't think it's the number that is the real issue. It really only takes 1 public case to make an impact. If 1 person continues to exploit and achieves broad visibility against multiple outcries both in the forums and in game tickets and yet is perpetually allowed to continue exploiting it invalidates the whole realm of PvP.
I think OP and others vastly overestimate how many people exploit in this game, which is why you likely didn't get support and the response was so little from Zeni. As for the other factors I'd love for crashing, lag, etc. to be fixed, but alas.
This could be true, I don't know. I don't think it's the number that is the real issue. It really only takes 1 public case to make an impact. If 1 person continues to exploit and achieves broad visibility against multiple outcries both in the forums and in game tickets and yet is perpetually allowed to continue exploiting it invalidates the whole realm of PvP.
If the realm of PvP is perceived as a place where any possible action can occur without constraint then the intrinsic metastructures from which an immersive fantasy atmosphere emerges from, and derives it's value from, will collapse. If the realm of PvP becomes invalid then our actions there are without intrinsic value because it is the validity given to an immersive atmosphere that gives it an intrinsic value.
Ifthir_ESO wrote: »Exactly, @Agrippa_Invisus
Other games have this same issue. Right now Diablo 3 has a major scandal going on revolving around exploiting in one of their competitive areas. Sadly, they are handling it just like they ZoS does with pvp exploiters. They do nothing and hope it goes away or we stop talking about. Sadly they don't see, how not responding or reacting to this behavior, is killing their playerbase.
As for D's comment, placing a camp behind gates was literally quoted as not an exploit by zenimax, so... theres your problem right there, claiming something is an exploit that isn't.
Dleatherus wrote: »As for D's comment, placing a camp behind gates was literally quoted as not an exploit by zenimax, so... theres your problem right there, claiming something is an exploit that isn't.
actually it was quoted as there were legitimate places to place forward camps in the areas behind enemy temple gates
it was also quoted that using game mechanics to bypass closed enemy temple gates be it by terrain glitching, horse glitching, dragon leaping to enemy npc's on the gate etc. was unintended use of existing game mechanics (commonly known as exploiting) and was going to be addressed
it follows that if getting behind a closed enemy temple gate is an exploit, so is doing so and setting up a forward camp to enable others to bypass the closed gate also
there's your problem right there, folks participating in exploits and justifying it, due to lack of a timely response by ZOS, be it on the forums or in game
prime examples of exploits that large numbers of guilds participated in, including some of those that were represented at the Guild Summit - could be that is why it was quiet when these things were mentioned:
emperor farming (which caused hundreds if not thousands to unsub)
'friendly' dk chain pulling 10-20 'enemy players' to ninja cap keeps
oil pot AP farming
siege weapon max limit exploit
others i honestly couldn't be bothered to mention
as mentioned, am not going to be as involved in ESO for the reasons already stated
not going to argue over whether somebody agrees with it or not
i promised to give my feedback on the guild summit and have done so
in closing I will paraphrase a line that was said to me by management when i was addressing a current issue and stated that i wasn't satisfied with the answer:
"whether you are satisfied with the answer or not, is on you"
D.
Dleatherus wrote: »
it's natural that guilds that set up forward camps behind closed enemy gates, or emperor farm might think that OP is exaggerating
D.
Quoting this now and will be editing in the post Brian Wheeler made about how putting up a camp behind the gates is not exploiting. Yes there were ways to exploit past the gate, but that is not what was being discussed... if you're going to accuse me or anyone of that you're just wrong so sorry. Example A, of someone claiming there was cheating.
I will post it here when I get the post (it was a while ago):
Dleatherus wrote: »
Quoting this now and will be editing in the post Brian Wheeler made about how putting up a camp behind the gates is not exploiting. Yes there were ways to exploit past the gate, but that is not what was being discussed... if you're going to accuse me or anyone of that you're just wrong so sorry. Example A, of someone claiming there was cheating.
I will post it here when I get the post (it was a while ago):
i added a couple of comments whilst you were replying
while you are zealously finding the one post that 'supports' your 'logic' do us all a favor and also find the one that they made that getting behind a closed enemy gate is unintended - and then see the mistake of your 'logic'
as i said in my edited post, i don't even blame the exploiters, we all try to get an advantage in pvp - but when ZOS makes a clear statement that something is unintended, then allows players to exploit it regardless until they get a 'fix', be it weeks or months down the road, has driven many from the game
that is a fact
D.
p.s. i believe that you're not being objective regarding this example, given that your own guild participated in this exact behavior day after day, week after week - i think your selective quoting of one post from a dev that 'supports' you, and totally ignoring the other dev post that makes this clear
In addition, I think many PvPers understand after hearing about their presentation of the Imperial City is that it is not going to be a PvP zone. Sure you can fight in there, but its basically just PvE. Nothing like Darkness Falls, they pandered to everybody wins by letting all sides enter as long as they own home keeps. Its going to be a PvE experience with maybe SOME gankers about 1 month after release (obviously everyone will be in there the first few weeks because its new). Hell I even predict (because this always happens) that it will turn into a place where if you do go there to PvP you'll get belittled by the PvErs trying to get their loot. I imagine thats the reason you saw no support, in the end, Imperial City is NOT going to change anything about PvP. Its unimportant to PvP and will just be another PvE experience, but thats just my opinion.... I've seen this *** happen before.