ezareth_ESO wrote: »I've got emperor solo twice now and I know many others who have done it solo. Being in a group puts you at a disadvantage actually. You could follow the zerg ball group and snipe their kills and make far more AP if you had the time and skill to pull it off.
Making the most AP on a campaign just requires that you play as long and more efficiently than the #2 player on your side.
Other noble ways to become the emperor:
1. Guildies feeding you AP with their alts.
2. Solo-leeching AP from blood-porters. Crazy AP when an entire raid runs in to suicide. Extra points of you use this method combined with the one above.
3. Camping choke-points with oil, catapults and PBAoE. Usually recourse towers, but there's loads of lovely places for this play style. When you eventually wipe, use camp, set up new operation.
One thing is for sure, trying to help your faction win the campaign, will not grant you the emperor title. Because sieging keeps, running scrolls, riding half the map or disturbing the transit = crap AP.
WarrioroftheWind_ESO wrote: »99% of the player base isn't meant to be emperor. People need to accept this. Yes zergballs are a problem but the top ranking players are seldom part of 'zergballs'.
i'm not even homed on tb b/c i could care less about emp, but i made over 650k between friday night and yesterday, playing in a group of less than 6 most of the time. not even hardcore farming for the most part. small group of good players>zerg ball.
awww tyi'm not even homed on tb b/c i could care less about emp, but i made over 650k between friday night and yesterday, playing in a group of less than 6 most of the time. not even hardcore farming for the most part. small group of good players>zerg ball.
uh huh
roflmao
More like a small group of players who abuse the fotm builds like they're going out of style... oh, wait! they are.
tordr86b16_ESO wrote: »ezareth_ESO wrote: »I've got emperor solo twice now and I know many others who have done it solo. Being in a group puts you at a disadvantage actually. You could follow the zerg ball group and snipe their kills and make far more AP if you had the time and skill to pull it off.
Making the most AP on a campaign just requires that you play as long and more efficiently than the #2 player on your side.
Yes, you get more AP solo but if you keep the zerg-ball group small you'll still get more AP compared to anyone else in the campaign. Also, how am i suppose to "snipe" off their kills when they kill players in seconds?
Other noble ways to become the emperor:
1. Guildies feeding you AP with their alts.
2. Solo-leeching AP from blood-porters. Crazy AP when an entire raid runs in to suicide. Extra points of you use this method combined with the one above.
3. Camping choke-points with oil, catapults and PBAoE. Usually recourse towers, but there's loads of lovely places for this play style. When you eventually wipe, use camp, set up new operation.
One thing is for sure, trying to help your faction win the campaign, will not grant you the emperor title. Because sieging keeps, running scrolls, riding half the map or disturbing the transit = crap AP.
Agrippa_Invisus wrote: »Other noble ways to become the emperor:
1. Guildies feeding you AP with their alts.
2. Solo-leeching AP from blood-porters. Crazy AP when an entire raid runs in to suicide. Extra points of you use this method combined with the one above.
3. Camping choke-points with oil, catapults and PBAoE. Usually recourse towers, but there's loads of lovely places for this play style. When you eventually wipe, use camp, set up new operation.
One thing is for sure, trying to help your faction win the campaign, will not grant you the emperor title. Because sieging keeps, running scrolls, riding half the map or disturbing the transit = crap AP.
Ezareth of Haderus absolutely disproves this. Ask him how to maintain leaderboard status for emperor.
Tintinabula wrote: »
Tag enemies..run away = profit.
tordr86b16_ESO wrote: »WarrioroftheWind_ESO wrote: »99% of the player base isn't meant to be emperor. People need to accept this. Yes zergballs are a problem but the top ranking players are seldom part of 'zergballs'.
Actually, 10 of the ppl on that leadboard are part of the zerg-ball team.
Blackthorn51 wrote: »tordr86b16_ESO wrote: »WarrioroftheWind_ESO wrote: »99% of the player base isn't meant to be emperor. People need to accept this. Yes zergballs are a problem but the top ranking players are seldom part of 'zergballs'.
Actually, 10 of the ppl on that leadboard are part of the zerg-ball team.
Actually I am one of those 10 and every single one of them are part of our group. Thats it your looking at it. 10 of us. That hardly qualifies for a zerg when A: Most of us are Stealthy Snipers who carefully wait for the right target to cross our paths and B: We're often outnumbered 10 to 1.
For every 10 of us there are 30 AD, bar the occasional day when we have a relatively even fight or the extremely rare blue moon when we actually have more people than they do.
We rarely if ever 'Zerg'. We lay traps on resource nodes and AD is kind enough to pile in single file, 1 at a time to the meatgrinder of arrows, stampedes and incapacitating strikes. We use NO AOE and NO BUFFS.
Consider thyself corrected.