Definitive wrote: »Dear Developers.
Have you not learned that gear based veteran pvp campeigns do not work.
The non veteran campeign is also idiotic.
It is quite obvious that this is your first mmorpg.
1) Players need to see the title of who they are killing. Otherwise, nameless killing destroys the ability for rivals.
2) You need to do what warhammer online did: Break up pvp into levels.
For example, level 10 -20, 20-30, 30-40, 40-50 and veteran 1, veteran 2, veteran 3 etc...Then Raise alll players level to a minimum of 3/4 eg 10-20 = level 7 minimum level.
3) Players have called this game the running simulator, because you spend 90% of your time running & 10 percent of your time fighting. This needs to be fixed by creating a range res system.
4) Players die to quickly. When caught off guard you have litteraly 5 seconds to survive, especialy when fighting someone at v14 when you are level 10.
5) There is no instanced pvp...really...are you joking... In a modern day mmorpg??? Add veteran instanced pvp with the same laws as point 2.
6) Stamina on mounts are terrible... I often get killed before being able to dismount from my horse. This is because of the delay & the ability to stun a horse.
I suggest that you remove stamina completely.
7) PVP grouping = zerg fest... Make the maximum size of a group 6 players... This will allow for groups to break up into schirmishing groups... Again, this was done brilliantly in warhammer online by giving smaller groups huge rewards for schirmish combat.
8) It is often impossible to outrun players when on a horse because it is so easy for them to either range you down or sneak up on you via invisibility etc... This is madness... Furthermore a horse on trot runs at at practicaly the same speed as a player on foot...really?
9) I am tired off my horse being slowed down to crawlng speed because I ran over a pebble... This system causes nothing but frustration.
10) Stop doing old fashioned things in pvp...
PS: Your game has some of the most spectacular pve that I have ever played in any mmorpg... I have loved the story and the diversity of the dungeons etc.
However, I am a pvp player... And I have now done enough pve.
Thanks, your 6 month customer.
5. We are 6 months in now, I would like to see some arena. I was against it until recently.
Everything else you wrote, I have to disagree with.
Definitive wrote: »Dear Developers.
Have you not learned that gear based veteran pvp campeigns do not work.
The non veteran campeign is also idiotic.
It is quite obvious that this is your first mmorpg.
1) Players need to see the title of who they are killing. Otherwise, nameless killing destroys the ability for rivals.
2) You need to do what warhammer online did: Break up pvp into levels.
For example, level 10 -20, 20-30, 30-40, 40-50 and veteran 1, veteran 2, veteran 3 etc...Then Raise alll players level to a minimum of 3/4 eg 10-20 = level 7 minimum level.
3) Players have called this game the running simulator, because you spend 90% of your time running & 10 percent of your time fighting. This needs to be fixed by creating a range res system.
4) Players die to quickly. When caught off guard you have litteraly 5 seconds to survive, especialy when fighting someone at v14 when you are level 10.
5) There is no instanced pvp...really...are you joking... In a modern day mmorpg??? Add veteran instanced pvp with the same laws as point 2.
6) Stamina on mounts are terrible... I often get killed before being able to dismount from my horse. This is because of the delay & the ability to stun a horse.
I suggest that you remove stamina completely.
7) PVP grouping = zerg fest... Make the maximum size of a group 6 players... This will allow for groups to break up into schirmishing groups... Again, this was done brilliantly in warhammer online by giving smaller groups huge rewards for schirmish combat.
8) It is often impossible to outrun players when on a horse because it is so easy for them to either range you down or sneak up on you via invisibility etc... This is madness... Furthermore a horse on trot runs at at practicaly the same speed as a player on foot...really?
9) I am tired off my horse being slowed down to crawlng speed because I ran over a pebble... This system causes nothing but frustration.
10) Stop doing old fashioned things in pvp...
PS: Your game has some of the most spectacular pve that I have ever played in any mmorpg... I have loved the story and the diversity of the dungeons etc.
However, I am a pvp player... And I have now done enough pve.
Thanks, your 6 month customer.
How the hell can you consider instanced pvp modern?
Lets face it, many of the oldschool games did a lot of stuff right, some are easy to explain like class variety and pvp systems and some of them are very hard to explain, such as realm pride in DAoC.
Those little things made those games amazing though.
I know i'm going off-topic here but just imagine a game where your whole faction felt like a large community. Where guilds joined large alliances and cooperated to attack the enemy or defend their realm.
A game where you learned and respected/feared your enemys names and colors even though you never ever spoke to them. Where the "elitist" groups cooperated with and protected the larger zergs from other gank groups so that they could achieve their common goal, to capture relics (scrolls) or to capture and hold the pvp dungeon (Darkness Falls, soon Imperial City).
Many may not realize it but that's how competative 8v8 got started in daoc.
It may sound like a rose tinted nostalgic fairy tale but that's really how it was back in 02-04 ish DAoC and to some extent on the "classic" servers that opened in 06 or so.