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Balancing Crafting/End game gear

Zabus
Zabus
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I figured I'd see what people thought about this.

"How do you balance the importance of crafting with the need for future itemization, vertical progression, and more. Have you considered any systems to allow crafters to help upgrade existing items like craft-in-trade to redo item traits or styles? What about the economy for legendary upgrade materials which has been screwed up since day 1?"

This is an issue I've been concerned about for a while now. Why have "end game" gear with traits such as well fitted or exploration, training, yada yada yada?

I figured they screwed up the gear on purpose to balance it out with crafting which is obviously much superior to most of the gear out there. I understand the importance of keeping crafting relevant, but I don't think "end game" gear should be penalized.

I made a thread a while back suggesting we implement a system that would let us change the traits on gear. It didn't get much interest so I thought I'd try again now that's it's an actual possibility.

At the moment there are sets players aren't willing to try because of the poor trait choice. Which instigates players to follow the same cookie cutter builds everyone else is using. I feel there would be more diversity in builds, if we could simply change the trait on gear.
Zavus - Khajiit Nightblade EP | AR 50
Zāv - Imperial Templar | AR 24
Zavbags - Argonian Nightblade EP | AR 19
Zabus - Redguard Nightblade DC | AR 13
Negate Three - Breton Sorcerer EP | AR 19
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    At the moment there are sets players aren't willing to try because of the poor trait choice. Which instigates players to follow the same cookie cutter builds everyone else is using. I feel there would be more diversity in builds, if we could simply change the trait on gear.

    Agree 100%!
    Silivren (Silly) Thalionwen | Altmer Templar | Magicka | 9-Trait Master Crafter/Jeweler | Master Angler | PVE Main - Killed by U35
    Jahsul at-Sahan | Redguard Sorcerer | Stamina | Werewolf - Free Bites | PVP Main
    Derrok Gunnolf | Redguard Dragonknight | Stamina | Werewolf - Free Bites
    Liliana Littleleaf | 9-Trait Grand Master Crafter/Jeweler (non-combat)
    Amber Emberheart | Breton Dragonknight | Stamina | Master Angler
    Vlos Anon | Dunmer Nightblade | Magicka | Vampire - Free Bites
    Kalina Valos | Dunmer Warden | Magicka | Vampire - Free Bites
    Swiftpaws-Moonshadow | Khajiit Nightblade | Stamina
    Morgul Vardar | Altmer Necromancer | Magicka
    Tithin Geil | Altmer Sorceress | Magicka
    Dhryk | Imperial Dragonknight | Stamina

    Guild Master - ESO Traders Union
    PC/NA - CP 2370+
  • gunplummer
    gunplummer
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    The only reason i could think of for why in the world they would put training or exploration traits on end-game gear is because they knew everyone would grind VR1-14 and would need gear for all the areas they skipped.

    Also, they need to stop trying to put the fat guy in the little coat, not all characters are size 0. We also do not appreciate the 80's style shoulder pads. I'm interested in the Dragonstar Arena not in entering the Thunder dome.

    Might be time to order some new fashion magazines for the break room.
  • Soloeus
    Soloeus
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    You need to be able to change the trait on an item.

    That would fix it.

    Within; Without.
  • R1ckyDaMan
    R1ckyDaMan
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    As long as I can get the best gear during pvp il be happy.
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    You must have missed the announcement that said dropped gear will now have random traits (no time frame given, but this is there plan to fix the issue that no one uses certain dropped sets due to the traits).
  • DDuke
    DDuke
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    They are actually looking towards adding a form of gear progression to the game, where PvE drops & PvP gear (tiered by Alliance Rank perhaps) would be "improved" by crafters.

    source:
    Skills and Itemization - Eric Wrobel
    http://www.reddit.com/r/elderscrollsonline/comments/2i5s2c/media_guild_summit_round_table_recordings/

    I suggest listening to the whole thing, the interesting bits are towards the end :)
    Edited by DDuke on October 3, 2014 10:42PM
  • Soulshine
    Soulshine
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    DDuke wrote: »
    They are actually looking towards adding a form of gear progression to the game, where PvE drops & PvP gear (tiered by Alliance Rank perhaps) would be "improved" by crafters.

    source:
    Skills and Itemization - Eric Wrobel
    http://www.reddit.com/r/elderscrollsonline/comments/2i5s2c/media_guild_summit_round_table_recordings/

    I suggest listening to the whole thing, the interesting bits are towards the end :)

    Dropped set are already improved by crafters.
  • babylon
    babylon
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    Make it so if a crafter knows every item of that trait, they can craft an item (call it a Trait Gem or something) that you can use to right click on an item and overwrites that item's trait with the one of the crafted Trait Gem (so it works like how a glyph works when you use a glyph to replace the enchantment).
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