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So ZoS is thinking of removing Arcane Fighter passive from Two Hander?

Xsorus
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Saw this in the guild summit day 2 thread

Follow Up (passive) – this new passive replaces Arcane Fighter and now increases the damage of fully charged Heavy Attacks by 5/10%.

This is suppose to be a buff for 2 hander....Well let me go ahead and tell ya...its not..in fact doing that would remove the only reason anyone currently has for using 2 hander in PvP.

If you're reading this Eric Wroebel (ZoS guy)...This passive is one of the absolute best PvP passives in the game even though a lot of people don't realize it...Don't replace it with bloody Heavy Attack increase that most people aren't going to ever use.

  • DuelWieldingCheesyPoofs
    We need something like whilst using heavy 5 or more and a 2h weapon increases crit, weapon dmg, and stam regen by 60%
  • Noisivid
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    I don't see how this could possibly be seen as buff to 2hnders, especially in PvP.
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  • GnatB
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    Don't replace it with bloody Heavy Attack increase that most people aren't going to ever use.

    Uhm. Heavy attacks are how you regen stamina. So sorry, people will be useing them.

    Pretty sure this is supposed to be a buff for stamina builds (of the 2her variety) not a buff for 2 hander builds in general. Yes, this is a nerf for 2h'ers weaving light attacks with magica skills. However it's probably a buff for 2hers mixing heavy with stamina skills.

    And presumably the whole *point* is to reduce magica builds and improve stamina builds. Assuming that's their goal, this change seems likely to help.

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  • timidobserver
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    Meh, screw PVP. This would be a good change for 2hander in the rest of the game. That said, it would probably be better to just add it onto the current arcane fighter.
    Edited by timidobserver on October 2, 2014 10:10PM
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  • Noisivid
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    GnatB wrote: »
    Don't replace it with bloody Heavy Attack increase that most people aren't going to ever use.

    Uhm. Heavy attacks are how you regen stamina. So sorry, people will be useing them.

    Pretty sure this is supposed to be a buff for stamina builds (of the 2her variety) not a buff for 2 hander builds in general. Yes, this is a nerf for 2h'ers weaving light attacks with magica skills. However it's probably a buff for 2hers mixing heavy with stamina skills.

    And presumably the whole *point* is to reduce magica builds and improve stamina builds. Assuming that's their goal, this change seems likely to help.
    Given how easy it is to block heavy attacks I just don't see it as usefull. 10% extra damage, a good chunk of which is going to be blocked, with the resulting soft CC... MOBs will block heavy attacks, other players definitely will. I'd rather just keep Arcane Fighter.
    My DK is a hybrid magicka/stam build w/5 medium & 2 heavy armour (no light armour at all) & this is not going to help that build at all.
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  • PBpsy
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    Unfortunately the direction they have taken according to the latest news seems to really be a move against any form of hybrid builds. The problem until now was that you actually did have to sacrifice to much when not going one way or the other. I had quite bit of experience with building hybrid builds and they were a lot of fun but in the end a bit ineffective since if you do not go magicka all the way or stamina all the way you will gimp yourself drastically in both directions. For non group vet pve the most fun build was for me was this build. 7 Medium armor and fire enchants.~2kMagicka and 2k Stamina with Hundings. It was a never ending resource, almost group perma stun Soul tether spammer since it has probably the best ultimate generation combo in the game.

    Their goal to make the sacrifice even greater will make such builds even less viable.
    Edited by PBpsy on October 2, 2014 10:28PM
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  • Nestor
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    GnatB wrote: »

    And presumably the whole *point* is to reduce magica builds and improve stamina builds. Assuming that's their goal, this change seems likely to help.

    From the notes I have read, they want to buff things that need love without nerfing what is currently in place. So, Stamina will get better, Magic will stay the same.

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  • Xsorus
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    I'm thinking that some of you think that Arcane Fighter is only useful for Magicka builds?

    Arcane Fighter doubles your chance for your Disease Proc (which you should be running on your pvp weapons) to apply a 36% healing debuff to the target.

    I've run builds that specifically take advantage of that fact (See Afflicted Heavy armor with disease proc on weapon)

    It is one of the best passives in the game.
  • Xsorus
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    Nestor wrote: »
    GnatB wrote: »

    And presumably the whole *point* is to reduce magica builds and improve stamina builds. Assuming that's their goal, this change seems likely to help.

    From the notes I have read, they want to buff things that need love without nerfing what is currently in place. So, Stamina will get better, Magic will stay the same.

    Only Arcane Fighter is amazing for both Stamina and Magicka Builds..

    You guys are assuming Arcane Fighter means Magicka Builds..it doesn't
  • demonlkojipub19_ESO
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    GnatB wrote: »
    Don't replace it with bloody Heavy Attack increase that most people aren't going to ever use.

    Uhm. Heavy attacks are how you regen stamina. So sorry, people will be useing them.

    Pretty sure this is supposed to be a buff for stamina builds (of the 2her variety) not a buff for 2 hander builds in general. Yes, this is a nerf for 2h'ers weaving light attacks with magica skills. However it's probably a buff for 2hers mixing heavy with stamina skills.

    And presumably the whole *point* is to reduce magica builds and improve stamina builds. Assuming that's their goal, this change seems likely to help.

    yea but getting a fully charged heavy attack with a melee weapon in pvp is close to impossible. You either will eat a stun from one of the million stuns to eat, Get pummeled to death by multiple combatants while not blocking, or it will just get blocked. Or, a combination of the 3.

    I never liked the arcane fighter trait myself simply because it didn't fit 2h weapons and was dependant on you having a weapon enchant that even proc'd those status ailments, but this change isn't exactly the best. Maybe if it increased non-fully charged heavy attacks by 5/10% and fully charged heavy attacks by 15/30% I would be more apt to agree with this change.

    Its a decent change as far as PvE is concerned, but it wont do anything for anyone in pvp. Its really obvious that when it comes to balance, they are thinking pve and not bothering with the pvp consequences.
    Edited by demonlkojipub19_ESO on October 2, 2014 11:50PM
  • GnatB
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    yea but getting a fully charged heavy attack with a melee weapon in pvp is close to impossible. You either will eat a stun from one of the million stuns to eat, Get pummeled to death by multiple combatants while not blocking, or it will just get blocked. Or, a combination of the 3.

    To be fair, (and I've made no attempt to hide it) I remain of the opinion that it is impossible to have good player skill based PvP in an RPG without somehow removing the RPG elements, and any attempts to actually do so are a futile waste of developer time that could have either been put into an actual skill based PvP game that doesn't try to be an RPG, or the PvE aspects of a game that is an RPG.

    As such, I'll readily admit I don't particularly care what impact this change might have on PvP.

    (and P.S. I've found it *very* rare to encounter a mob that actually blocks in the solo portions of the game, and I'm not sure I've ever seen one in a group instance)
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  • demonlkojipub19_ESO
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    I do care sbout the impact on pvp.
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