WarrioroftheWind_ESO wrote: »If you stand there and let them peg you yeah they are gonna 1 shot you. If you have distance closers, stuns, takedowns, spam those nonstop. As much as I disagree with people on the forums there are valid points. Not everything is "omg they too strong". PVP requires tactical thinking and adaptation. If you can do neither, you have no business PVPing.
WarrioroftheWind_ESO wrote: »If you stand there and let them peg you yeah they are gonna 1 shot you. If you have distance closers, stuns, takedowns, spam those nonstop. As much as I disagree with people on the forums there are valid points. Not everything is "omg they too strong". PVP requires tactical thinking and adaptation. If you can do neither, you have no business PVPing.
its a huge problem when two keep archers kill an entire 24 man/woman group...... all you can do against these NPCs is act like kamikaze pilots and keep rushing them until they die. they have far to much health for spamming CCs to work, and they can even one shot players if they are a low level
WarrioroftheWind_ESO wrote: »If you stand there and let them peg you yeah they are gonna 1 shot you. If you have distance closers, stuns, takedowns, spam those nonstop. As much as I disagree with people on the forums there are valid points. Not everything is "omg they too strong". PVP requires tactical thinking and adaptation. If you can do neither, you have no business PVPing.
its a huge problem when two keep archers kill an entire 24 man/woman group...... all you can do against these NPCs is act like kamikaze pilots and keep rushing them until they die. they have far to much health for spamming CCs to work, and they can even one shot players if they are a low level
If two keep archers are killing your 24 man... the archers aren't the problem buddy....
WarrioroftheWind_ESO wrote: »If you stand there and let them peg you yeah they are gonna 1 shot you. If you have distance closers, stuns, takedowns, spam those nonstop. As much as I disagree with people on the forums there are valid points. Not everything is "omg they too strong". PVP requires tactical thinking and adaptation. If you can do neither, you have no business PVPing.
its a huge problem when two keep archers kill an entire 24 man/woman group...... all you can do against these NPCs is act like kamikaze pilots and keep rushing them until they die. they have far to much health for spamming CCs to work, and they can even one shot players if they are a low level
If two keep archers are killing your 24 man... the archers aren't the problem buddy....
WarrioroftheWind_ESO wrote: »If you stand there and let them peg you yeah they are gonna 1 shot you. If you have distance closers, stuns, takedowns, spam those nonstop. As much as I disagree with people on the forums there are valid points. Not everything is "omg they too strong". PVP requires tactical thinking and adaptation. If you can do neither, you have no business PVPing.
WarrioroftheWind_ESO wrote: »If you stand there and let them peg you yeah they are gonna 1 shot you. If you have distance closers, stuns, takedowns, spam those nonstop. As much as I disagree with people on the forums there are valid points. Not everything is "omg they too strong". PVP requires tactical thinking and adaptation. If you can do neither, you have no business PVPing.
its a huge problem when two keep archers kill an entire 24 man/woman group...... all you can do against these NPCs is act like kamikaze pilots and keep rushing them until they die. they have far to much health for spamming CCs to work, and they can even one shot players if they are a low level
If two keep archers are killing your 24 man... the archers aren't the problem buddy....
well..... then what is
(btw, im talking about blackwater blade)
Agrippa_Invisus wrote: »I think, in regards to Blackwater, ZOS just needs to lower the level of the npcs to the 45-50 level range. Maybe have level 0 keep guards be 45, with level 5 keep guards being level 50. That'd be more than sufficient to make them acceptable and playable against for the lowbie players.
mike.gaziotisb16_ESO wrote: »Agrippa_Invisus wrote: »I think, in regards to Blackwater, ZOS just needs to lower the level of the npcs to the 45-50 level range. Maybe have level 0 keep guards be 45, with level 5 keep guards being level 50. That'd be more than sufficient to make them acceptable and playable against for the lowbie players.
Of course, that's the correct action.
From what they said somewhere they can't easily do it though, because with their current setup all campaigns are instances of the same Cyrodiil. So if they change something about the world (not scoring f.e.) in one campaign, it changes everywhere.
The NPCs seem to fall in that rule. Which is the reason they keep buffing the players instead of changing the NPCs.
haha!Rune_Relic wrote: »Did you get hit in the knee ?
LonePirate wrote: »On Blackwater Blade, a couple of archers can wipe out numerous non-vet players. People who are quick to insult the players here (presumably thinking these players are VR10+ players on a regular campaign) are simply displaying their own ignorance of the situation on Blackwater where all of the guards hit like hydrogen bombs and are much more difficult to kill by the much weaker players.
Blocking, CC, dropping oil on guards, burning them down, healing, derping around instead of realizing the guards can mess you up?
I get for blackwater it is definitely tougher, but even still a 24 man wiping to 2 guards is... extravagant
WarrioroftheWind_ESO wrote: »If you stand there and let them peg you yeah they are gonna 1 shot you. If you have distance closers, stuns, takedowns, spam those nonstop. As much as I disagree with people on the forums there are valid points. Not everything is "omg they too strong". PVP requires tactical thinking and adaptation. If you can do neither, you have no business PVPing.
its a huge problem when two keep archers kill an entire 24 man/woman group...... all you can do against these NPCs is act like kamikaze pilots and keep rushing them until they die. they have far to much health for spamming CCs to work, and they can even one shot players if they are a low level
If two keep archers are killing your 24 man... the archers aren't the problem buddy....
well..... then what is
(btw, im talking about blackwater blade)
Blocking, CC, dropping oil on guards, burning them down, healing, derping around instead of realizing the guards can mess you up?
I get for blackwater it is definitely tougher, but even still a 24 man wiping to 2 guards is... extravagant
these archers hit us, for 1.5K plus damage 95% of the time.... and they have a TON of health...... just think on it... 90% of the players have about 2K to 2.3K health.... that's 1-2 hits per player.... regardless of healer.... how are we supposed to deal with that, without repeated charges into the meat grinder?
darkdruidssb14_ESO wrote: »these archers hit us, for 1.5K plus damage 95% of the time.... and they have a TON of health...... just think on it... 90% of the players have about 2K to 2.3K health.... that's 1-2 hits per player.... regardless of healer.... how are we supposed to deal with that, without repeated charges into the meat grinder?
Right, the archers hit for 800 to 1.5k depending on which skill hit you and if it crits. They have a little over 10,000 hit points... 10,182... something close to that.
Players with the Battle Spirit buff have around 2,100 hit points.. depending on passives. If you are 40-45+ then you can take off the Battle Spirit buff if your natural stats are higher, but even at 45 not all builds will break the stats provided by Battle Spirit.
So you are going against a NPC that can 2 shot you and has 5x your hit point total... if that wasn't bad enough there is another one right by the first one.
All that being said.. there are ways to get around them, but it doesn't seem that a lot of players on Blackwater know about those tactics. I have never seen a PUG group use them for sure.
I get that and what Cody is saying, but I just don't think there is any coordination going on. Sure I imagine it can be hard, hell the archers in the other campaigns 1 shot people all the time, but his example of 24 people dying to it is just kinda depressing if that happened. Lets create a simple example. 24 people dying to these 2 archers. Even if you have no healers, hold block and it is unlikely you'll be 1 shot. Then all 24 people use 1 ability... lets say it only does 100 damage (which we all know it will do far more). Thats 2400 damage in on cooldown... (not even counting if you are aoeing down the guards which you likely should). Thats only a handful of cooldowns to kill 1. I feel these are all reasonable measurements. The big issue here I feel is people not anywhere coordinated in any way.... now if the guards are too punishing against people who are uncoordinated thats another point.
As to the point that archer guard knocks you back so you can't set up an oil... come on man he will hit a couple people at most, you have 24... multiple people setting up oils. GG. Or immovable.
Indeed, maybe I was taking what Cody said too literally because he said 24 man wiped to 2 archers, sure with an enemy 24 man as well in the keep or at least a decently organized smaller group.... that could be tough but then is it the 2 archers or more than just that.