Remember when mercenaries were taken out due to screwing up the game.
Was nice.
Remember when mercenaries were taken out due to screwing up the game.
Was nice.
Yea, now they are being sold for 10k on the broker cause all they did was remove the vendor. All the players who had them still do and can still bug them out and make infinite mercs which was the issue. Problem solved? No, not hardly. Bandaid on a festering wound? Yes.
Why not have a special server with no camps. One with camps. One without. One non vet. Rest are a waste.
Why not have a special server with no camps. One with camps. One without. One non vet. Rest are a waste.
Server with no camps will only be filled by the ganking boys-bands, the ones crying to get them removed here on the forums. You know, those impulse bat spamming boys-bands everyone's talking about.
Why not have a special server with no camps. One with camps. One without. One non vet. Rest are a waste.
Server with no camps will only be filled by the ganking boys-bands, the ones crying to get them removed here on the forums. You know, those impulse bat spamming boys-bands everyone's talking about.
Oh please, what kind of baseless comment is that? The people who want the camps removed are the people who understand the original vision of what Cyrodiil was supposed to be. A NON-AoE cap-protected-zerg ball battleground where supply/transit/resources and dying actually MATTERED.
FCs have turned Cyrodiil into Call of Duty. And that is *** said if you ask me.
Why not have a special server with no camps. One with camps. One without. One non vet. Rest are a waste.
Server with no camps will only be filled by the ganking boys-bands, the ones crying to get them removed here on the forums. You know, those impulse bat spamming boys-bands everyone's talking about.
Oh please, what kind of baseless comment is that? The people who want the camps removed are the people who understand the original vision of what Cyrodiil was supposed to be. A NON-AoE cap-protected-zerg ball battleground where supply/transit/resources and dying actually MATTERED.
FCs have turned Cyrodiil into Call of Duty. And that is *** said if you ask me.
Baseless?
Show me where ZOS has stated that freaking LIE you're trying to push up here?
A NON-AoE cap-protected-zerg ball battleground
Please c'mon. Be a big boy. Links from ZOS people stating this nonsense of yours!
The only non AOE caps where bugs that got mostly fixed.
AOE caps have always be 6 targets max if not it's been stated in the tooltip.
Why not have a special server with no camps. One with camps. One without. One non vet. Rest are a waste.
Server with no camps will only be filled by the ganking boys-bands, the ones crying to get them removed here on the forums. You know, those impulse bat spamming boys-bands everyone's talking about.
Remove FC's without a playable and enjoyable way to play zerg keep siege and even Thornblade will become a Ghost town.
Let's be real all.
DaoC's Mordred wasn't killed by RvRers but by it's own PvPers.
I would have no problem if tents were removed. Or at the very least, if you could only be reborn at the closest camp, thus removing 'teleport across the map' after dying at 'suicide resources'.
Sallington wrote: »FC's wouldn't be as much of a problem if only people in range could spawn at them. "Blood porting" is what needs to go away.
Removing tents will result in a far worse game. It will make zerging worse not better.
Large groups will simply ride behind the lines and 50/50 keeps with ease.
Meanwhile most of the players will end up playing the spawn point cha cha. Where one side pushes towards the others spawn point but it takes longer and longer to get back in the fight. So then the side closer to the spawn has the advantage so they push back. With even populations this just be Zerg on zerg for hours on end.