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Proposed changes to Oil

dcincali
dcincali
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Oil Pots will be getting a deadzone added to them so the oil has to travel atleast 6 meters before arming. This should help with the PBAE use of Oil pots. I can't promise exactly when this is going in as we need more testing on it, but that's the initial update for Oil pots.

Current: Everything inside red circle is affected
2iitzcg.jpg

Proposed Change: Inside Yellow area is "dead zone" meaning no one will be affected.
rbbihl.jpg

Opinions? Thoughts?

@ZOS_BrianWheeler‌ @ZOS_GinaBruno‌ Do I have this illustrated correctly?
  • Vesir
    Vesir
    i thought they meant that the oil would have to travel 6 meters on the Y axis before it would do damage (aka no more putting oil on the ground... have to find a higher ground to use it)
  • dcincali
    dcincali
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    Vesir wrote: »
    i thought they meant that the oil would have to travel 6 meters on the Y axis before it would do damage (aka no more putting oil on the ground... have to find a higher ground to use it)


    That is very possible as well, it was kind of unclear in the notes and I haven't actually watched the video yet. It could be both.
  • Cody
    Cody
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    just add in friendly fire for oil, that way if people want to sit in a tiny room like a bunch of cowards with it, they will kill each other as well. It will also provide entertainment for us watching:)
  • Teargrants
    Teargrants
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    Brian Wheeler stated it was to "help with the PBAE use of Oil pots", so the only assumption one can make from that, is that it is indeed going to apply an open area for oil on ground level as OP depicts.

    I foresee a new battle cry: rather than "stack on crown!" it will be, "stack on oil, oil is the crown!" :\
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
    EP ※ Kissgrants ※
    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
    ┬┴┬┴┤(・_├┬┴┬┴
  • Elsonso
    Elsonso
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    I believe that OP is incorrect.

    During ESO Live he very clearly stated that they were intended to be dropped, not placed. He kept coming back to that point. I interpret this to mean that he wants them dropped a distance before they are activated.

    I originally interpreted it according to the yellow circle, and that made no sense. It makes much more sense to say dropped at least 6 meters in order to activate it.
    Edited by Elsonso on September 27, 2014 3:09AM
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
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    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Cody
    Cody
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    Kirsika wrote: »
    Brian Wheeler stated it was to "help with the PBAE use of Oil pots", so the only assumption one can make from that, is that it is indeed going to apply an open area for oil on ground level as OP depicts.

    I foresee a new battle cry: rather than "stack on crown!" it will be, "stack on oil, oil is the crown!" :\

    haha:)

    this will make it as bit easier to get thru it if its implemented.
  • Teargrants
    Teargrants
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    Cody wrote: »
    haha:)

    this will make it as bit easier to get thru it if its implemented.
    Thing is, oil is already easy to get through, barrier + maneuvers + purge.
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
    EP ※ Kissgrants ※
    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
    ┬┴┬┴┤(・_├┬┴┬┴
  • Malveria
    Malveria
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    What a useless nerf made to cater to people who don't know how to work around enemy strats.

    People are holed up in a small room with oil? Aim in a fire ballista. No fire ballista can reach them? Don't go in there, simple as that.

    People place oil on a choke point on the ground? Don't go through that choke point.

    Purge is your friend. So are heals.

    Nerfing oils only damages the already lacking defensive capabilities of keeps and empowers zergs. 50 people charging onto a back flag could have been held off with five people with a well placed oil, meaning that lacking numbers had a fighting chance. Now? GG zergball.

    Five people could hold a breach with oils on the ground if they didn't have the aoe capacity to hold the breach otherwise. Now? GG zergball.

    Ultimately what we have here is something that reduces the effectiveness of small groups against larger groups. And by 'small' I mean 8-10 mans and by 'large' I mean 50 mans. So in the end, once again, we have the zerg wins rule.

    Open field oils are totally counterable by not going in to the oil in the first place. Oil farms can be countered. Purge, barrier and blow a roll through the oils. And/or sacrificial lamb to go first. Listen to the oils pouring. Think. Be proactive.

    Now this, like so many other nerfs only serve to cater this game to the useless crowd who want it to be like the single-player OP fest of Skyrim, where they think their class can carry them through the game.

    Pathetic. ESO is an MMO set in Tamriel. It is not a single-player Elder Scrolls game. And this is not MMO balancing.

    Maybe I'm biased, because I'm seeing my class's effectiveness being driven into the ground. How are sorcs meant to build ulties now? A DK's ulti takes more points and is faster for them to charge. But a sorc? Strip everything from them because the zergs are crying.

    Now you're nerfing oils. It makes playing a sorcerer so very fun in large-scale combat such as keep sieges. We have next to no class-based, high-damage output that isn't single target (and even then it's laughable), and now one of the few things we did have - oil - is being nerfed. I have to ask, in large scale, army versus army combat, what exactly are we meant to be able to contribute? Because it's not damage and it's not CC, that's for sure.

    And if I am not allowed to qq about the hamstringing being done to my class, why does anyone else get to? I'm not asking for any other class to be nerfed, but I am noting that these nerfs directly impact on the combat effectiveness of my class.

    Does Zeni even know what it's doing? Because I'm not seeing it.
    Venatus
  • Sanct16
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    This will destroy the PvP even more by buffing the zergballs. At the moment its possible to kill the zergball by placing an oil behind some wall or at a flag and kill them with the oils (pretty much the only way to kill them without having an own zergball).

    So I am strongly against this change.
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • Domander
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    They should increase oil damage with this change, or add a snare to it, or what would be really cool is an oil burning effect on the ground that lasts until the oil is ready to be dumped again.

    It's already too easy to get past oil.
    Edited by Domander on September 27, 2014 3:22AM
  • Columba
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    oils are not the problem. amazing the lack of understanding.
  • Lava_Croft
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    Sounds good in general, bad for my AP farming.
  • Cody
    Cody
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    Kirsika wrote: »
    Brian Wheeler stated it was to "help with the PBAE use of Oil pots", so the only assumption one can make from that, is that it is indeed going to apply an open area for oil on ground level as OP depicts.

    I foresee a new battle cry: rather than "stack on crown!" it will be, "stack on oil, oil is the crown!" :\

    haha:)

    this will make it as bit easier to get thru it if its implemented.
    Kirsika wrote: »
    Cody wrote: »
    haha:)

    this will make it as bit easier to get thru it if its implemented.
    Thing is, oil is already easy to get through, barrier + maneuvers + purge.

    its not that simple. you must know that. its not always just oil you are dealing with. many times there will be huge hordes of enemies with it. try dealing with that, in a small space. purge and rapid maneuver wont do jack. and I speak from first hand experience.
  • AllPlayAndNoWork
    AllPlayAndNoWork
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    Isn't the dead zone supposed to be downwards ? So it cannot be spammed on the ground .... Can we get some clarification on this pls ?

    @ZOS_BrianWheeler‌ @ZOS_GinaBruno
  • Monsoon
    Monsoon
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    - Hey people are zerg balling and lagging everybody...

    - I know lets nerf oils

    BRILLIANT!!!
  • Monsoon
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    So in the world of ESO, I carry a burning 500kg cauldron in my pockets with 200 liters of burning oil (and my horse)...makes sense

    So making the oil not hurt myself or anybody within 6 meters also makes total sense.

    Sometimes I wonder if some of the team is not schizophrenic or borderline...

    Seriously the amount of suspension of disbelief in eso is already at derp level. You respect physics with some parts of the siege engines and with others you completely defy logic. You guys have to pick a side you can t keep mixing normal physics and Hey-its-magic physics.
    Edited by Monsoon on September 27, 2014 5:34AM
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    I don't even think it would be logical for oil pots to function in that manner.

    But what Brian said is that the oil will have to travel 6 meters before it arms. If you haven't notice, oil does have an aim spot like every other siege weapon, and it shoots directly down. Its no different than other siege weapons where you cant make the round drop right on top of the siege weapon, there are minimum ranges for all of them that are all greater than 0m. Oil's minimum range is currently 0m, but will soon become 6m.

    I think what they are doing would actually be more difficult. They should just add a minimum range to oil instead of drying to program some weird deadzone, that way it just won't fire if you aren't firing off a ledge like they are supposed to be used and get a target too close error or something.
    Edited by demonlkojipub19_ESO on September 27, 2014 7:16AM
  • pahajuju
    pahajuju
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    Cody wrote: »
    just add in friendly fire for oil, that way if people want to sit in a tiny room like a bunch of cowards with it, they will kill each other as well. It will also provide entertainment for us watching:)

    This! This! And not tell about it in patch notes, then get some popcorn and see all the rage in Cyrodiil.
    EU server, and loosing interest in the game.
  • Obus
    Obus
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    Im getting farmed by oil. Lets nerf it.
    Obus - EU NB - Former Emperor - AD @ EU Dawnbreaker
    Banana Squad
    Zerg Squad
  • Dudis
    Dudis
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    I always felt using oils in open field was kind of cheesy and just a bad solution and player made band-aid to a larger problem in the game...

    AoE caps.
  • kevlarto_ESO
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    I believe that OP is incorrect.

    During ESO Live he very clearly stated that they were intended to be dropped, not placed. He kept coming back to that point. I interpret this to mean that he wants them dropped a distance before they are activated.

    I originally interpreted it according to the yellow circle, and that made no sense. It makes much more sense to say dropped at least 6 meters in order to activate it.

    That what I got out of it as well, I am sure he even said dropped.
  • Nijjion
    Nijjion
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    They can do whatever they want with oil they just need to fix the bugs with my AoE attacks only hitting 6 people even if 30 are in range.
    NijjijjioN - DK - AR27
    NijjioN - NB -
    Daggerfall Covenant
    The Nice Guys Guild
    EverQuest -> Dark Age of Camelot -> Ragnarok Online -> Cabal Online -> Guild Wars 1 -> Warhammer Online -> Vindictus -> SWTOR -> Tera -> Guild Wars 2 -> Elder Scrolls Online ->

    Eagerly awaiting Camelot Unchained.
  • themdogesbite
    themdogesbite
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    A stupid change, but it just makes it more and more clear that the zergball shall rule us all.
    :]
  • Monsoon
    Monsoon
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    Removing AOE caps and allowing friendly fire would solve 99% of the Cyrodiil issues. People would have to be careful where they run, you would not have zerg balls anymore as a single swarm+streak+firering would affect both enemies and friends.

    Combat would become a real representation of combat. If your friend puts an oil behind you you ARE going to get burned so move the F away. If there are caltrops on the groound they don t give a F if you are a banana, a smurf or a cherry they will hurt you.

    Friendly fire and AOE caps removal would make it for the best pvp ever made since the invention of electricity...but this is ZOS we are talking about, they "fix" zerg balls by nerfing oils...so don t get your hopes up

    To avoid griefing you simply reduce damage to friendlies by half and if someone only damages friendlies they get longer res times and you also charge them gold and AP.
    Edited by Monsoon on September 27, 2014 5:07PM
  • Elsonso
    Elsonso
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    Monsoon wrote: »
    Removing AOE caps and allowing friendly fire would solve 99% of the Cyrodiil issues. People would have to be careful where they run, you would not have zerg balls anymore as a single swarm+streak+firering would affect both enemies and friends.

    I am actually of the impression that removing AoE, period, would solve a great many problems in the game. Forget the caps, AoE itself is simply overpowered.

    XBox EU/NA:@ElsonsoJannus
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