For example: Crit charge his hitting my targets for about 600-650ish. Uppercut has a cast time and is only causing around 430?
Uppercut has a cast time and costs more to use! Why is a gap closer that stuns and deals significant damage spammable? These abilities should have a situational use and not spam.
darkdruidssb14_ESO wrote: »
I thought Critical Charge doesn't stun. It gets you to your target and deals damage. You can morph it to deal more damage or have a small root.. but no stun.
Uppercut does damage, stuns and knocks back at it's base skill. The cast time prevents a stun-lock scenario from happening since the player can "break free" before you can hit another Uppercut.
I think you are comparing things wrong.. not the best way to start a balance conversation.
Focused Charge (templar skill) does stun on impact if the target is casting and deals damage.
Shield Charge (1h/shield skill) does damage and stuns.
Were you thinking about the wrong skills?
What's the situational decision that is made when one can choose a gap closer that causes significant damage, altars the player's positioning and/or inflicting cc without a diminished return as opposed to another skill?
darkdruidssb14_ESO wrote: »
That's just it though. Critical Charge doesn't stun or knock back. It immobilizes.. which isn't the same because the target can still attack while rooted... you just moved to him after all. You could roll out of the root if you want, but you don't have to do that to deal damage to your attacker.
Uppercut does a stun and knock back. It has a cast time to reduce stun-locking your target. You have to "break free" to be able to do any other action after being hit by Uppercut unless you wait out the stun duration. It costs a lot because it has top tier CC.
That is the balancing point. Stronger CC should have higher costs or a cast time since abilities don't have individual cool downs like other games.
So spamming gap closers (I see that you avoided Ambush being mentioned) makes sense to you? Is that situational gameplay?
darkdruidssb14_ESO wrote: »
Are you derailing your own thread? This was supposed to be about skill lines... not individual skills in other skill lines.
Just looking at two handed skills... A gap closer is nice, but immobilize is situational. Most people go for damage based on range because it's a damage ability.
If you are looking for CC then Critical Charge doesn't provide it. Uppercut does though... with a stun and knock back. It's important to realize that is 2 CCs in 1 activation. You aren't just stunning... you are also knocking them away from you.
So what happens if a target is knocked away from you? OH! You can Critical Charge back to them! Since they are stunned then they can't block the hit unless they "break free".
If you look at skills by themselves it might be hard to see any balance, but when you combine skills with other skills in the same line then it starts to make a lot more sense.
So what is there to prevent you from running a uppercut + critical charge chain on someone until they die? That would be the 1 second cast time that allows for your target to have an escape.. if they play well enough to realize it's there.
Could you imagine if there were no cast time on Uppercut? Then people would just Wrecking Blow + Critical Rush a target till dead.
Re: Ambush as a gap closer and Skill Line balance:
Part of why Ambush is the "most damaging" skill in its line is because it is one of only two (non-ultimate) damaging skills in the line, and the other one is an execute.
Compared to other single-target Nightblade skills, Ambush is lower damage and higher Magicka cost.
Comprehend what you are getting at with regards to the Two-Handed line, but I do not really feel the sentiment extends effectively to Nightblade.
Spamming ambush should not equate to being even a semi effective NB though. Hope you see what I'm getting at there. I'd love to see some of the borderline useless abilities in the assassin tree become... Well, useful.
Spamming ambush should not equate to being even a semi effective NB though. Hope you see what I'm getting at there. I'd love to see some of the borderline useless abilities in the assassin tree become... Well, useful.
No, I am not derailing the discussion. Ambush was another skill found within another skill line that could be mentioned. This is not 2h centric. Not sure why you thought that. I used 2h as an example. Please comprehend. I also mentioned Ambush because you had mentioned the Templar's gap closer.
Gap closers being spammed negates the need for other abilities to be used which also negates situational combat. What's difficult for you to understand about that?
Also, uppercut is not the only other ability in the two handed tree. I agree that there should be a cast time but abilities need to have their costs and effects adjusted for what their purposes are making other abilities in that skill line more of a necessity instead of being ignored. There aren't cooldowns in this game for the most part. You can press those buttons as you please as long as you have the resources however some ability costs are just not in-line for the nature of the ability. There is nothing more ridiculous than having a gap closer spammed or an AOE spammed when it's single target because the ability is just THAT good.
Abilities have a situation to use them yet there is no punishment for disregarding that. There are so many abilities that are disregarded due to others being multi-purpose.
I use the gap closers as a previous example. Impulse is another ability that can be spammed to a decent effect even if it is single target.
It already doesn't, aside from maybe spamming on people who try to Cloak or Bolt Escape away. In those situations, it makes sense for it to be the most effective option; nothing else Nightblade has closes the distances effectively.
In actual combat, spamming Ambush would be constitute large Magicka cost for low damage output.
At base cost Ambush is 420 Magicka compared to Veiled Strike or Strife coming in at 280 Magicka and dealing more damage.
Inefficient and ineffective.
Tweaking Ambush further would simply serve to also make it ineffective at the things it is actually supposed to be good for (ranged openers from Sneak and closing gaps).
With Two Handed, your argument makes sense. Critical Charge barely costs anything more than Uppercut does.
Framing Ambush among Nightblade skills in a similar context does not pan out though.
Can certainly agree that the Assassination line needs some buffs though.
darkdruidssb14_ESO wrote: »
I comprehended the thread fine. I offered those other abilities in case you were thinking of abilities not in the Two Handed line with similar effects (they actually had stuns unlike your example).
The beginning of the thread you state you are discussing skills within their skill line. I focused on the 2 skills you mentioned to show you how they are balanced against each other.
Are you sure I am the one lacking comprehension?
No, it doesn't. No one picks 1 skill line and only uses skills in that 1 skill line. People will use something that prevents you from using your gap closer 100% of the time. You aren't going to spam gap closers to kill something in PvP. (except possibly Ambush, but that is a completely different conversation due to how magicka damage scales compared to stamina and the other abilities within the Assassination skill line.)
I understand that there are more skills in the 2h line, but we were talking specifically about the balance between those 2 skills (as per your example... so I was discussing the balance you left out when comparing them).
If you are spamming a gap closer then you are terrible. We can all agree that spamming Pulsar is terrible... but there are counters to it as well and if you want to discuss Impulse balance then it should be with other skills in that skill line.. not cross skill lines as that was not the original purpose of this thread that YOU created.
There's someone in the top 10 of the leaderboards and spamming ambush is all he does. Is it not effective in PvP then? Sure, if he does it to a semi-competent pvp player then it will be combated fairly easily however he's in the top 10... Is there something that he is doing to make it effective then?
You are not comprehending this thread whatsoever. Please go troll the forums elsewhere. There are a lot of great topics in the Alliance War section that are solely dedicated to trolling. I used it as an EXAMPLE and that EXAMPLE or template can be used to look at other skill lines.
If it makes more sense to you to put a possible solution out there then I can help.
Rough EXAMPLE: You cast Stampede for normal cost and it does it's normal effects as it is currently. If cast again within 4 seconds it will cost 50% more.
I hope that you can understand this is NOT 2h centric and is NOT Stampede centric. The same could be applied with different parameters or rules of adherence (take that mildly) to Impulse, Ambush etc etc.
Please, I urge you to comprehend it this time otherwise I'm not sure what else to tell you.
Last Attempt:
Combat should be situational and active. It currently is not. This is a problem.
Hope you at least understood the last part.
darkdruidssb14_ESO wrote: »Let's not forget that your whole discussion started off debating a gap closer with a stun... that doesn't have a stun. It is literally just a gap closer that does decent damage and is spammable.
The next ability you mentioned had a stun... did less damage and a cast time. You were confused as to how that was balanced with an ability that was a gap closer with a stun.. but didn't actually have a stun.
This whole balance thread was started talking about imbalances that didn't exist.
Call me a troll if you want, but it's not my fault your thread doesn't have anything constructive going for it. It didn't start with anything constructive to begin with.
So you believe that combat in ESO is active and requires situational awareness via a very diverse mix of abilities that synergize off of each other?