Is there any particular reason why these shouldn't be working on enemies immune to CC? I understand that lowering the hit chance of an enemy is technically considered such, but this basically means that I'm stuck having to find a group in Veteran content to handle any boss that happens to be a physical type and immune to CC. Due to when I actually actively play, this is incredibly difficult. The sudden spike in damage dealt between bosses is also very sporadic and basically means that I need to have tools to be able to survive and those tools aren't being given to me.
I don't want the game to be easier by any means. Funnily enough, I'm basically able to beat a good portion of the content in the game by using Thundering Presence (or whatever the morph is called), holding block, casting Degeneration, and sneaking in one or two light attacks, or a heavy, between enemy attacks. However, nothing works against bosses with 20k+ health that can deal 500 damage to me in a single attack who also happen to be immune to CC.
Even using my "leave a spell caster alive" strategy isn't enough to get me through those fights (where I purposefully leave one alive to take advantage of S/S absorb magic to heal myself).
I simply want to know if there's something I'm overlooking that works to help mitigate damage against these physical type bosses. Sparks isn't the answer, so what is? Is the answer to adjust my schedule to play at an earlier time to have a better chance of grouping? Because I was able to play early today and still haven't seen many players around or gotten responses in my Vr4 zone. I can only assume it gets worse as time goes on.