Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
The issues on the North American megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

What should ZOS do with Murkmire?

LonePirate
LonePirate
✭✭✭✭✭
✭✭✭
The next new PVE zone coming to the game is Murkmire. It is allegedly another group zone like Craglorn. Excluding the trials and arena, many players have hated Craglorn because of the grouping issues - be they phasing problems or the inability to find other players to group with to play the content. Should ZOS continue down the path of Craglorn for Murkmire? Or should changes be made before it is released in 4-8 months?
Edited by LonePirate on September 22, 2014 9:15PM

What should ZOS do with Murkmire? 46 votes

Keep Murkmire as a group zone
13%
IllumousDominoidAketiumtheroyalestpythonnub18_ESOArninatorTheDemenator 6 votes
Convert Murkmire to a solo/duo player friendly zone
30%
daryl.rasmusenb14_ESODragonLane555Forestd16b14_ESOc0rpZaeniddVegarothRagefistNebthet78ReremnupinkempyrealCarsonCirithValariabedlomEnemy-of-Coldharbour 14 votes
Scale all Murkmire content to match the number of players in your group
47%
NestorSlurgWraithAzraielNivana1717LonePiratejockjammerb16_ESOGythralLark82AlienSlofRhazmuzMunkuKaaldeinElsonsovictorhrpereiraleeuxMornaBaineDrazhar14Blo0dstormradiostarTapio75 22 votes
Do something else
0%
Just show me the poll results!
8%
otis67ThrabenMenelaosshadowz081 4 votes
  • WraithAzraiel
    WraithAzraiel
    ✭✭✭✭✭
    Scale all Murkmire content to match the number of players in your group
    ALSO, they should allow Murkmire and all other new zones coming in the future to be for all the factions, BY THAT I mean, AD, DC and EP all adventuring in the same zone for each megaserver.

    I've harped on it again and again, it was said before launch that at endgame you would be able to group with and quest with players from other factions.

    I've yet to see it.
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • Nestor
    Nestor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Scale all Murkmire content to match the number of players in your group
    The simple fix is to make the Dungeon or Delve Group or Solo as you enter the place. Then we can all play it. I have done nothing in Craglorn as of yet because I don't have a set group I play with, I PUG or AdHoc my groups. This will be another area that I avoid if I have to group to play it.

    As for the instancing issues, it stopped me from helping out a buddy last night on a quest. I don't know why it is so difficult to put someone next to the people they are grouped with even if the quest has been completed by some. Sure, don't give me the rewards again, or the exp if I am over leveled, but let me help someone.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Forestd16b14_ESO
    Forestd16b14_ESO
    ✭✭✭✭✭
    ✭✭
    Convert Murkmire to a solo/duo player friendly zone
    i say scale it down to the point were either you can do dungeons alone or with one other friend. Cause it is kinda silly that I can barely get a group going for dungeons in craglorn when every one else is spamming zone chat for the shadow grind or spellscar grind.
  • radiostar
    radiostar
    ✭✭✭✭✭
    Scale all Murkmire content to match the number of players in your group
    I thought scaling the content to the group's level & number of players was old technology? Maybe I'm remembering wrong.
    "Billions upon Billions of Stars"
  • Tapio75
    Tapio75
    ✭✭✭✭✭
    Scale all Murkmire content to match the number of players in your group
    Because i have not done anything in Graglorn since the forced group needs. Every bit of content should be doable with or without group.

    Nothing should be exclusively group or solo content.
    >>PC-EU Mostly PVE. Played since BETA<<
  • LonePirate
    LonePirate
    ✭✭✭✭✭
    ✭✭✭
    Scale all Murkmire content to match the number of players in your group
    The questing portion of Craglorn is an unmitigated disaster. I can't imagine ZOS hasn't realized that yet. Simply changing the delves from private group instances to public instances would go a long way to preventing Murkmire from being something besides the grind fest that is Craglorn.
Sign In or Register to comment.