As the title suggests, I'd like to bring up this new feature just implemented into the game, as no one yet has made a forum post about it, I figured I might as well. Here are my thoughts on the subject.
First off, I would hope that this discourages a bit of resto staff dps use, as should the change to the Cycle of Life passive. In its wake, it encourages more single target destro staff use, which isn't all too much a bad thing I suppose.
I personally thought that the use of a resto staff or shield to do maximum damage is way off target, so I welcome this discouragement although I'm sure some resto-staff dpsers wont be too happy.
Next comes the inevitable discussion of how is this going to affect stamina dps? It seems that rotations for DW and 2H already weave heavy attacks between each ability, so they'll take the change fine. But bow has a particularly odd heavy attack, and generally isn't used in rotations.
Will this change force people to find bow rotations using heavy attacks? Maybe so, and again I'm sure I'd welcome it for sheer sake of diversity. But this leads to another question back to destro staves, will this change force destro staff users to accommodate potentially clunky heavy attacks into their rotations? (Lightning staff seems interesting in this department)
As you can see, there's a lot of things to think about in regards to this new change. Has anyone already started experimenting and would like to share some findings, or if not would anyone be willing to do some testing for their weapontypes and see what one can come up with?
Edited by Thejollygreenone on September 22, 2014 8:34PM