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How soon can we expect the game breaking AA and HRC fixes?

Savitar
Savitar
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Today's patch was awesome and thanks to the devs and everyone for getting it out so quickly, however, there is still a rather large and game breaking bug plaguing both AA and HRC.

AA will, most likely - though not always, hard crash anywhere from 3 to 10 party members on the second phase or second rotation (whatever you want to call it) of abilities of the foundation atronoch. This hard crash is immediate and without warning. Lag isn't part of a "tell" that it will happen. ESO will just crash to the famous "Tell us what happened so we can fix this" page while the encounter continues for those that were randomly chosen to keep fighting.

HRC upon completion of killing the warrior, will continue to keep the counter rolling. This is most likely due to the new ruleset for getting onto the leaderboards. That's fine, except that whatever mob you may need to kill to get the full clear has probably embedded itself in a wall or off the map, but is still being tracked by the encounter. So any of your poor buddies that died during the warrior encounter can't rez if you're out of souls because the timer is still running. They miss out on the loot and have to drop group and run back in to turn in the quest. Warrior is dead and the timer is still going.

So, sorry about the wall of text, but these are both new and serious bugs in the trials right now. If I had to categorize them, AA would be game breaking and HRC would be a serious bug.
  • Xexpo
    Xexpo
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    Has this been addressed by ZOS yet?
    Trials are borked.
    Kiki Dickson ~~~ Dixmanian Devil ~~~ Cornelius Buckshank Jr.
    Histy-Fitz ~~~ Boozemer ~~~ Chace X'expo
    Lluvia De'Fuego ~~~ Shakes Spear
    Macro and Cheese NA/PC
  • Marthenil
    Marthenil
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    You guys on the NA I take it? Was this introduced with yesterday's patch?
  • Umeil
    Umeil
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    Still no comment ???

    Nice .......
  • ZOS_GaryA
    ZOS_GaryA
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    Hey folks,

    There are a few topics reporting similar issues with AA in a different section of the forums. We're currently investigating that issue.

    For the Hel Ra timer to stop, the only enemies you need to kill are the bosses. These are;

    •Ra Kotu
    •Yokeda Rok'dun
    •Yokeda Kai
    •The Warrior

    If the timer continues after the death of these bosses, please let us know and we'll be happy to look into it for you.

    EDIT: redundancy
    Edited by ZOS_GaryA on September 23, 2014 4:33PM
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  • Aeratus
    Aeratus
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    The HR timer bug existed before prior to patch 1.4, actually. The foundation stone crash thing is a new bug, as far as I know.
  • Mahogany
    Mahogany
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    I can confirm that the Hel Ra timer bug has occurred for my group even after killing all four bosses.
  • Savitar
    Savitar
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    I can confirm all of the above crashes and bugs. They've happened multiple times with multiple different party members and compositions.
    I hadn't encountered the timer bug prior to 1.4, so I can't speak to that. I do think that whatever they did to the encounters, especially HRC, to avoid the cheeseball speed runs, managed to break the encounter's tracking abilities.
  • Hypertionb14_ESO
    Hypertionb14_ESO
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    i would like to see the gate bosses in HRC fixed..

    i cant tell you how annoying it is to have the gates decide that only allowing 11 of the 12 players through is...
    I play every class in every situation. I love them all.
  • neolewis85
    As of 9th October bugs still happening. 2 runs in a row where timer did not stop after all bosses died and 1 of the runs gate only closed before everyone was through.
    Who are you to question why your god does not want me to believe in him?
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