I would agree with a toggle, but I am glad they removed it for now as it was giving me migraines when I played.
So, I guess, what appeared to be a pretty advanced, improved first person camera animation was just a glitch. To me, it seemed to be a vast improvement over floating cameras, so if you guys want at least an option to have that kind of camera movement in game, please feel free to submit a /feedback report stating that you liked the alleged bug. Any chance we can get some confirmation on this one @ZOS_JessicaFolsom or @ZOS_GinaBruno?Customer Service wrote:My name is Jon, and I am from the Elder Scrolls Support Team, I'm sorry that the update took away the head bobbing effect but the characters head was never intend to bob while in first person view. It was a glitch that caused your characters had to do that while playing the game, and as you know the update fixed that issue. However all hope is not lost, while I don't think I would ever use that feature, I think it would be cool to have that option so that players like yourself can enjoy awesome head bobbing action. In-game, you can submit feedback and by typing /feedback and put what ever you'd like to see in the game. Now I can't promise that it will happen but its better to try then to not try at all. Plus if you get enough friends to submit the same request it would be more likely to happen. I hope this has helped.
Warm Regards, Jonny P
I don't get the point of head bob in games. When I'm walking/running in reality, I don't notice any bobbing because, I assume, my eyes are automatically moving to compensate. About all that's noticeable is some minor parallax around whatever it is I'm focused on.
Head bobbing is "fake" reality, like depth of field. Sure, it's there in reality. But the brain automatically compensates so you never *really* notice it. Whatever I'm looking at is always stationary/in focus. So then since the computer can't know what I'm looking at*, inevitably (if not most of the time) the wrong things get bobbed/blurred, which just doesn't feel at all right. It's better just to not do it.
*I guess, theoretically, at some point a monitor could have sensors on it that track eye movement, use it to calculate exactly the position on screen you're focused on, do a raycast or something to figure out the actual game object at that position, then do depth of field/bob around that particular object. But that's likely some time off and far more trouble than it's probably worth.
(P.S. Yeah, depth of field is probably the silliest thing people put in games since lens flare. Just a bunch of technical artists showing off their "skills" w/o considering they're making their games look silly.)