Hlaren_shortsheath wrote: »the man has a valid point, i agree with him.
Nazon_Katts wrote: »Just do it. You've promised!
And then utilize the downtime to rework this game into something feasible. The system is flawed from the ground up and then some more... Building upon that pile of inconsistency leads us nowhere. Scrap it and rebuild.
Since release we're facing retention rates lower than 80%. So even in the best scenario, there's just 32% of the initial player base around. Looking at stats from STEAM we haven't gained that many folks thru that venue, to boot they suffered from a way lower retention actually, just about 30%.
While the above is general data, the anecdotal reference is me witnessing folks complaining in low level zones, in mid level zones and end level zones about not having enough people around to successfully build a group for what ever content with.
Wether that's due to population issues or phasing issues, it's killing the game . Or what's left of it. If you don't address and solve these issues, it's only downhill from now on.
Ultimately, it's going to force you to pull the plug or break your word. So rather do it now, while there's a game to salvage and to be rebuilt. Continuing to balance all effort on a flawed based will only do so much worse and never make it far.
AlienDiplomat wrote: »If it was really all that broken, then it shouldn't be that hard for the OP (or yourself for that matter) to put out the minimal effort required to pick at least one single example.
Seriously, pick one thing that is so broken it would require "plug pulling."
Just seems like unnecessarily hyperbolic forum clutter to me.
heyguyslol wrote: »Nazon_Katts wrote: »Just do it. You've promised!
And then utilize the downtime to rework this game into something feasible. The system is flawed from the ground up and then some more... Building upon that pile of inconsistency leads us nowhere. Scrap it and rebuild.
Since release we're facing retention rates lower than 80%. So even in the best scenario, there's just 32% of the initial player base around. Looking at stats from STEAM we haven't gained that many folks thru that venue, to boot they suffered from a way lower retention actually, just about 30%.
While the above is general data, the anecdotal reference is me witnessing folks complaining in low level zones, in mid level zones and end level zones about not having enough people around to successfully build a group for what ever content with.
Wether that's due to population issues or phasing issues, it's killing the game . Or what's left of it. If you don't address and solve these issues, it's only downhill from now on.
Ultimately, it's going to force you to pull the plug or break your word. So rather do it now, while there's a game to salvage and to be rebuilt. Continuing to balance all effort on a flawed based will only do so much worse and never make it far.
I suspect that some rich kid is funding this operation because any other mmo/dev would have alrdy gone free to play by now. Somebody somewhere is forking out the cash to keep this game afloat cuz it certainly isn't coming from subscriptions. I personally dont want eso to go F2P but it certainly isnt worth the sub.
oh, Dont Get me wrong ESO is a awesome mmo and the only mmo i will ever play. period! eso is my favorite and i love it but it's time to be honest here about alot of very serrious problems it has from its core on up. it was definately on the right track when they made 70% of the work like all the characters and land stuff, but you can clearly see where there was a point where someone who has no business in elderscrolls took over and thats where it should not have been put into that persons hands. im soryAlienDiplomat wrote: »
heyguyslol wrote: »AlienDiplomat wrote: »If it was really all that broken, then it shouldn't be that hard for the OP (or yourself for that matter) to put out the minimal effort required to pick at least one single example.
Seriously, pick one thing that is so broken it would require "plug pulling."
Just seems like unnecessarily hyperbolic forum clutter to me.
1. How about weapon swapping that works.
2. How about being stuck in combat when you are clearly not in combat and are unable to stealth or mount.
3. How about 15 fps when engaging an all out war for a keep.
4. How about game crashing every 30-45 min due to server instability. (FYI, I play many games most of which are all new and none of them crash like eso does).
I could go on and on but whats the point the forum fanboys will still defend zos and this horribly developed game, lol.
The worst thing about the game is the way the PvP crowd conned themselves into believing that this was. going to be a PvP-centric game. They do it every time. Every new MMO is going to be DAoC 2, and it never is.
It's all too apparent that 99.99% of the complaints about TESO are to do with PvP. The other player's is over-powered, my skill doesn't work, we hear those things all the time in PvE MMORPGs with PvP. People don't like dying to another player, nor do they like admitting it was down to their relative lack of ability compared to the other player - it's always the game's fault!
I understand that there are performance issues in Cyrodil, and clearly they will be fixed. What I do know, however, is that when the discussion is about the game's success it's claimed that there's nobody playing, everyone has quit, but when the discussion is about the game's performance it's claimed there are swathes of players being disconnected everywhere you turn.
I'm not for a moment denying that there are some issues with the game, but show me the game that is perfect after several years, let alone one that was perfect at launch. The issues are, in any event, greatly over-stated, and primarily limited to one facet of the gameplay.
What is clear is that there aren't going to be any major changes any time soon, the game is only a few months old and the development team is wisely making small adjustments a step at a time rather than over-reacting to every critical forum post. If someone doesn't like the game on that basis, there are plenty of others to move on to, no point hanging around in a game that isn't providing any enjoyment. However, every time I go into a bank in any of the alliance areas, I'm reminded that an awful lot of people are having fun with the game, myself included.
The worst thing about the game is the way the PvP crowd conned themselves into believing that this was going to be a PvP-centric game. They do it every time. Every new MMO is going to be DAoC 2, and it never is.