So we went to do Shada's Tear, like 2 hrs in and we reach the final boss, Shada.
We didn't watch any youtube vids for this and only one of us has done this dungeon before.
We wiped a cpl times and figured out the pattern.
1st phase nereids, kill quick. Ok, check.
2nd phase spawn adds (ice mages on plateaus, have some additional melee adds run around), spray poison on floor, stay on plateau, check.
3rd phase poison and aoe push power by boss, pop immovable, block, kill adds, check.
So at one point we survived all that and had boss down to 3 k health and Shada resets
to full health. Eh? Happens I guess.
But what baffles me was the rotation with nerids, mages, poison and push aoe wasnt always the same. Is it on purpose? Sometimes we would get all of it together, like Phase 1 and 2 would happen instantly. 3rd phase was not only aoe push but also adds.
Is this how it should be, maybe someone who ran this more than once could reply, appreciated.
P.S.: Forgot to add the spoiler alert, my bad, so here goes.
P.S.S.: Please close this thread as I have found the answer to this in another thread. Might as well delete it, don't care. Thanks!
Edited by æxæ on September 17, 2014 10:06PM