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melee weapons passive any change dagger still the ultimate weapon :(

charley222
charley222
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here i`m holding 2 vr12 purple dagger and i`m cap easy

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sphq1g.png

and here 2 yellow the best stuff of the game
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k48ilw.png

i`m already over cap using lower quality dagger make all other weapon passive so usless and have also 54% critical vs
45% , i dont see any reason too use any other weapon dagger is the clear winner,
what is sad about this all my melee use dagger :( , i`m a bit dissapoint the patch dont balance other weapon passive maybe is got something i dont understant ,
waiting for explication thank you

i will like to see in the game some player using mace and 2 hand mace or 2 hand axe
but passive look weak to my eye thx again for explication / bow
Edited by charley222 on September 15, 2014 4:47PM
the wall of the covenant
  • daedricslayer63
    daedricslayer63
    Soul Shriven
    the problem is the game designer's trying to "balance" all the different races, classes and weapons choices. they failed! 2hand weapons are stupidly underpowered and the weapons skills terrible. at lvl 50 purple my 2hand sword does 126 pts base dmg, my 1hand does 108 pts base dmg, should not a 2hand sword cause much more dmg than 1hand? 2hand weapons should be twice the dmg of a 1hand sword, 1hand sword twice the dmg of a dagger. 2hand weapon skills are mostly crap, the charge skill is a one time use in every battle, uppercut is death sentence in PVP and in PVE most large monsters and all bosses are immune, reverse slice and its morphs should be a good finishing move but it rarely scores much dmg. compare the weapon skills to the 1hand ones, the first two score more dmg than the 2hand ones, momemtum is not even an extra 10% and over 20 seconds, most battles over before that. getting really tired of how underpowered some melee builds wind up . have a DK as a main toon, for most of the game in PVE had to be far over leveled for most quests or I could not complete, die often. in Bleakrock couldn't even take on two wolves, that flying bat you get the deathclaw from killed my DK quickly. made a sorcerer toon, huge difference, kicked that flying bat's ass easily, wolves don't even get close. come on game designers and managers fix 2hand stamina builds, no more incremental changes you will never get there doing only a little here or there, you want to revamp provisioning? revamp 2hand melee builds, 2hand weapons skills that suck. in PVP my VR1 DK is dead in seconds if I try to melee fight, instead I have to stay back from any fight and use a staff weapon, don't tell me I have to learn to play either been trying but hard to learn when I spend more time running back from respawn areas than being able to fight and learn, can't make silk out of a pig's ear. only DK builds that work in PVP use staff weapons and light armor, their second weapon is 1hand sword and shield . also Werewolves still terrible, nothing in the new update other than an animation fix, WHEN ARE YOU GONNA BRING THEM ON PAR WITH STINKING VAMPIRES?
  • charley222
    charley222
    ✭✭✭✭
    yea i got probleme too understant how they balance the game
    also now i dont see any reason to use heavy armor vs the buff of medium
    btw yea i turn vampire no choice (vampire stamina build lolol and is work fine because vam is so op ) the ultimate is just to strong , the sad part of weapon passive is anyone use 1 or 2 hand mace axe and higher level sword become useless , the good part of this update player not supose to complaine anymore again stamina build the medium buff look very good
    Edited by charley222 on September 15, 2014 5:53PM
    the wall of the covenant
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