GrimMauKin wrote: »I've never played a MMO before, so excuse me if I'm being ignorant, but is there a reason for equipment becoming bound to a player on use so that it can't be used by other players? It seems a bit of a shame having to dismantle a hand crafted piece of kit when it could be given away or sold on. I would have thought that there'd be a vibrant second hand market, especially when a player's own kit is more likely to have been improved than crafted for sale items.
Wait, in the guild bank? Or just in the account bank?tordr86b16_ESO wrote: »bound items can be stored in the guild bank and another character can pick it up and use it, no other mmorpg (that i have played anyways) has done this.
GrimMauKin wrote: »I've never played a MMO before, so excuse me if I'm being ignorant, but is there a reason for equipment becoming bound to a player on use so that it can't be used by other players? It seems a bit of a shame having to dismantle a hand crafted piece of kit when it could be given away or sold on. I would have thought that there'd be a vibrant second hand market, especially when a player's own kit is more likely to have been improved than crafted for sale items.
tordr86b16_ESO wrote: »bound items can be stored in the guild bank and another character can pick it up and use it, no other mmorpg (that i have played anyways) has done this.
GrimMauKin wrote: »I haven't done a Trial but equipment that's given in response to completing a quest or activity can still be sold unless it's been used first and consequently becomes bound to a player.
In a way crafted equipment is the same; I could craft armour/weapons for someone (either for a friend our to sell) that would give an advantage without that player 'putting in the effort'; I'm just a little unsure why using it first puts it out of bounds.