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Spellcrafting - Do you have specific requests?

spoqster
spoqster
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I'm interested to hear if anyone here has specific requests for spells in the context of spellcrafting, especially beyond the typical TES spells that are likely to be there (conjure flame atronach, etc.).

Me personally, I would like a spell that turns me invisible or makes me hidden for a minute or longer (or as long as my magicka lasts), so that I can use it to travel through mobs if I don't feel like fighting.
  • Ragefist
    Ragefist
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    spoqster wrote: »
    I'm interested to hear if anyone here has specific requests for spells in the context of spellcrafting, especially beyond the typical TES spells that are likely to be there (conjure flame atronach, etc.).

    Me personally, I would like a spell that turns me invisible or makes me hidden for a minute or longer (or as long as my magicka lasts), so that I can use it to travel through mobs if I don't feel like fighting.

    Thats what you get the Muffle for dude
  • MornaBaine
    MornaBaine
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    I'm hoping for some good illusion spells that allow you to disguise yourself in various ways and for necromancy spells. I want my undead army! :)
  • spoqster
    spoqster
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    Ragefist wrote: »
    spoqster wrote: »
    I'm interested to hear if anyone here has specific requests for spells in the context of spellcrafting, especially beyond the typical TES spells that are likely to be there (conjure flame atronach, etc.).

    Me personally, I would like a spell that turns me invisible or makes me hidden for a minute or longer (or as long as my magicka lasts), so that I can use it to travel through mobs if I don't feel like fighting.

    Thats what you get the Muffle for dude
    In Skyrim, the Muffle spell only made you harder to detect, especially while sneaking. But this is not what I need. I'm looking for something that has the same effect as a disguise, but for all mobs.
  • AlexDougherty
    AlexDougherty
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    A nightvision spell or light spell.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Kos
    Kos
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    An illusion spell that makes you feel overpowered.
  • DuelWieldingCheesyPoofs
    Yes i would be supper bummed out if we dint have the following

    fire ball
    lightning bolt
    frost bolt

    imp/fire casting pet
    necromancer type spells
    nature type healing spell.

    that's my prio list, maybe i get these fir chrimbo.
  • DuelWieldingCheesyPoofs
    And aoe versio s of those top 3
  • spoqster
    spoqster
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    There should be an Emperor Palpatine continuous lightning spell.
  • DragonLane555
    DragonLane555
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    I really really really want a spell that increases attack speed. I know the night blade already has one, but with the upcoming changes to stamina builds I really think that all the classes have access to.
  • DDuke
    DDuke
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    I'd like to be able to craft some ultimate with the same +13% physical damage passive effect as Flawless Dawnbreaker.

    Would be nice to have some more options for ulti as a stamina NB :neutral_face:
  • Drazhar14
    Drazhar14
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    I think the convert magika to stamina spell would be my most wanted. The illusion magic tree is also pretty cool.
    Ragefist wrote: »
    spoqster wrote: »
    I'm interested to hear if anyone here has specific requests for spells in the context of spellcrafting, especially beyond the typical TES spells that are likely to be there (conjure flame atronach, etc.).

    Me personally, I would like a spell that turns me invisible or makes me hidden for a minute or longer (or as long as my magicka lasts), so that I can use it to travel through mobs if I don't feel like fighting.

    Thats what you get the Muffle for dude

    I would like to see a Muffle spell also. The way it could work would be to greatly reduce your detection radius, so it would be essentially like invisibility (unless you walk right into someone), yet not invisibility.
    spoqster wrote: »
    There should be an Emperor Palpatine continuous lightning spell.

    There already is. Sorcerer ultimate Overload which replaces your heavy attack with Emperor Palpatine hand lightning that drains ultimate as you hold it.
  • Teiji
    Teiji
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    • Summon Dremora, a female one that look like Lyranth
    • Summon snake
    • Summon more snake
    • Maybe an Ice Atronach?
    • Transformation - Lich
    • Summon Zombie x 4 [one single target, one aoe, one single-target ultimate, one aoe ultimate]
    • Empower Zombies
    "Serving Boethiah is Freedom, embracing heroism is Liberty, existing solely for noxiphilic sanguivoria is truth." - Martin Luther King, Jr.

    European megaserver Fallout 4

    Loyalist of Boethiah, heroism enthusiast, exposer of secrets, bless'ed of noxiphilic sanguivoria.

    Nerf one grind, two more take its place; hail Gryndra!


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  • spoqster
    spoqster
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    Drazhar14 wrote: »
    There already is. Sorcerer ultimate Overload which replaces your heavy attack with Emperor Palpatine hand lightning that drains ultimate as you hold it.
    Ah cool, but only only for sorcerers? Would be great to have this class independent.
  • DragonLane555
    DragonLane555
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    I want all spell crafting to have no class limits. Meaning I can spell craft everything on any class I have without it effecting it effectiveness

    This so much this!!!!!
  • Aett_Thorn
    Aett_Thorn
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    I would love to have some more ice-based spells, including some defensive ones like the ice wall that enemies get.

    My favorite character in Skyrim was an illusion-spell wielding assassin, and I'd love to get some calm and frenzy-type spells to be able to peg enemies with and have them either fight each other, or stab them, then have them be my friend until I stab them again.
  • diwie
    diwie
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    levitation could be funny.
    A mind control that turn enemies to fight on your side is missing too.
  • ExiledKhallisi
    ExiledKhallisi
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    I want all spell crafting to have no class limits. Meaning I can spell craft everything on any class I have without it effecting it effectiveness

    might as well make everyone exactly the same lol
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
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    ― Sun Tzu, The Art of War
  • madangrypally
    madangrypally
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    I want all spell crafting to have no class limits. Meaning I can spell craft everything on any class I have without it effecting it effectiveness

    might as well make everyone exactly the same lol

    This does not mean everyone will be the same. It just means classes wont be pigeonholed into certain build types.

    I for one like to experiment with builds and abilities which is why I have all 4 classes to VR12 or near. I avoid cookie cutter builds when at all possible and spell crafting will give me greater build options.

    If they limit it by class then it will be a mistake and greatly reduce overall build diversity. There will be cookie cutter builds, but I find most who use cookie cutter builds are normally easy pvp kills. Building and designing a character for the player is much more effective then building a character based on some other players design.

    My goals:
    A necromancy type character that excels and creating undead and poison/diseases. Have one cold spell that root/snares and deals instant damage while dots and pets do their work.

    I dont want to be required to make that character type a sorcerer if I dont want to. I want class abilities to complement what focus I decide to go with. A Dragonknight focused on supporting the pets (molten weapons and frag shield). Or a sorcerer focused on additional pets and hardened ward.

    I want to decide how I build my classes with all spell crafting options. Not have my class dictate an non class abilities. This will also allow the roles to become less dependent. IE: Templars may be more DPS viable. Other classes more healing viable. etc.
  • briandivisionb16_ESO
    briandivisionb16_ESO
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    My request/preference:
    Have a set of numbers to deal with rather than 100 alternate spells being called 'spellcrafting' /cynical :P
    If your group is bigger than 6 members gain 75% damage reduction.

    Write this on the back of your box and see how many sales you get!

    You won't get any new PvP players until this archaic AoE crap is fixed.
    I for one won't resub until:
    1.) You fix lag.
    2.) You remove AOE caps we voted against.
    3.) 12 months have passed (this is how long we've waited for you to 'get with it')[/b]
  • dodgehopper_ESO
    dodgehopper_ESO
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    I'm looking forward to Spellcrafting breaking down class walls.

    That said, what DON'T I want for Spellcrafting. This is such a great thing they can keep adding spells to the game this way. Fear, Confuse, Alteration. Armor spells for everyone. Heal spells for everyone. Pets for everyone. Ice spells that are actually cool, for everyone (pun intended). In seriousness I am probably most interested in Invisibility, Muffle, Ice, Armor.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Aoife32001
    Aoife32001
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    Any sort of frost-based shield, attack, and conjuration spells, given mages in this game pretty much get stuck with lightning and that's it. I'd also like a Summon Spriggan spell. These would be my top choices.

    Detect life from the mysticism line would be useful, though it is already somewhat covered. Telekinesis would be a fun if somewhat useless mysticism spell to have :smile:

    Invisibility and muffle from Illusion, which I'm sure will be included, so I'm not too worried.

    Calm Humanoid won't make it, but would be great fun in PvP :smiley:
    Edited by Aoife32001 on September 15, 2014 3:22AM
  • Shaun98ca2
    Shaun98ca2
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    Can you request balance???? Should you even have too? LOL
  • AssaultLemming
    AssaultLemming
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    Raise dead spells that animate corpses of mobs you have killed to fight as zombies.

    AE frost crowd control

    Levitate perhaps.

    Transformations! Turn into a bear with tanking abilities, a wolf for dps etc.




  • Aoife32001
    Aoife32001
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    Transformations! Turn into a bear with tanking abilities, a wolf for dps etc.

    There is actually lore not only for werewolves but even "were-bears", "were-sharks", and "were-crocodiles", among others. I would love were-bears!
  • BloodStorm
    BloodStorm
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    Bone colossus ultimate or permanent pet, haha. Since early access I have wanted a BONE COLOSSUS!!!!!.
    Edited by BloodStorm on September 15, 2014 5:06AM
  • Faulgor
    Faulgor
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    All of these.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Aevric
    Aevric
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    Necromancy.
    Anything else beside that would just be a bonus.
  • timidobserver
    timidobserver
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    Spellsword(Toggle or Long duration)- Completely disables all magicka/class abilities, but adds moderate magicka damage to all weapon abilities and uses your magicka for CC Break, Dodging, and Sprinting. If you are out of magicka, then it uses it your stamina.
    Edited by timidobserver on September 15, 2014 6:28AM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

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