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Can sorcs get a melee range spell.

Ryzium
Ryzium
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Sorcs are very good at destroying people from range. What I don't get is, why don't we have a single melee range damaging spell? We have CCs for close range but nothing to do damage. (I mean a single target attack) Every other class has at least 1 melee and ranged attack except sorcs. By not having one you take away alot of potential builds because sorcs just don't have the damage close range. I just want a morph to an ability that does some decent damage to a single target within 7m.
Ryzium
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  • Rune_Relic
    Rune_Relic
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    Weapon touch damage vs Spell touch damage
    Weapon area damage vs Spell area damage [pbaoe]
    Weapon ranged damage vs Spell ranged damage [dot]
    Weapon ranged area damage vs Spell ranged area damage [aoe]

    There should be weapon and spell version of everything in equal measure.

    Anything that can be exploited will be exploited
  • washlov
    washlov
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    hi
    a DK has no range spell :) ,would be awesome too
    but i think if the spellcrafting comes you can craft the spell you miss

    greetz
    Edited by washlov on September 14, 2014 12:48PM
  • Ryzium
    Ryzium
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    washlov wrote: »
    hi
    a DK has no range spell :) ,would be awesome too
    but i think if the spellcrafting comes you can craft the spell you miss

    greetz

    DKs have chain pull and they have Reflexive scale so they can reflect all projectiles.
    Edited by Ryzium on September 14, 2014 1:19PM
    Ryzium
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  • dodgehopper_ESO
    dodgehopper_ESO
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    Surge is what you're looking for. Sure it is a self buff, but it dovetails nicely with any melee attacks you might have. I'm sure a lot of people of the other classes envy the ranged power of the Sorc. Ranged has this knack of working up close as well as far away.
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  • LonePirate
    LonePirate
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    Wait a minute. Crystal Fragments can only be used at a distance and not melee? That's news to me.
  • Ryzium
    Ryzium
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    Surge is what you're looking for. Sure it is a self buff, but it dovetails nicely with any melee attacks you might have. I'm sure a lot of people of the other classes envy the ranged power of the Sorc. Ranged has this knack of working up close as well as far away.

    No, I am looking for a melee ability that scales off of spell power and magicka not a buff I can put on a stamina weapons ability.
    LonePirate wrote: »
    Wait a minute. Crystal Fragments can only be used at a distance and not melee? That's news to me.

    Can you comment after reading the original post, I was talking about an ability you can only use in melee range that is instant cast. frags cost allot to cast and have the cast time. I wanted a strictly melee range ability. Clearly you didnt read the OP.
    Ryzium
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  • JoffyToffy69
    JoffyToffy69
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    The first skill in destruction staff is useful for what I think you're talking about.
    I have a flame staff, so it does knock back and flame damage. Very good in pvp for those fast annoying NBs that gank you. Give 'em a smack, and they're back to range attack distance.
    If you're smart, can whack them off walls, cliffs, towers etc. Alot of fun :)
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  • Koopest
    Koopest
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    yeah, i wst thinking this too. every class has spammable melee range spell which cost less magicka per dmg but sorc. i think one of the crystal shard morph should have been melee ranged spell.

    having no cheap melee range spell is huge disadvantage to ppl who wanna build up melee sorc build.

    Edited by Koopest on September 14, 2014 2:50PM
  • Soloeus
    Soloeus
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    Destro Staff has 3 abilities in close/melee range that are good. That is one key reason Sorcerers use it so much.

    Within; Without.
  • Ryzium
    Ryzium
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    Soloeus wrote: »
    Destro Staff has 3 abilities in close/melee range that are good. That is one key reason Sorcerers use it so much.

    Actually they only have 1 ability that counts as melee range, AoEs don't count as melee range and obviously are not single target, destructive clench is the only one that counts because it cant be reflected. And I have used fire clench before but I wanted an ability that scales off of magicka and spell power not weapon power because it harms my build to use a destro staff. I just wish we had a morph that gave us a melee range class ability.

    Honestly, I would take a guild ability or world ability that worked since they all scale off of magicka and spell power as well
    Edited by Ryzium on September 14, 2014 3:11PM
    Ryzium
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  • Rosveen
    Rosveen
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    Ryzium wrote: »
    washlov wrote: »
    hi
    a DK has no range spell :) ,would be awesome too
    but i think if the spellcrafting comes you can craft the spell you miss

    greetz

    DKs have chain pull and they have Reflexive scale so they can reflect all projectiles.
    Reflect doesn't really count, it's fundamentally a defensive ability. Scales can't be used as an active damage spell, only in response to a very specific kind of an enemy's attack.
    Chains... I guess, but they immediately bring the enemy in melee range (and I don't see their usefulness in PvE, but that's beside the point). You can't use them if you want to stay at a distance.

    If we want to stay ranged, our only reliable damaging/CC with damage skills end at 15 m (Obsidian Shard, Petrify).
    Edited by Rosveen on September 14, 2014 3:18PM
  • Ryzium
    Ryzium
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    Rosveen wrote: »
    Ryzium wrote: »
    washlov wrote: »
    hi
    a DK has no range spell :) ,would be awesome too
    but i think if the spellcrafting comes you can craft the spell you miss

    greetz

    DKs have chain pull and they have Reflexive scale so they can reflect all projectiles.
    Reflect doesn't really count, it's fundamentally a defensive ability. Scales can't be used as an active damage spell, only in response to a very specific kind of an enemy's attack.
    Chains... I guess, but they immediately bring the enemy in melee range (and I don't see their usefulness in PvE, but that's beside the point). You can't use them if you want to stay at a distance.

    If we want to stay ranged, our only reliable damaging/CC with damage skills end at 15 m (Obsidian Shard, Petrify).

    You have chain pull, stonefist, and petrify as ranged abilities. DKs are built around melee. All of their skills help boost melee fighting but they still have some ranged spells. Sorcs who are primarily focused on CC and ranged fighting have 0 melee abilities for damage. But this discussion has nothing to do with other classes, just sorcs.

    EDIT: I wasn't saying that reflexive scale was a substitute for a ranged ability I was saying that they mitigate basically all of the ranged damage in the game with that one ability and hence don't need as many ranged abilities.
    Edited by Ryzium on September 14, 2014 3:23PM
    Ryzium
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  • eliisra
    eliisra
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    Problem is the fact that DW and 2-Hander sucks. Mele weapon skills lines = fail. There's 1-2 skills in there, even worth touching. So if you want to play mele, you need to depend on your class skills.

    Sorcerers have no mele class skills. No battle mage for you. They have spell projectiles, DoT's, utility, pets and a bit of CC. Guild skills lines have no viable mele skills either.

    I'm not saying that sorcerers aren't awesome in PvP. Plenty of ways to get around skills reflecting spell projectiles. You have streak, exploding pets and DoTs, for example. My issue is rather how tedious it is with only one viable play-style.

    All classes have a rich variation of caster and mele abilities. Sorcerer is like Destrostaff or go home.
  • Stranglehands
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    What's wrong with lightning form?
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  • ExiledKhallisi
    ExiledKhallisi
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    Overload ultimate heavy attack is melee range. You could also say Daedric mines are melee range
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  • ExiledKhallisi
    ExiledKhallisi
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    eliisra wrote: »
    Problem is the fact that DW and 2-Hander sucks. Mele weapon skills lines = fail. There's 1-2 skills in there, even worth touching. So if you want to play mele, you need to depend on your class skills.

    Sorcerers have no mele class skills. No battle mage for you. They have spell projectiles, DoT's, utility, pets and a bit of CC. Guild skills lines have no viable mele skills either.

    I'm not saying that sorcerers aren't awesome in PvP. Plenty of ways to get around skills reflecting spell projectiles. You have streak, exploding pets and DoTs, for example. My issue is rather how tedious it is with only one viable play-style.

    All classes have a rich variation of caster and mele abilities. Sorcerer is like Destrostaff or go home.

    I am a pure melee full stam built sorc and i pull 1.1k sustained DPS on single target at vr4. Just because majority of cookie cutter conform kids cant think for themselves doesn't mean its not possible to do very well with melee weapons.
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  • DenverRalphy
    DenverRalphy
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    I'm not seeing the logic. There's no minimum distance/range with any of the sorc skills. They all work in melee range. Giving sorcs a melee only range skill would just result in a rarely used (if ever) skill.

    Besides which... Any sorc who decides to gimp themselves in such a manner can just pick up a weapon skill line that focuses on melee.
  • Attorneyatlawl
    Attorneyatlawl
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    LonePirate wrote: »
    Wait a minute. Crystal Fragments can only be used at a distance and not melee? That's news to me.

    Me too!
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  • Ryzium
    Ryzium
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    eliisra wrote: »
    Problem is the fact that DW and 2-Hander sucks. Mele weapon skills lines = fail. There's 1-2 skills in there, even worth touching. So if you want to play mele, you need to depend on your class skills.

    Sorcerers have no mele class skills. No battle mage for you. They have spell projectiles, DoT's, utility, pets and a bit of CC. Guild skills lines have no viable mele skills either.

    I'm not saying that sorcerers aren't awesome in PvP. Plenty of ways to get around skills reflecting spell projectiles. You have streak, exploding pets and DoTs, for example. My issue is rather how tedious it is with only one viable play-style.

    All classes have a rich variation of caster and mele abilities. Sorcerer is like Destrostaff or go home.

    I am a pure melee full stam built sorc and i pull 1.1k sustained DPS on single target at vr4. Just because majority of cookie cutter conform kids cant think for themselves doesn't mean its not possible to do very well with melee weapons.

    This has nothing to do with stamina builds, I am talking about having a class ability or a world/guild ability that can only be used at melee range.
    I'm not seeing the logic. There's no minimum distance/range with any of the sorc skills. They all work in melee range. Giving sorcs a melee only range skill would just result in a rarely used (if ever) skill.

    Besides which... Any sorc who decides to gimp themselves in such a manner can just pick up a weapon skill line that focuses on melee.

    The logic is that a sorc who chooses to play as a melee character should be able to use a single target melee class ability to hit that person but sorcs are the only class that doesn't so we have to use stamina to get a good melee damage sorc build which severely narrows the scope of builds for sorcs.
    Ryzium
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  • Ryzium
    Ryzium
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    Overload ultimate heavy attack is melee range. You could also say Daedric mines are melee range

    First of all mines are not a melee attack they are a pbAoE that arms after 3 seconds. Overload ultimate is not a single target attack which is what I was talking about in the OP not to mention overload is an ultimate...
    Ryzium
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  • RensDG
    RensDG
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    wait.. there isn't a dead zone for ranged attacks in this game is there?
    Why would you want a melee spell when all spells can be done close range?

    Be glad that you do not have close range spells. Everyone would call me stupid but i would like my melee spells(im dk) and my weapon attacks to be up to 20 meters..

    No really i do not see the problem. Spells do not have a dead zone as far as i know. So even as a heavy armor melee sorc you can use spells that have a range of 20+ meters.
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  • Ryzium
    Ryzium
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    RensDG wrote: »
    wait.. there isn't a dead zone for ranged attacks in this game is there?
    Why would you want a melee spell when all spells can be done close range?

    Be glad that you do not have close range spells. Everyone would call me stupid but i would like my melee spells(im dk) and my weapon attacks to be up to 20 meters..

    No really i do not see the problem. Spells do not have a dead zone as far as i know. So even as a heavy armor melee sorc you can use spells that have a range of 20+ meters.

    They can be reflected and they cost more, melee abilities cost less per use than ranged attacks because of the range reduction and the need to keep enemies close. They also do more damage per resource cost.
    Ryzium
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  • Luvsfuzzybunnies
    Luvsfuzzybunnies
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    Rosveen wrote: »
    Ryzium wrote: »
    washlov wrote: »
    hi
    a DK has no range spell :) ,would be awesome too
    but i think if the spellcrafting comes you can craft the spell you miss

    greetz

    DKs have chain pull and they have Reflexive scale so they can reflect all projectiles.
    Reflect doesn't really count, it's fundamentally a defensive ability. Scales can't be used as an active damage spell, only in response to a very specific kind of an enemy's attack.
    Chains... I guess, but they immediately bring the enemy in melee range (and I don't see their usefulness in PvE, but that's beside the point). You can't use them if you want to stay at a distance.

    If we want to stay ranged, our only reliable damaging/CC with damage skills end at 15 m (Obsidian Shard, Petrify).

    By specific you mean most ranged abilities and weapon attacks I guess. I'm sorry I lold when I read that. You pretty well become susceptible to mages wrath only the initial DD not the execute cause they made that a projectile for some reason ( for endless to return the mana but how come since resto staff can restore mana without being a projectile) and daedric curse. Returns all of bow damage and fire/ ice staff basic attacks most abilities from either of those trees. However the ability does not stop melee attacks or gtaoe/pbAoE so essentially forcing you to do minimal damage or come to melee range. What a useless skill that is and you never see any dk run it cause it's such a narrow defensive skills and there are so many other abilities you'd rather have on your bar.
    Edited by Luvsfuzzybunnies on September 14, 2014 7:36PM
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  • Hypertionb14_ESO
    Hypertionb14_ESO
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    No.

    if you want to change your playstyle, level another class..

    Like me who can at will play a Vet character of each class.
    I play every class in every situation. I love them all.
  • DenverRalphy
    DenverRalphy
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    Ryzium wrote: »
    eliisra wrote: »
    Problem is the fact that DW and 2-Hander sucks. Mele weapon skills lines = fail. There's 1-2 skills in there, even worth touching. So if you want to play mele, you need to depend on your class skills.

    Sorcerers have no mele class skills. No battle mage for you. They have spell projectiles, DoT's, utility, pets and a bit of CC. Guild skills lines have no viable mele skills either.

    I'm not saying that sorcerers aren't awesome in PvP. Plenty of ways to get around skills reflecting spell projectiles. You have streak, exploding pets and DoTs, for example. My issue is rather how tedious it is with only one viable play-style.

    All classes have a rich variation of caster and mele abilities. Sorcerer is like Destrostaff or go home.

    I am a pure melee full stam built sorc and i pull 1.1k sustained DPS on single target at vr4. Just because majority of cookie cutter conform kids cant think for themselves doesn't mean its not possible to do very well with melee weapons.

    This has nothing to do with stamina builds, I am talking about having a class ability or a world/guild ability that can only be used at melee range.
    I'm not seeing the logic. There's no minimum distance/range with any of the sorc skills. They all work in melee range. Giving sorcs a melee only range skill would just result in a rarely used (if ever) skill.

    Besides which... Any sorc who decides to gimp themselves in such a manner can just pick up a weapon skill line that focuses on melee.

    The logic is that a sorc who chooses to play as a melee character should be able to use a single target melee class ability to hit that person but sorcs are the only class that doesn't so we have to use stamina to get a good melee damage sorc build which severely narrows the scope of builds for sorcs.

    Sorcs do have some single target skills which can be used in melee range. Just don't choose the morphs that modify's the skill to have splash damage. The Stormcalling tree comes to mind right off the bat.

    What you seem to be asking for is single target skills (which do exist), not melee. But hey, if you want to gimp yourself by never using single target skills at range... Well that's all your own doing.
    Edited by DenverRalphy on September 14, 2014 7:48PM
  • Luvsfuzzybunnies
    Luvsfuzzybunnies
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    Ryzium wrote: »
    Overload ultimate heavy attack is melee range. You could also say Daedric mines are melee range

    First of all mines are not a melee attack they are a pbAoE that arms after 3 seconds. Overload ultimate is not a single target attack which is what I was talking about in the OP not to mention overload is an ultimate...

    I guess the question on my mind and maybe others is what would be the benefit of having a melee only ability in the sorc tree. As others have pointed out you can use all of your abilities in melee or at ranged. Including but not limited to all sorc abilities.

    Edit: I guess what I'm saying is an ability such as one you're asking for would not really increase your dps since you have probably one of the cheapest and possibly best executes for the mana which can be used at melee or ranged proximities. This fact also allows the sorc to have very limited if any disconnects from dealing damage.
    Edited by Luvsfuzzybunnies on September 14, 2014 7:51PM
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  • GreyPilgrim
    GreyPilgrim
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    Look, to be blunt, you may want this, but it isn't desirable. Sorc's can already port right to me, and start dropping Impulse from Destro staff like mad. If they could alternate it with a cheaper, instant melee range spell, we'd all be macro spammed to death in a sec flat.

    You have to think not just about how YOU want to build your sorc, but how everyone else would use that ability with other builds. A cheap instant close range damage spell would just make the sorc class even more OP than it already is.
  • dennis.schmelzleb16_ESO
    I agree with the op.
    Yeah we know about all the range skills which can be used, but still I would like to have one skill I can use as a meele sorc which is magicka based and and is like whip, searing strike or concealed.

    Low costs, meele range and damage like those mentioned above.

    Something like the touches you have in every other TES game.

    Or something like skill one from destro staff but usable with a 2hander or s&b.

    It just doesnt feel right to to cast mages wrath when at meele range.

    But Im sure this will all be possible with spell crafting, same as range skills for dks and direct instant healing skills for nb and sorc.
    So need to implement.
  • ExiledKhallisi
    ExiledKhallisi
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    Ryzium wrote: »
    This has nothing to do with stamina builds, I am talking about having a class ability or a world/guild ability that can only be used at melee range.

    The reason people quote others is they are responding to that person. Not you. Lol....

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  • Ryzium
    Ryzium
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    I want a sorc to have a melee ability because melee abilities have increased stamina cost to block, they cant be reflected and they cost less than equally damaging magicka abilities. If I use a build that stays in melee range then I want an ability to use that cant be reflected and that can wear down the stamina on the block spammers. The idea that being at range is better in PvP small group encounters is unintelligent. If I see someone and I can just charge them and damage them with the melee range ability until I get crystal frags I can do serious DPS to him with an ability they cant block as long. Everyone who thinks sorcs are OP havent spec'd to beat magic builds.
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