Only work if the target is not hidden. Even with the mark, shades don't attack the target.Suntzu1414 wrote: »for NB just use Shades.
sit back and wait for them to run out of stam...
Still on the top....
As for dks, they've been nerfed repeatedly. They remain a strong class in PvP, but they are far from god-mode.
I once saw a dk take on a Zerg of 25 holding block and casting shields. He then lol at me and took off into the sky quick as a bullet . It was then that I realised eric from true blood plays a dk vamp
Nerf it please
That'd probably murder tanks in PvE. And that'd literally murder some of them in vet dungeons.They just need to fix block casting. Blocking should make your skillbar turn grey and skills be unusable until you release the block button. After using any attack or skill, there should be a window before you are allowed to block again (even if its half a second, just not instant/nonstop like it is now).
I don't do PvP, I suck at it so can't judge. However, even if something needs balancing, they should be VERY careful balancing smth in PvP so it doesn't ruin the game in PvE.
ExiledKhallisi wrote: »They need to make it so Heavy weapon attacks break block
Agree, it would be nice to have a block break skill. As of right now there is no skill in block, no decisions to make. Just hold and use instacast.ExiledKhallisi wrote: »They need to make it so Heavy weapon attacks break block
dodgehopper_ESO wrote: »Because the idea is that you're in defensive mode, and just because they don't have an animation of the Shield bearer pivoting to block rearward attacks, I think that is the intended idea. Holding block is meant to represent defensive mode, and actively using your shield as opposed to passive use. It sucks up your stamina every time you're hit, so there's the balance. Seriously, don't hate on tanks, just because you ran into an Emperor one time with batswarm or standard or Blazing or the like.
Oh, I don't. I use block often myself in PvP also.
However, I think it'd promote more skill based (and realistic) gameplay (both in PvP and PvE) if block was directional.
Right now 6 of us was attacking one, I repeat one , #1... DK with shield (of course) took us forever to kill him after he killed 3 group members.
Getting tired of this.
Right now 6 of us was attacking one, I repeat one , #1... DK with shield (of course) took us forever to kill him after he killed 3 group members.
Getting tired of this.
Same can be done with the other 3 classes. Especially Templars. I'll tell you what's really getting tiring about PvP, the players constantly crying.
Rune_Relic wrote: »Every time you block and move you suck stamina.
Every time you block and take damage you suck stamina.
When there is no stamina block fails.
Just wear down there stamina....simple as that.
At the end of the day the point of blocking is well you guessed it ...to block damage.
That'd probably murder tanks in PvE. And that'd literally murder some of them in vet dungeons.They just need to fix block casting. Blocking should make your skillbar turn grey and skills be unusable until you release the block button. After using any attack or skill, there should be a window before you are allowed to block again (even if its half a second, just not instant/nonstop like it is now).
I don't do PvP, I suck at it so can't judge. However, even if something needs balancing, they should be VERY careful balancing smth in PvP so it doesn't ruin the game in PvE.
Agree, it would be nice to have a block break skill. As of right now there is no skill in block, no decisions to make. Just hold and use instacast.ExiledKhallisi wrote: »They need to make it so Heavy weapon attacks break block
I played a game called Age of Wushu. Very similar combat mechanics to ESO. There was a block button and block endurance. There were two ways to break block -Agree, it would be nice to have a block break skill. As of right now there is no skill in block, no decisions to make. Just hold and use instacast.ExiledKhallisi wrote: »They need to make it so Heavy weapon attacks break block
A case for spear weapons: include an unblockable ability that when used on a player or enemy, applies a status to substantially increase the cost to block for a few seconds. Bosses could use it on tanks, too, to make purge more important in PvE. Spears could be the anti-blocking equivalent of how fighters guild abilities work against daedra, undead, and werewolves.
Everyone can break block. Volcanic rune sends anyone sky high, so it's good for a block break and a laugh.
ExiledKhallisi wrote: »They need to make it so Heavy weapon attacks break block
dgoss11b14_ESO wrote: »dodgehopper_ESO wrote: »Because the idea is that you're in defensive mode, and just because they don't have an animation of the Shield bearer pivoting to block rearward attacks, I think that is the intended idea. Holding block is meant to represent defensive mode, and actively using your shield as opposed to passive use. It sucks up your stamina every time you're hit, so there's the balance. Seriously, don't hate on tanks, just because you ran into an Emperor one time with batswarm or standard or Blazing or the like.
Sorry but if blocking dropped stamina more than 1% per block, then maybe i'd agree with you, but as it is now anyone can block nearly forever. Not to mention there isn't much difference between blocking with a shield and with a stick in this game, so there's that too.
Super_Sonico wrote: »Rune_Relic wrote: »Every time you block and move you suck stamina.
Every time you block and take damage you suck stamina.
When there is no stamina block fails.
Just wear down there stamina....simple as that.
At the end of the day the point of blocking is well you guessed it ...to block damage.
With block casting that's not completely true. Plus, some classes have no skills that target stamina. (If we do, the skill description doesn't tell us, so how do we know?) I'm 99.9% sure that my build has zero target to stamina.
Hypertionb14_ESO wrote: »my fav anti blocking methoid is using AOE.
on my sorc, Restraining Prison, Elemental Blockade, Lightning Flood, Pulsar.
also, my overload and Crystal Blast still hits for around 500 Damage through even DK blocking. Most shield lovers just dont have any real way to cope with that if you are good at ranged combat.