xMovingTarget wrote: »
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
tankqullb16_ESO wrote: »but thanx to the api restrictions at the end of beta there are no enemy debuffs/shortbuffs to be tracked. and the graphic cues are often not displayed in the craptastic system called a HUD in this game.
tankqullb16_ESO wrote: »but thanx to the api restrictions at the end of beta there are no enemy debuffs/shortbuffs to be tracked. and the graphic cues are often not displayed in the craptastic system called a HUD in this game.
Which is absolute nonsense. I have been using Cleanse in PvP repeatedly because the visual indication - burning char - didn't go away. There's also the problem of actually noticing these visual clues in animation-heavy environments.
Giving hints about buffs/debuffs is imo a necessary thing for making decisions in PvP and PvE.
I too am a big fan of a minimalist UI but some of the functionalities the addons provide are simply required to play the game in a sensible way.
But this is not a black or white issue. The central challenge in product design is to provide maximum functionality with minimum clutter, or, as Einstein put it, "make everything as simple as possible, but not simpler".
You don't achieve good product design simply by leaving things out. IMHO it's the challenge for the designers to include buffs while keeping the UI minimalist. It's not enough to either add them or leave them out alltogether, it's about adding them in a way that it does not clutter the UI - just like they managed to do with the food buffs. That is the challenge I hope they will overcome eventually.
As to addons in general, I have reached a point where there are a few addons I feel like I absolutely need. Srendarr is one of them, and so is AwesomeGuildStore. Without it trading would be unbearably painful. I would love to play ESO on a console some day and I will only enjoy that if they integrate the functionality of some addons into the game. Thus I am emotionally invested in this issue.
I strongly prefer to see this and every other UI related features being not implemented in the game, and optional via addons for the players that really want them.
I want ESO to stay a Elder Scrolls game!
The problem with the way they decided to go with both the UI and the whole not giving the players all information is they have forced the game to never be truly difficult.There is addons for that.
EDIT: Okay there is no addons for that. Whatever, I stand my point.
At the moment it will be implemented by default in the game, players that want to do more "serious" stuff will be forced into getting this option, cause it's obviously more easy to track buffs instead of playing the game as it was firstly intended, with minimum UI, while paying attention to the "visual effect" of your buff /debuff.
I strongly prefer to see this and every other UI related features being not implemented in the game, and optional via addons for the players that really want them.
I want ESO to stay a Elder Scrolls game!
xMovingTarget wrote: »
Maybe I should have been more clear. Not only do I feel this should be a standard feature, I also highly dislike using addons in this game. Thank you for the link though.
With base UI
- Healers cannot specifically heal or remove debuffs from a key player at a key moment.
- Tanks cannot maximize uptime on offensive debuffs or coordinate self buffs with their party.
- DPS cannot maximize dot damage, and often will steal valuable heals meant for someone else.
With base UI
- Healers cannot specifically heal or remove debuffs from a key player at a key moment.
- Tanks cannot maximize uptime on offensive debuffs or coordinate self buffs with their party.
- DPS cannot maximize dot damage, and often will steal valuable heals meant for someone else.
It is not clear to me how the base UI does any of those things, unless you are playing in first person. Would you mind elaborating?
Note: I use some UI addons, but I don't have any that diplay combat info.
With base UI
- Healers cannot specifically heal or remove debuffs from a key player at a key moment.
- Tanks cannot maximize uptime on offensive debuffs or coordinate self buffs with their party.
- DPS cannot maximize dot damage, and often will steal valuable heals meant for someone else.
It is not clear to me how the base UI does any of those things, unless you are playing in first person. Would you mind elaborating?
Note: I use some UI addons, but I don't have any that diplay combat info.
Many people do play first person in ESO
With base UI
- Healers cannot specifically heal or remove debuffs from a key player at a key moment.
- Tanks cannot maximize uptime on offensive debuffs or coordinate self buffs with their party.
- DPS cannot maximize dot damage, and often will steal valuable heals meant for someone else.
It is not clear to me how the base UI does any of those things, unless you are playing in first person. Would you mind elaborating?
Note: I use some UI addons, but I don't have any that diplay combat info.
Many people do play first person in ESO
I used to as well, until I hit the early Vet ranks. Then I switched, spent two days feeling dizzy as I ran around, got used to it and am now very happy as a melee DPS to be able to see behind my back.
With base UI
- Healers cannot specifically heal or remove debuffs from a key player at a key moment.
- Tanks cannot maximize uptime on offensive debuffs or coordinate self buffs with their party.
- DPS cannot maximize dot damage, and often will steal valuable heals meant for someone else.
It is not clear to me how the base UI does any of those things, unless you are playing in first person. Would you mind elaborating?
Note: I use some UI addons, but I don't have any that diplay combat info.
I am confused, as my main is a DW nightblade and I swear there is a visual cue for enemy bleed, there's certainly a visual cue when they are poisoned and their health bar shows cracks when their armor is affected. And the siphoning DoTs make them glow red a bit. And you can tell when an enemy is taunted.
So what am I missing?
So I have a particular bone to pick with "FTC" and "Srendarr."
I have a really hard time keeping track of what my character should be trying to do as well due to not having proper Buff/Debuff notifications.
My issue with "Srendarr", it's completely inaccurate to a point of being useless to me. I managed to track it down out of desperation and set it up as soon as I could, but I immediately found it useless. I experimented with it, played around with a few of the settings, but no matter whether I used it inside or outside of combat, it would never keep track of my buffs based on short timers. It was able to keep track of my various permanent buffs such as my "Server Buffs" and various toggle skills such as "Siphon Attacks" and "Unstable Clannfear" but it would not keep track of any of the buffs I applied such as "Incapacitate" or "Boundless Storm". It also never kept track of any of my "Pierce Armor" debuffs. I went through those settings so many times to try and find anything that would possibly turn it on or off, but I never found a single option that was actually able to tell me whether or not my proper short term buffs and debuffs were working or not.
As for "FTC", it's awesome that they keep track of my buffs pretty much in the exact way that I want, but it's not very friendly towards toggling what I need on and off and it is also not very good at working with other addon's. I have a HUD that I prefer to use called "Wykkyd's HUD" and it's much easier to read, customize, and manage, but the "FTC" does not work alongside any of the other HUD's so they can't be used together and although the "FTC" keeps track of more important things, I have a hard time keeping track of it because it is built so small and their font's are just near impossible to read or understand unless my face is pressed up against my screen. I tried to find an option in the settings to either enlarge all the parts I needed to see or to toggle off the options that I didn't care about in order to use other addon's that would be better suited towards the job, but the FTC doesn't want to play nice with most of my other addon's or my personal style.
So I'm forced to fly blind in the buff/debuff department. At first it wasn't such a huge deal since my main character for Dungeons and Pledges was DPS, so most of the buffs I used were mainly meant for me and I'm generally able to see when they turn off (I have to squint to see those little floating black lines around my character to make sure "Incapacitate" is still active.) or I use an obvious debuff that's easy to track such as "Reapers Mark", plus it takes forever for that debuff to turn off.
However now that I started building my first Tank, tracking buffs and debuffs is becoming a huge issue that I'm concerned about. As what has been already said, I need to track my taunts which is of the utmost importance, and lately I have nothing that can do that so a lot of it is just guess work and watching that very tiny red icon that floats above an enemy's head after taunt activation. I will agree that tiny little red marker does get lost within the chaos very easily.
Buff and Debuff tracking is an issue that really does need to be looked into better. I would argue that it probably is ZOS's responsibility to develop a proper UI for tracking such things, but I can just as easily settle for an outside programmer who agrees with our plight to make an addon for such purposes.