Things like these have been discussed many times .
You can`t change the way things work however you want . This is elder scrolls, not just some no name mmo, made by some no name developer who just wanted to give it a shot at creating their own little universe so they could get a piece of the pie.
It`s an Elder Scrolls game and things have to work the same way or at least very close to the way that they work in other Elder Scrolls games.
Draxuul
Things like these have been discussed many times .
You can`t change the way things work however you want . This is elder scrolls, not just some no name mmo, made by some no name developer who just wanted to give it a shot at creating their own little universe so they could get a piece of the pie.
It`s an Elder Scrolls game and things have to work the same way or at least very close to the way that they work in other Elder Scrolls games.
Draxuul
CapuchinSeven wrote: »The first step is to make sure that stamina can be restored as easily and quickly as magicka that's to regen and mages guild abilities. They have to (and are) start there, everything else after that is just slight adjustments.
Rename magicka to something like 'Power','Motivation' or whatever the case may be - and all skills - regardless if they are magic or melee - use the same pool. Stamina pool would then be used solely for dodge/escape etc.
Exactly.Why because we can't go against the long history of Elder Scrolls MMO's standards? There is so much in this game that doesn't work the way Elder Scrolls games have worked before.
They could at least test it, it would be great.jelliedsoup wrote: »
Still, there are those 3 base resources you have to deal with, no matter the game. At least since TESIII you always had Health, Magicka and Stamina. (edit: the bar later to be known as "stamina bar" was called "fatigue" in Morrowind)
How they interact with each other and various skills is a whole other matter.
What you demanded in your first post however was renaming magicka, which has been a resource name (used for variouse usable spells) in TES games for a while now.
I respectfully disagree - follow this link and you will see there were many differences between versions of ES games before:
- http://www.uesp.net/wiki/Differences_Between_Morrowind,_Oblivion,_and_Skyrim
Just one example from a lengthy list found there:
"Effects of Armor and Fatigue:
Morrowind: The chances of successfully casting a spell are decreased as fatigue decreases.
Oblivion:Spell effectiveness is decreased by worn armor. The higher your armor skill and the fewer pieces of armor you wear, the less effect your armor has on magic.
Skyrim:Neither stamina nor armor weight has any effect on spellcasting. There is an Alteration perk which makes defensive spells become stronger if the caster is not wearing any armor."