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Can we please have some cross faction dungeons

Wicked_Wolf
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I'm not sure I understand why we can't run any group PvE content with members of other factions? Wouldn't it be a good thing to have more interactivity between players as opposed to restrictions? I can understand not allowing us to just aimlessly wander the entire world, but phased dungeons would do wonders.

If the only reason is lore; I personally think it's easily remedied. I mean, you have plenty of non faction races in all of the zones. Plus, you can just make the story of said dungeons include reasons for why people are working together. I just think MMO's should try to limit players as little as possible with regards to player interaction/co operation.
  • GTech_1
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    Dear ZeniMax,
    If the faction barriers were removed for this one activity, and character level was the only barrier to grouping up for phased group dungeons, my whole guild would be insanely happy! :smiley:

    Trying to gather up a same-faction, same-level, Guild group for a 4 man dungeon can be a real pain, even with a mid-size, active guild.
  • Magdalina
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    I actually agree. I can't say I suffer from this in particular - I've made friends in my own faction I run with, but I honestly don't see why not. I mean, as OP said, I can understand why ppl from other factions can't just quest together in open world, but instanced group dungeons? We do other factions' dungeons anyway, why can't someone do it with a friend who happened to have chosen another alliance? Far as lore and immersion goes, well, surely saving the world(or at least that particular part of it) is more important than those petty cross-alliance squabbles;)
  • Digiman
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    Actually the lore would support this, even in higher end dungeons. The one reward you get from finally completing your main quest is a device that makes you seem like another person in other peoples eyes, even previous those who knew you in the past.
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    The group dungeons are already instanced, so we definitely should be able to run them cross faction.
  • TehMagnus
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    +1 on this. An open world PVP zone where "everything can happen and anyone can be a friend or foe (except people from your own faction)" could potentially be great! :)
  • GTech_1
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    magnusnet wrote: »
    +1 on this. An open world PVP zone where "everything can happen and anyone can be a friend or foe (except people from your own faction)" could potentially be great! :)

    We are talking about instanced dungeons ... not an open world PvP zone ... no one even mentioned PvP at all lol :)
  • Neyephe
    Neyephe
    I've wanted this since I hit Vet levels... If you are already doing the other faction and become their "hero" then why can't you group with others. I mean, you don't even have to know what faction they are from to run dungeons with them. Even in Coldharber you are all fighting the same enemies, so why not have it cross-faction from there on?
  • Jaxsun
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    I'm not sure I understand why we can't run any group PvE content with members of other factions? Wouldn't it be a good thing to have more interactivity between players as opposed to restrictions? I can understand not allowing us to just aimlessly wander the entire world, but phased dungeons would do wonders.

    If the only reason is lore; I personally think it's easily remedied. I mean, you have plenty of non faction races in all of the zones. Plus, you can just make the story of said dungeons include reasons for why people are working together. I just think MMO's should try to limit players as little as possible with regards to player interaction/co operation.

    So say we all, make it so Zen.
  • bluesodafizz
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    I don't see why craglorn isn't already non-factional, struck me as odd that I still couldn't group with people from other factions there. Would be nice to be able to intermingle for sure.
  • Ashtaris
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    I would support this. It's hard enough as it is sometimes to find others to group with in the Vet zones, so anything that would not make it so much of a chore as it is now.
  • AssaultLemming
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    I totally agree, it's ridiculous to only be able to find groups from 1/3 of the server population, especially given the rewards are so poor that very few people want to do dungeons anyway. Increase the reward and make the group finder better and able to pull from all 3 alliances.
  • ExiledKhallisi
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    Dungeons in cyrodil = cross faction.
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  • Lizelle
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    I'd love to see all PVE content be able to be done cross faction. It doesn't make any sense at all to break up your player base for PVE activities.
  • Spottswoode
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    Dungeons in cyrodil = cross faction.
    If by cross faction, you mean getting backstabbed by some level 10 who camped in the corner until you cleared the whole dungeon, then yes.

    I can't agree more with this topic. It would greatly increase the effectiveness of the group finder. We can already do the other faction's dungeon quests. Why not allow the factions to cooperate there?
    Edited by Spottswoode on September 12, 2014 6:03AM
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  • Arsenic_Touch
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    This would be a good idea but I don't see it happening.
    Is it better to out-monster the monster or to be quietly devoured?

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  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    I'm not sure I understand why we can't run any group PvE content with members of other factions? Wouldn't it be a good thing to have more interactivity between players as opposed to restrictions? I can understand not allowing us to just aimlessly wander the entire world, but phased dungeons would do wonders.

    If the only reason is lore; I personally think it's easily remedied. I mean, you have plenty of non faction races in all of the zones. Plus, you can just make the story of said dungeons include reasons for why people are working together. I just think MMO's should try to limit players as little as possible with regards to player interaction/co operation.
    Actually, the factions have nothing to do with TES lore, they were invented simply as a basis for the PVP put into the game that the game didn't need in the first place.

    For most PVEers the factions are an annoying irrelevance I would suggest, causing all sorts of grouping problems at the like, and with the abandonment of the much-hated VR system then the factions too should go, along with the disruptive PVP as well.
  • SoupDragon
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    This would be so nice! My guild mates are all AD and my main is EP so I have to do everything with my alt. Pretty please, Zeni!
  • Mercutio
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    I would like to see this in all dungeons. It took me 3 days to find a group for Spindleclutch despite being in a guild with nearly 500 people. This would be a great Quality of Life enhancement.
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  • Attorneyatlawl
    Attorneyatlawl
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    I'd like to not see this at all... it's bad enough for faction identity/realm pride in pvp that any race can be any faction, though I'm sure I'm fairly alone in thinking that. Allow us to galavant with our sworn enemies we're at bitter, brutal war with through pve dungeons and it is a little over the top :p.

    I've never had a problem finding groups here or really any game, but I often take the initiative to start them and hang out in guilds that are social/helpful/semi-competitive (or competitive). The combination lends itself well to getting stuff done either because people need it, or they'll take 20 minutes to help you out.
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  • Rune_Relic
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    I'd like to not see this at all... it's bad enough for faction identity/realm pride in pvp that any race can be any faction, though I'm sure I'm fairly alone in thinking that. Allow us to galavant with our sworn enemies we're at bitter, brutal war with through pve dungeons and it is a little over the top :p.

    I've never had a problem finding groups here or really any game, but I often take the initiative to start them and hang out in guilds that are social/helpful/semi-competitive (or competitive). The combination lends itself well to getting stuff done either because people need it, or they'll take 20 minutes to help you out.

    I would have to agree.
    1. Emperorship war is faction based.
    2. Molag bal is neutral fighters + mages guild only.
    Even in engame there is no truce just an agreement to let the neutral guilds face molag bal

    So I would say current dungeons remain faction based....BUT... there are new fighters guild and mages guild content that is cross faction dungeons for 1-12 players groups. This then remains totally faithful to the game and provides for cross faction groups.

    You can teleport to these areas as is now typical....and so dont need to traverse enemy territory.

    Rather see viable/stable PVP before this though
    Edited by Rune_Relic on September 12, 2014 10:56AM
    Anything that can be exploited will be exploited
  • TehMagnus
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    GTech_1 wrote: »
    magnusnet wrote: »
    +1 on this. An open world PVP zone where "everything can happen and anyone can be a friend or foe (except people from your own faction)" could potentially be great! :)

    We are talking about instanced dungeons ... not an open world PvP zone ... no one even mentioned PvP at all lol :)

    So what? If you get cross faction dungeons, it makes sense to have some kind of "Neutral Zone" where people from all factions can go and enter the dungeons. Story-wise (Caldwell & main story line), it's not possible for people from different factions up until VR10 to be together in dungeons.

    Craglorn on the other hand could be a shared zone between the factions as well as other places. But if you create a zone where people that war each other in PVP can meet in PVE, it's only fair to spice it up and make it so those players can choose to work together or fight each other in PVE :).

    Let the rage and the "NEIN NEIN NEIN NEIN NEIN! >:) " of the open world PVP haters begin.
    Edited by TehMagnus on September 12, 2014 12:34PM
  • Wicked_Wolf
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    I'm always open to everyone's opinion when it comes to this game. But when it comes to something like this, I just can't agree that faction pride holds more importance than player interactivity. Faction pride makes sense in the war torn lands of Cyrodil. But, when it comes to PvE, splitting your playerbase into three groups with walls between them is terrible.

    The main threat with regards to the PvE portion of this game, is Molag Bal which is the universal enemy for all three factions. Is it really so lore or immersion breaking, that you would occasionally form brief truces to conquer a greater threat? And even if it wasn't Molag Bal in the dungeon you're grouping in, I don't see a problem with a few exceptions for sake of gameplay. This is an MMO after all and I think implementing as many ways as possible for people to play together, should take precedence over things that aren't really that lore breaking to begin with.

    Accessibility is key, especially with a new MMO in an extremely competitive market. A faction pride issue is not likely to give players cause for frustration or to quit. However, limiting the amount of content players can participate in with other players, especially their friends, is a big deal. Also, you could say faction pride plays a part in why I'm asking for this. I want to play a Breton on DC and a Nord in the pact. But if I do, I can forget about running any dungeons with either guild I'm in since they're predominately AD. I really don't want to take the same leveling path over and over again.
  • AssaultLemming
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    The cross faction elements that result in splitting the population of this game are its worst aspect in my opinion. Frankly after you finish your main quest they should have just put everyone into the same vet zones and been done with it. I could care less about lore or role-playing I just want to play the content and for there to be a large selection of worthwhile group content. Adding another 10 group dungeons that anyone can join and making the end bosses drop trial equivalent loot would be a step in the right direction.
  • Wicked_Wolf
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    Yeah that's a good point. Once you hit VR rank, you're already in other zones so they should just open up the dungeons from
    vr1 and higher.
  • Merlin13KAGL
    Merlin13KAGL
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    Undaunted Grouping... 'nuff said.

    We don't care about the war, or your politics, or your other affiliations right now.

    There's a dungeon. It has dungeon-y thing inside, and they're looking at us funny.

    Let us clear it out for your and you can get back to saving bunnies, delivering loaves of bread, or figuring out who's gonna be the next mayor.

    Alliance is not a requirement. Monster hunting is.

    Put down the banner. Pick up your axe, and let us do what we do best!
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

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  • ecceau
    ecceau
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    Although this is an older topic. I have to add my point: EP and DC players would really benefit from being able to group up! There is not a lot going on sometimes and it is really hard to even find someone for a regular daily dungeon (at any level). When it takes more than 30 min to find someone to do a dungeon with, people just won't do it. Also, I've seen plenty of players rerolling an AD alt just for getting proper PVE groups. If you want people to stick with their faction they have chosen for personal reasons instead of game system driven ones, then you really should allow instanced PVE grouping cross factions.
    Edited by ecceau on December 5, 2014 12:33PM
  • Jack-0
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    I'd also very much like to be able to see and attack other factions outside of cyrodiil pleeeeeease. Like in public dungeons. That would be so much fun!
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