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Thornblade NA - Bloodmayne Suicide Resource for AD

kijima
kijima
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Discuss.
Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...

A'marta - AD Sorc Tank
Kijima - AD DK Derps
Annure - AD NB Derps
Boom Crash Opera - AD Sorc DPS

  • Tintinabula
    Tintinabula
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    Its a nasty habit that EP has picked up on at Farragut. But..whats good for the goose and all that.
    Edited by Tintinabula on September 10, 2014 6:29AM
  • Agrippa_Invisus
    Agrippa_Invisus
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    Both of them complete with farming campers who keep caltrops on the node at all times.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • kijima
    kijima
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    I'd love to hear from someone who has farmed yellows there. Come on EP, don't be bashful about it, how much AP have you gained from the Bloodmayne Lumber Farm from AD, looks like you guys got a tonne today.



    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...

    A'marta - AD Sorc Tank
    Kijima - AD DK Derps
    Annure - AD NB Derps
    Boom Crash Opera - AD Sorc DPS

  • Tintinabula
    Tintinabula
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    AD is part of the problem Kijima. You cant say EP are in the wrong for farming you when your own alliance refuses to cap that resource for "convenience" purposes.

    If I were to farm ya I'd not be ashamed of it and to be blunt when I find out AD OR DC uses Arrius LM to suicide cause they have to get somewhere quick...I'm there with my caltrops. Are you kidding?...all that wasted AP?..Yes, I will tag you before you throw yourself under the bus..so sad it doesn't happen more often.
  • kijima
    kijima
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    Agreed, I think AD is very much part of the problem, so is anyone leaving it open really, faction aside.

    While a suicide resource is great for speedy transit, hell, I use them. It's not what ZOS had in mind. It's a case of build it, and they will come... or in ESO terms. ZOS builds it, and we will exploit it. Same goes for any MMO I imagine.

    I actually think it's dumb to have a suicide resource in Thornblade right now. EP has turned up the heat on AD, and with the defensive scroll based near Bloodmayne, it makes no sense keeping such a big threat so close.

    T'was funny though. I sat back and watched red a few times today, they would all stealth and move across to where the barn is and loiter out there, then a small team of AD would roll in and pick off the one or two EP bait and try to take the flag then BAM, a red wave would crash down on them and all you could see after the tide had gone out was little white crosses on the ground.

    If AD's going to be stupid enough to keep that resource so close to our soft underbelly infested with red's then they get what they deserve. Zone chat was fun today I might add.

    I understand there are other things to take into consideration, but really something needs to be done about resources now, its getting stupid.
    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...

    A'marta - AD Sorc Tank
    Kijima - AD DK Derps
    Annure - AD NB Derps
    Boom Crash Opera - AD Sorc DPS

  • Rylana
    Rylana
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    I spent about 2 hours today killing reds @ said resource because lolz.

    Then blew the tower up, then sat in the broken tower killing more reds trying to repair it.

    Was pretty funny actually, I was "defending" their flagged resource.

    I never saw any large group, so anything said above me must have happened after i got bored and left.
    Edited by Rylana on September 10, 2014 9:55AM
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
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  • kijima
    kijima
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    Yup, I was there at the same time, you were wearing Kailiana at that time. A few hours later though, it was a different story. It wasn't just a few people it was one full group of 26 and others, maybe 40 in total.
    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...

    A'marta - AD Sorc Tank
    Kijima - AD DK Derps
    Annure - AD NB Derps
    Boom Crash Opera - AD Sorc DPS

  • Lionxoft
    Lionxoft
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    kijima wrote: »
    I'd love to hear from someone who has farmed yellows there. Come on EP, don't be bashful about it, how much AP have you gained from the Bloodmayne Lumber Farm from AD, looks like you guys got a tonne today.



    Think last campaign it was about 6 mil AP. I don't do it but I didn't refrain from asking the player that did.
    Edited by Lionxoft on September 10, 2014 10:24AM
  • Pchela
    Pchela
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    Lotta EP have become insanely AP hungry with this new campaign. What gives, guys?
  • LonePirate
    LonePirate
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    kijima wrote: »
    Agreed, I think AD is very much part of the problem, so is anyone leaving it open really, faction aside.

    While a suicide resource is great for speedy transit, hell, I use them. It's not what ZOS had in mind. It's a case of build it, and they will come... or in ESO terms. ZOS builds it, and we will exploit it. Same goes for any MMO I imagine.

    I am not convinced ZOS didn't have this in mind to some degree. I completed the Cyrodiil training quests for AD while I was on the PTS the other day. The quest dialogue from one of the NPCs mentions that forward camps are a means of expediting travel in Cyodiil. Yes, an actual quest encourages the use of FCs as a means of travel so ZOS must have considered instances like the Bloodmayne Lumbermill graveyard teleporting.

    AD could easily put a stop to EP's control of this resource if AD was truly bothered by it.
  • Azarul
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    Again how on this earth does ZoS not make it so you can only rez in a FC if within the circle. Solves so many issues.
  • LonePirate
    LonePirate
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    Azarul wrote: »
    Again how on this earth does ZoS not make it so you can only rez in a FC if within the circle. Solves so many issues.

    What ZOS wants is usually not what a player subset wants. ZOS clearly wanted FCs to be used as they are now.

  • Garion
    Garion
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    Sometimes I like to heal people trying to suicide. Because lulz
    Lastobeth - VR16 Sorc - PvP Rank 41 (AD)
    Lastoblyat - VR16 Templar - PvP Rank 14 (AD)
    Ninja Pete - VR16 NB - PvP Rank 10 (AD)
    Labo the Banana Slayer - VR14 Sorc - PvP Rank 12 (EP)

    Member of Banana Squad | Officer of Arena
  • kijima
    kijima
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    Garion wrote: »
    Sometimes I like to heal people trying to suicide. Because lulz

    Lulz indeed! :D
    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...

    A'marta - AD Sorc Tank
    Kijima - AD DK Derps
    Annure - AD NB Derps
    Boom Crash Opera - AD Sorc DPS

  • Dleatherus
    Dleatherus
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    LonePirate wrote: »
    Azarul wrote: »
    Again how on this earth does ZoS not make it so you can only rez in a FC if within the circle. Solves so many issues.

    What ZOS wants is usually not what a player subset wants. ZOS clearly wanted FCs to be used as they are now.

    i'm not convinced one bit that this is what ZOS clearly wanted

    It is every bit as clear that there is a transitus system put in place to enable fast travel between keeps/outposts that are not under attack and that you own at least one of the resources at

    It is also clear (using AD as an example), that even if you own the whole map and every single resource, you aren't supposed to be able to fast travel directly to Rayles, Warden, Dragonclaw, Kingscrest and Farregut using the transitus system

    just as clear is that ZOS set choke points in place (the bridges and gates that separate one faction's lands from another) so that a faction defending its territory/intercepting stolen scrolls had viable strategic points at which to do so

    what is clear, to me at least, is that they have two systems in place:

    1) the transitus system that becomes defunct if you do not own keeps or if they are under attack, or do not own at least one resource at a keep

    2) the forward camp system

    what is also clear to me is that, as it currently works, the forward camp system completely defeats any strategic and tactical purpose that creating, defending and maintaining the transitus system was supposed to encourage

    thus the one system is completely negated by the other, and i'm not convinced that this is what they wanted

    D.
    Edited by Dleatherus on September 10, 2014 2:31PM
    Stands in Puddles VR12 NB
    Dleatherus VR10 Templar

    Emperor Farmers, cheaters and exploiters - just like cockroaches in real life, Tamriel will never be rid of them
  • LonePirate
    LonePirate
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    @Dleatherus Regarding your two systems, the former is based on a game design rule set that requires multiple people to maintain. The latter can be wholly controlled by a single player and is independent of the game's design rule set except for the radial distance rule. They aren't competing systems so much as one is a small scale back-up system for the other.
  • Dleatherus
    Dleatherus
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    @LonePirate‌

    sorry - disagree with you on this one - they are completely opposed to each other, and NOT one as a back up of the other - the fact that you can use a 1 man implemented fast travel system anywhere on the map makes the entire transitus system and the need to create, maintain and defend it, to a large extent redundant

    why spend the resources of people defending a transitus system if it can be negated by one person with a camp?

    I think you will see changes to the forward camp system at some point because of exactly this fact

    D.
    Stands in Puddles VR12 NB
    Dleatherus VR10 Templar

    Emperor Farmers, cheaters and exploiters - just like cockroaches in real life, Tamriel will never be rid of them
  • Manoekin
    Manoekin
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    kijima wrote: »
    Agreed, I think AD is very much part of the problem, so is anyone leaving it open really, faction aside.

    While a suicide resource is great for speedy transit, hell, I use them. It's not what ZOS had in mind. It's a case of build it, and they will come... or in ESO terms. ZOS builds it, and we will exploit it. Same goes for any MMO I imagine.

    I actually think it's dumb to have a suicide resource in Thornblade right now. EP has turned up the heat on AD, and with the defensive scroll based near Bloodmayne, it makes no sense keeping such a big threat so close.

    T'was funny though. I sat back and watched red a few times today, they would all stealth and move across to where the barn is and loiter out there, then a small team of AD would roll in and pick off the one or two EP bait and try to take the flag then BAM, a red wave would crash down on them and all you could see after the tide had gone out was little white crosses on the ground.

    If AD's going to be stupid enough to keep that resource so close to our soft underbelly infested with red's then they get what they deserve. Zone chat was fun today I might add.

    I understand there are other things to take into consideration, but really something needs to be done about resources now, its getting stupid.

    Not really a threat. The farmers aren't going to throw down a camp, and if EP wanted to camp close to the keep they could do it close and away from the resource anyway. Also, Bloodmayne itself is useless.
  • dcincali
    dcincali
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    I've seen some high ranked EP afk botting in the towers. Not really worth the ban in my opinion, but hey it's your 15 bucks. Also, it was done as a convenience to get around the map as one group would throw half their force at a keep, we all would go defend it then we would get trapped inside while its in combat and they rezzed at another keep across the map that was primed and ready for taking. That was their tactic this is ours.
  • Cody
    Cody
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    If you don't want players to get easy AP off of you, then cap the dang resource!

    of course players are going to toss caltrops down to get AP from people that do this. And honestly, I don't blame them. heck I dare say they are smart for doing it. its an easy way, and easy to prevent, way, for them to get a lot of AP. Is it a bit ridiculous that someone can become emperor that only does this? yes. but the fault lies with the people that blood port with these "suicide nodes" as well.

    I blood port, simply because its a fast way to get somewhere. I have no problem with players farming AP from me for doing it. Its a consequence I have to pay for doing it. if I were to be annoyed that they were farming AP from me, I would stop using these "suicide nodes" and walk to the battle I was heading to(which also is not a problem for me)

    iv made this post too much about me. so im gonna shut up and make my point. If you get annoyed at being farmed at these "suicide nodes" then either:
    1. walk/ride to battles
    2. cap the resource(or both)
    At some point, ZOS is going to find a way to stop this. So you guys don't have to worry about getting yourselves farmed for too much longer.
  • Ezareth
    Ezareth
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    I've killed the players, capped the resource, left and they recapped it minutes later. The entire alliance gets angry at you for denying them a suicide resource.

    Personally I just hate dying and I'll be damned if I'm going to let some piece of garbage chalk one up on his Ezareth scorecard so I'll suffer the inconvenience of running to the battle.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Makkir
    Makkir
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    kijima wrote: »

    While a suicide resource is great for speedy transit, hell, I use them. It's not what ZOS had in mind. It's a case of build it, and they will come... or in ESO terms. ZOS builds it, and we will exploit it. Same goes for any MMO I imagine.

    Not exactly on topic but some degree I think ZOS wanted forward camps to act as "Respawn Points" for PvP'ers. They should be more localized so that you can only respawn at the FC closest to you instead of picking any one on the map. If FC's are removed all together it would be a way to punish players for dying in AvA which isn't fun for anyone, very unforgiving. If I died due to lag or something I would be really PO'ed if I had to travel for 5 minutes back in to the fight.

  • serenenightmare
    serenenightmare
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    I know a specific player on the EP side who sat at an AD resource last campaign in Thornblade. He can afk and get AP all he wants, because it doesn't make him a good player. In fact, I remember killing this player quite a few times; out of their element on the battlefield. All he seems to be good at is being afk.
    Edited by serenenightmare on September 11, 2014 8:29AM
    v14 Sorcerer: Aerendyl Merith
    Former Empress of Volendrung, first cycle.
    Former Empress of Thornblade, fourth cycle.
    v14 Templar: Aeren-chan
    v1 Dragonknight: Aelrindel Merith
    v1 Nightblade: Arendelle Merith
    No Mercy.
    Aeren Cartel, Best Drugs North America
  • Lionxoft
    Lionxoft
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    I know a specific player on the EP side who sat at an AD resource last campaign in Thornblade. He can afk and get AP all he wants, because it doesn't make him a good player. In fact, I remember killing this player quite a few times; out of their element on the battlefield. All he seems to be good at is being afk.

    I know the one you're talking about. :D Zerging, streaking and afk are his/her only skills... Oh, and raging when you kill him. He's great at that one!
  • serenenightmare
    serenenightmare
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    Lionxoft wrote: »
    I know a specific player on the EP side who sat at an AD resource last campaign in Thornblade. He can afk and get AP all he wants, because it doesn't make him a good player. In fact, I remember killing this player quite a few times; out of their element on the battlefield. All he seems to be good at is being afk.

    I know the one you're talking about. :D Zerging, streaking and afk are his/her only skills... Oh, and raging when you kill him. He's great at that one!

    Oh yeah, I almost forgot about the rage. XD

    Those private messages after you kill him, too juicy.
    v14 Sorcerer: Aerendyl Merith
    Former Empress of Volendrung, first cycle.
    Former Empress of Thornblade, fourth cycle.
    v14 Templar: Aeren-chan
    v1 Dragonknight: Aelrindel Merith
    v1 Nightblade: Arendelle Merith
    No Mercy.
    Aeren Cartel, Best Drugs North America
  • Lionxoft
    Lionxoft
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    Lionxoft wrote: »
    I know a specific player on the EP side who sat at an AD resource last campaign in Thornblade. He can afk and get AP all he wants, because it doesn't make him a good player. In fact, I remember killing this player quite a few times; out of their element on the battlefield. All he seems to be good at is being afk.

    I know the one you're talking about. :D Zerging, streaking and afk are his/her only skills... Oh, and raging when you kill him. He's great at that one!

    Oh yeah, I almost forgot about the rage. XD

    Those private messages after you kill him, too juicy.

    I haven't been called those words since... Well, I've never been called those words up until that point. Angry kid is angry.
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