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Veteran Crypt of Hearts

JaJaLuka
JaJaLuka
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I had heard that this dungeon was incredibly hard, to be honest I just thought it was awesome! We were able to do it with 3 vet 12 and a vet 10 tank. I loved the challenge of each boss and the difference from the original dungeons.

The trick is for each player to have as much DPS on their second bar as possible, because when it comes to the second phase of the final boss it's vital. On top of that it's very useful for the mobs and adds when you need to burn them fast.
Krojick, DC Sorc PC NA
Milámber, EP Sorc PC NA
Brunack, EP DK PC NA
General Mark Shephard, EP Temp PC NA (Worst temp NA XD )
Krojick Nightblade, DC NB PC NA
Others...
  • Csub
    Csub
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    I don't have a single Dps spell as a healer most of the times on either bars so if I pull a mob in solo while on a Healer build I am up for some fun :D
    Anyway, yes, the dungeon is very hard but also fun. To be honest, people so keen on "link achievement before invite to trials" should ask for COH completion achievement in my opinion and not trials themselves :P but that is just my opinion.
    Edited by Csub on September 9, 2014 4:46PM
    "The Divines gave you a nose for a reason, Tharn. So you can keep your mouth shut and still keep breathing. - Lyris Titanborn
  • Aeratus
    Aeratus
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    Csub wrote: »
    I don't have a single Dps spell as a healer most of the times on either bars so if I pull a mob in solo while on a Healer build I am up for some fun
    If you're going for the achievement that requires completion without any deaths in your party, it's good for the healer and tank to have decent dps. On the second phase of the final boss, he will lift one of your party member and that party member will die if the rest of the group does not have enough dps to break the boss's shield. So if one of the two dps gets lifted, the healer and tank will need to contribute to the dps unless the remaining dps is stellar.
  • xaraan
    xaraan
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    This is our favorite dungeon so far.

    We've gotten all the achieves for it (several times over taking others with our main 3 - you should see the stack of staves and daggers and such we have from running this so many times) and have actually done it as a three man group a couple of times:

    http://youtu.be/MYcuw8nKyaQ

    We plan to get a three man run with no deaths, but so far someone always seems to drop to something stupid early on that we normally never die to - like a normal mob pull lol or one of the less powerful bosses. The video above is our second attempt, the first attempt wasn't much different - just a diff person dying first.

    Only problem is that the dungeon continue to reset the vampirism for a couple players that are vamps back to stage one every time, which is irritating for them.
    Edited by xaraan on September 9, 2014 5:27PM
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Shunravi
    Shunravi
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    Aeratus wrote: »
    Csub wrote: »
    I don't have a single Dps spell as a healer most of the times on either bars so if I pull a mob in solo while on a Healer build I am up for some fun
    If you're going for the achievement that requires completion without any deaths in your party, it's good for the healer and tank to have decent dps. On the second phase of the final boss, he will lift one of your party member and that party member will die if the rest of the group does not have enough dps to break the boss's shield. So if one of the two dps gets lifted, the healer and tank will need to contribute to the dps unless the remaining dps is stellar.

    What can help out a lot, is throwing down ultimate just before he holds the group down. It's more damage against his shield, and everyone is contributing (as long as the ult lasts long enough, which they almost always do). Also, veil and nova can help defend against that annoying aoe he pops arround himself when you are trying to max dps.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Koga
    Koga
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    xaraan wrote: »
    This is our favorite dungeon so far.

    We've gotten all the achieves for it (several times over taking others with our main 3 - you should see the stack of staves and daggers and such we have from running this so many times) and have actually done it as a three man group a couple of times:

    http://youtu.be/MYcuw8nKyaQ

    We plan to get a three man run with no deaths, but so far someone always seems to drop to something stupid early on that we normally never die to - like a normal mob pull lol or one of the less powerful bosses. The video above is our second attempt, the first attempt wasn't much different - just a diff person dying first.

    Only problem is that the dungeon continue to reset the vampirism for a couple players that are vamps back to stage one every time, which is irritating for them.

    I'm the one that died first in the first attempt, I died to the frost circle on the fist boss like a noob. But since I'm the one recording and posting the video I chose to replace that run with the one the other 2 die before me :)
    Edited by Koga on September 9, 2014 5:44PM
    Koga
    Greywolves
    V14 Sorc dps • V14 Templar Heals• V14 DK Tank• V14 NB dps
  • Csub
    Csub
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    Aeratus wrote: »
    Csub wrote: »
    I don't have a single Dps spell as a healer most of the times on either bars so if I pull a mob in solo while on a Healer build I am up for some fun
    If you're going for the achievement that requires completion without any deaths in your party, it's good for the healer and tank to have decent dps. On the second phase of the final boss, he will lift one of your party member and that party member will die if the rest of the group does not have enough dps to break the boss's shield. So if one of the two dps gets lifted, the healer and tank will need to contribute to the dps unless the remaining dps is stellar.

    Well, that's true and if we would have gone for that achievement, I would put at least the spears from Templar skill line to my secondary bar to spam it. I also have the morphed assault skill line ultimate (to also give weapon damage) on my secondary bar so that is also a huge boost (+20% stamina, magicka and around 16-18 weapon damage for half a minute). I do have the hard mode achievement though.

    A random question, but does anyone know if Expert/Evil Hunter can proc on bosses as well?
    Edited by Csub on September 9, 2014 7:23PM
    "The Divines gave you a nose for a reason, Tharn. So you can keep your mouth shut and still keep breathing. - Lyris Titanborn
  • lathbury
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    Here's a link that might help with that achievement. The last boss can bug though we had to run it 8 times with no deaths before he didn't bug. Good luck

    http://youtu.be/RkLShHbvWeE
  • TehMagnus
    TehMagnus
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    It's only hard if you use stamina builds ;):trollface:
  • Zheg
    Zheg
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    JaJaLuka wrote: »
    I had heard that this dungeon was incredibly hard, to be honest I just thought it was awesome! We were able to do it with 3 vet 12 and a vet 10 tank. I loved the challenge of each boss and the difference from the original dungeons.

    The trick is for each player to have as much DPS on their second bar as possible, because when it comes to the second phase of the final boss it's vital. On top of that it's very useful for the mobs and adds when you need to burn them fast.

    That's the overwhelming tactic for every single dungeon and trial mechanic. The mechanics currently implemented are either pure dps checks, or can be trivialized by treating them as dps checks. I'm looking forward to seeing something different in the (hopefully) near future, because dps checks only emphasize the imbalances between stamina and magicka builds while they twiddle their thumbs on how to begin fixing the issue.

  • bosmern_ESO
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    I was never able to do it on my NB, our tank had to go after a few trys on the last boss then had to go.

    We could've gotten him but every time we got to the second phase he would get me first and I would die, so we had so much less dps to take him down :l
    ~Thallen~
  • ThatRedguardGuy
    JaJaLuka wrote: »
    I had heard that this dungeon was incredibly hard, to be honest I just thought it was awesome! We were able to do it with 3 vet 12 and a vet 10 tank. I loved the challenge of each boss and the difference from the original dungeons.

    The trick is for each player to have as much DPS on their second bar as possible, because when it comes to the second phase of the final boss it's vital. On top of that it's very useful for the mobs and adds when you need to burn them fast.

    Hey I was the DK Dps that ran it with you! It definitely was a good time. Pretty stellar group I'd say :)
  • Magdalina
    Magdalina
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    I was never able to do it on my NB, our tank had to go after a few trys on the last boss then had to go.

    We could've gotten him but every time we got to the second phase he would get me first and I would die, so we had so much less dps to take him down :l
    That's okay, if you don't have enough dps just try not to die from AoE if you're NOT grabbed and resurrect the fallen person later^^ We had to do this 3 times in a row today, lol, stupid us kept screwing up. Didn't wipe though:)

    And I'm pleasantly surprised by not seeing another rant here. You guys must be insanely good though if you found it easy on your first try - Boss #3(fire colossus guy) and last one(I can never remember his name so he goes under code name RUN FOOOOOOOLS, RUN, if you ran it you can guess why:P) were a wipefest for us on first run, and we had a great team and one of us knew the place inside out, too.

    I've finally completed speedrun yesterday and was 2 deaths away from survivor, too - we screwed up, didn't break his shield in time tho I know we could, done it before. Still tho...no deaths til last boss stage 2 is pretty good if you ask me:) Certainly getting better, lol.
  • Koga
    Koga
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    @Magdalina We had a hard time with the colossus at first too, once we got our DPS guy to drop the adds as soon as they spawn and I started popping Barrier on the Fire enrage phase we were able to get him down. It also helps we knew what to expect after a few tries and stopped getting stuck on the red circles.
    Koga
    Greywolves
    V14 Sorc dps • V14 Templar Heals• V14 DK Tank• V14 NB dps
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