I love the set up of PvP right now, I think it is allot of fun, not saying it doesn't have its fair share of problems. I have always wanted to have some sort of event that would trigger every so often to cause a change in whatever action is going on in Cyrodiil.
So you are in PvP and everyone is fighting and having a good time but then this alert comes up letting you know that your team has supplies moving from this keep to that keep. With a glowing beacon telling everyone where they are. So you can choose to leave whatever you are doing: ganking, taking resources, keep battle, defending your scroll, whatever and you decide to go after the supplies. How I envision this is you put the supply location somewhere between two keeps or have some keep sending supplies to an outpost connected to it by transit.
After you get there, you will need to help them move faster by standing fending off the other players trying to kill the NPCs moving the supply train and take the supplies. So basically it will be a resource fight between two keeps/alliances where the alliance that doesn't have a keep in the vicinity can come over and raid it.
The rewards of this would be a worthwhile gain in the amount of score for the alliance as well as AP for the players who ends up getting the supplies or stopping the supplies from getting to the keep/outpost.
What do you all think about world events in PvP? Do you like my idea or if you see any major problems let me know in the comments, thanks!
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