Hey guys! It's Billy the dev here. Wanted to give you an update on how Spellcrafting is coming along. We've really nailed down a lot of the nuts and bolts, but there are a few balancing issues we're tweaking. I'm really hoping we can get this out to you by update 6. Here are a couple screenshots of some of the more interesting spell effects you can craft. <insert screenshots>
rophez_ESO wrote: »I don't see how so many MMO companies can make the mistake of not being extremely active and present on their own forums. ZOS is just as guilty. Devs RARELY post, and instead we get community reps who reply sporadically to posts, but usually just to pass information along. Don't get me wrong, Jessica and Gina are awesome, but I can only imagine they have their hands tied pretty tightly when it comes to talking about systems and progress, etc.
The lack of communication is really bad in this game. It's like they threw a bunch of cool ideas out at Quakecon and then decided that was good enough. They clearly don't realize how high maintenance MMO players are. I need weekly updates on that stuff, at least.
You can say I'm whining and making a fuss over nothing, but I'm just passing along what would help to keep me happy and subscribing. Take it for what it's worth.
More dev presence, and more status updates on systems.
Here's a sample:Hey guys! It's Billy the dev here. Wanted to give you an update on how Spellcrafting is coming along. We've really nailed down a lot of the nuts and bolts, but there are a few balancing issues we're tweaking. I'm really hoping we can get this out to you by update 6. Here are a couple screenshots of some of the more interesting spell effects you can craft. <insert screenshots>
I'd be so happy to see a post or two like this on a weekly basis.
nerevarine1138 wrote: »
The reason that developers don't offer the kind of pandering you're asking for is that players would take the communication and turn it in to a thousand new reasons to complain. If development plans changed, they'd complain. If they didn't get information about their specific pet project, they'd complain. As it is, there's enough complaining, but it's a lot easier to deal with a smaller set of concentrated threads instead of an explosion of whining.
nerevarine1138 wrote: »rophez_ESO wrote: »I don't see how so many MMO companies can make the mistake of not being extremely active and present on their own forums. ZOS is just as guilty. Devs RARELY post, and instead we get community reps who reply sporadically to posts, but usually just to pass information along. Don't get me wrong, Jessica and Gina are awesome, but I can only imagine they have their hands tied pretty tightly when it comes to talking about systems and progress, etc.
The lack of communication is really bad in this game. It's like they threw a bunch of cool ideas out at Quakecon and then decided that was good enough. They clearly don't realize how high maintenance MMO players are. I need weekly updates on that stuff, at least.
You can say I'm whining and making a fuss over nothing, but I'm just passing along what would help to keep me happy and subscribing. Take it for what it's worth.
More dev presence, and more status updates on systems.
Here's a sample:Hey guys! It's Billy the dev here. Wanted to give you an update on how Spellcrafting is coming along. We've really nailed down a lot of the nuts and bolts, but there are a few balancing issues we're tweaking. I'm really hoping we can get this out to you by update 6. Here are a couple screenshots of some of the more interesting spell effects you can craft. <insert screenshots>
I'd be so happy to see a post or two like this on a weekly basis.
The fact that you use the term "high-maintenance" to describe yourself says it all. Being high-maintenance isn't a good thing. No one wants to be that.
The reason that developers don't offer the kind of pandering you're asking for is that players would take the communication and turn it in to a thousand new reasons to complain. If development plans changed, they'd complain. If they didn't get information about their specific pet project, they'd complain. As it is, there's enough complaining, but it's a lot easier to deal with a smaller set of concentrated threads instead of an explosion of whining.
ers101284b14_ESO wrote: »I'd kinda like to see a Dev come on here and just flip his **** all over the place. Go all Phil Fish up in here.
ers101284b14_ESO wrote: »I'd kinda like to see a Dev come on here and just flip his **** all over the place. Go all Phil Fish up in here.
rophez_ESO wrote: »ers101284b14_ESO wrote: »I'd kinda like to see a Dev come on here and just flip his **** all over the place. Go all Phil Fish up in here.
That would be refreshing...
rophez_ESO wrote: »Yeah, cause Devs just code 24/7 and never surf or have a minute to post updates to fans. Oh wait... lot's of quality Devs do that. Check this guy's updates: playrust.com
rophez_ESO wrote: »Yeah, cause Devs just code 24/7 and never surf or have a minute to post updates to fans. Oh wait... lot's of quality Devs do that. Check this guy's updates: playrust.com
I guess it just matters how much you want to please your player base vs. how much you want to pretend every second of your day is just too filled with "more important stuff."
I highly doubt most of the senior Devs like Paul Sage and Matt Firor even code anymore. Have them type some weekly updates. It's not rocket science guys. Think "The Road Ahead" articles, but shorter and more like twice a week.
Curragraigue wrote: »Did you see this post as well by Jessica:
Hey folks,
We're working on a few new programs that are built around answering your questions in a more live environment. Not quite ready to roll them out yet, but in the meantime, what would you like to see?
taken from here:
http://forums.elderscrollsonline.com/discussion/130898/why-has-it-been-3-months-since-the-last-aua-update-here-on-the-eso-site#latest
which at the time of making this post is a post on the first page of the same section you made this post. They only provide information once they don't respond to multiple threads on the same topic.
If you have a suggestion I would post in that thread if I were you OP.
There's a very good reason why there are PR & CS departments in businesses that deal with the general public. You don't want devs, programmers or engineers doing that.
That being said the more information that can be communicated with the players (via any dept) the happier we as customers will be.
- they read everything. Has been proven time and time again
- most of the posts reveal nothing but the immaturity of an audience they are but forced to entice. Be it evidenced in lack of understanding, inability to grasp the difference between "works for me" and Massively=what must work for many, not you, lack of patience, or lack of will in the end. Will to accept a different approach, or a different means to reach that well trodden same end
(how do you expect a dev to reply to the above? With patronising, overly superficial responses? Would that help? Cause they sure as hell cannot tell us you are effing morons. I respect the honest approach of them proving they read everything, yet refraining from sugarcoating a surface most of us have already glimpsed through)
- some posts here have good points, accurately stated and logically explained. I can assure you they were aware of most these issues well before we thought of them. Be it the people funding the game, be it matt firor, be it most likely a combination of factors, they consciously chose to curtail/avoid them. If one attempted to read through the lines, the change in direction, the hasty but never core shaking alterations, the shift in PR right before launch, the very patch order in itself, would have made all that evident.
It was (and yes i admit i fail to agree in most things) a conscious, thought in advance direction they took. In everything. From launching with the bank duplicates bug to half switching their AH stance. Just as it was in all the good stuff, the ones that make us sub
(what do you expect them to do? Come here and detail what to you? The outcome of conversations lasting 5 and 6 months? You are not privy to inside info, and should not be. They could do it for the sake of appeasement, but..is that not, again, patronising of some form?)
- you neglected to note how certain proposals/ideas were not only accepted by them, but in fact already implemented and live. For me that is the best "dev presence" i can hope for. Cause it is tangible. Words are air. Poof
Despite all this, (at the OP), you should have known that they are instead organising a future "channel" where they will be having a more direct presence sort to speak. When considering the above, i find said announcement more than enough.
Since the ADD suffering populace will fail to contain so many lines in their collective unused synapses, the rest of you, imagine needing to address them. Yourselves. And compare the outcome of such an imagining to other devs', in other AAA titles, forum postings. And tell me which of the two stances you find more insulting
ers101284b14_ESO wrote: »I'd kinda like to see a Dev come on here and just flip his **** all over the place. Go all Phil Fish up in here.
ers101284b14_ESO wrote: »I'd kinda like to see a Dev come on here and just flip his **** all over the place. Go all Phil Fish up in here.
ZOS devs aren't coddled babies like Fish.
rophez_ESO wrote: »nerevarine1138 wrote: »rophez_ESO wrote: »I don't see how so many MMO companies can make the mistake of not being extremely active and present on their own forums. ZOS is just as guilty. Devs RARELY post, and instead we get community reps who reply sporadically to posts, but usually just to pass information along. Don't get me wrong, Jessica and Gina are awesome, but I can only imagine they have their hands tied pretty tightly when it comes to talking about systems and progress, etc.
The lack of communication is really bad in this game. It's like they threw a bunch of cool ideas out at Quakecon and then decided that was good enough. They clearly don't realize how high maintenance MMO players are. I need weekly updates on that stuff, at least.
You can say I'm whining and making a fuss over nothing, but I'm just passing along what would help to keep me happy and subscribing. Take it for what it's worth.
More dev presence, and more status updates on systems.
Here's a sample:Hey guys! It's Billy the dev here. Wanted to give you an update on how Spellcrafting is coming along. We've really nailed down a lot of the nuts and bolts, but there are a few balancing issues we're tweaking. I'm really hoping we can get this out to you by update 6. Here are a couple screenshots of some of the more interesting spell effects you can craft. <insert screenshots>
I'd be so happy to see a post or two like this on a weekly basis.
The fact that you use the term "high-maintenance" to describe yourself says it all. Being high-maintenance isn't a good thing. No one wants to be that.
The reason that developers don't offer the kind of pandering you're asking for is that players would take the communication and turn it in to a thousand new reasons to complain. If development plans changed, they'd complain. If they didn't get information about their specific pet project, they'd complain. As it is, there's enough complaining, but it's a lot easier to deal with a smaller set of concentrated threads instead of an explosion of whining.
Actually, I'm a paying customer, and my mindset isn't uncommon. Yes, high maintenance customers are difficult to please, but we DO have options. I like ESO, but I need more communication. Simple as that.
rophez_ESO wrote: »Actually, I'm a paying customer, and my mindset isn't uncommon. Yes, high maintenance customers are difficult to please, but we DO have options. I like ESO, but I need more communication. Simple as that.
The problem with this example is that it says... well, nothing, really.rophez_ESO wrote: »Hey guys! It's Billy the dev here. Wanted to give you an update on how Spellcrafting is coming along. We've really nailed down a lot of the nuts and bolts, but there are a few balancing issues we're tweaking. I'm really hoping we can get this out to you by update 6. Here are a couple screenshots of some of the more interesting spell effects you can craft. <insert screenshots>
Get used to disappointment then.rophez_ESO wrote: »They clearly don't realize how high maintenance MMO players are. I need weekly updates on that stuff, at least.