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Why vampires in ES are not like other vampires?

AshySamurai
AshySamurai
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Hi. I don't ask about changing the current system. I just a little curious and wanted to know, did anyone else notice that?
If you look at common vampire (yep, I know that vampires aren't real), you'll see, that the more vampire feeds, the more powerfull he become. But in ES games (not only ESO) vampires the more powerfull, the less they feed. I always thought, that blood gave them power and satisfies hunger.
Wikipedia wrote:
But in ES games you can be a vampire and never feed.

Imagine if vampires need to feed every hour or two. That would be fun with new justice system.
Make sweetrolls, not nerfs!
  • ers101284b14_ESO
    ers101284b14_ESO
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    ✭✭✭
    Cause it would get annoying to stop and feed that often. Just be glad they don't sparkle.
  • Blackwing_Soul
    Blackwing_Soul
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    From a pure Elder Scrolls Lore perspective the way I understand it is this: Vampirism is a kind of disease that spreads through your body making you less and less human and more monstrous. The more you feed as a vampire the more pure human blood you put back into your body thus lowering the amount of tainted blood in your system. The longer you go without feeding the more time the disease has to spread through your system making you more powerful and less "human."

    Edit: Spelling/ Clarification
    Edited by Blackwing_Soul on September 7, 2014 4:27AM
  • AshySamurai
    AshySamurai
    ✭✭✭✭✭
    Cause it would get annoying to stop and feed that often. Just be glad they don't sparkle.
    LoL! Yeah, thanks ZOS that vampires not sparkle like a rainbow.

    @Blackwing_Soul‌, you mean ES lore?
    Make sweetrolls, not nerfs!
  • Blackwing_Soul
    Blackwing_Soul
    ✭✭✭
    Yep.
  • AshySamurai
    AshySamurai
    ✭✭✭✭✭
    Yep.

    So this is I'm talking about. ES vampires are different from "standart" vampires. And if you want to make something different, why you call it with old name?
    Make sweetrolls, not nerfs!
  • UrQuan
    UrQuan
    ✭✭✭✭✭
    ✭✭✭✭✭
    From a pure Elder Scrolls Lore perspective the way I understand it is this: Vampirism is a kind of disease that spreads through your body making you less and less human and more monstrous. The more you feed as a vampire the more pure human blood you put back into your body thus lowering the amount of tainted blood in your system. The longer you go without feeding the more time the disease has to spread through your system making you more powerful and less "human."

    Edit: Spelling/ Clarification
    This is pretty much my understanding of it too. Of course, the flip side to this coin is that the less a vampire feeds, and the more powerful he becomes, the more pronounced his vulnerabilities become as well. I could be wrong, but game mechanics aside, I believe that vampires aren't able to go for an indefinite amount of time without feeding either.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Stratti
    Stratti
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    It was a game play thing. I remember in Oblivion there was a mob I just couldnt kill so I waited till I got stage 4 no feeding ran away from guards and then took him out.

    Was so fun
  • UrQuan
    UrQuan
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    ✭✭✭✭✭
    Yep.

    So this is I'm talking about. ES vampires are different from "standart" vampires. And if you want to make something different, why you call it with old name?
    Basically everything in ES that has a common name based on our real world mythology is different in one respect or another from the real world mythological version. Of course, part of that is that there is no single real world mythological version of any of these things, but part of it is that Tamriel, like any other fictional world, is a unique setting. If these things were all carbon copies of exactly what we expect them to be based on real world mythology, that would be both lazy and boring.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Blackwing_Soul
    Blackwing_Soul
    ✭✭✭
    I could not say why they decided to alter the lore for ES vamps, people change vamp lore all the time to suit their stories or just to be different. So who knows? All the same, I'd be fine with feeding every hour or two to keep up the rank four buff. It would actually make me feel more like a vampire. As it stands right now I don't feed at all and just stay at rank four all the time with my vamp.
  • firstdecan
    firstdecan
    ✭✭✭✭✭
    From a pure Elder Scrolls Lore perspective the way I understand it is this: Vampirism is a kind of disease that spreads through your body making you less and less human and more monstrous. The more you feed as a vampire the more pure human blood you put back into your body thus lowering the amount of tainted blood in your system. The longer you go without feeding the more time the disease has to spread through your system making you more powerful and less "human."

    Edit: Spelling/ Clarification

    It's something like this, and it aligns with a lot of other popular vampire lore.

    The whole "disease" part of it aside (Vampirism is a disease in ESO but not so much in other lores), the longer you go without feeding, the more "feral" the vampire becomes. It becomes less human \ civilized and more predatory. It's usually described as a "hunger" or a "thirst" and the longer that need goes unabated, the more fixated the Vampire becomes on feeding.

    In ESO, this is represented by the differences in Health Regen vs cost to cast Vampire abilities. They go up and down in an inverse relationship (penalties to health regen vs reduced casting cost in varying stages). Your health recovers faster when you feed and are more in control, whereas your vampire abilities \ predatory powers are easier to cast as the hunger overpowers you.

    You see the same thing in Anne Rice's Novels, as well as White Wolf's Vampire RPG (I'm talking about the P&P version, please don't edit my thread). I'm not as familiar with some of the more traditional Vampires, like Bram Stoker's Dracula or Nosferatu, I think they focus on the vampire more as a predatory monster than a predator forced to feed on humans (very subtle difference if you can get it).

    As an aside, if you're really into Vampires I would check out White Wolf's Vampire series (again, the Pen & Paper version ;). They have a very in depth lore on their take of vampires that involves biblical \ pseudo biblical figures Cain, Adam \ Eve, and Lillith. I won't go further than that because it's not ESO related, but mention it just to point out that ESO's interpretation of vampires very much aligns with other vampire lores.

  • Heishi
    Heishi
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    @AshySamurai‌ Something else to keep in mind is that in ES lore, there are multiple types of vampires. Technically there should be a lot more difference between vampires in one part of the world vs another. It's the fall back reasoning they gave for Skyrim vampires being way different from Cyrodill (Oblivion) vampires

    It's worth note that this is far from the first time less feeding=more power. That was typically an Ann Rice convention. In World of Darkness relm (Vampire the Masquerade) The longer you go without feeding the closer you come to the "beast". Certain bloodlines (Gangrel in particular) like to flirt with the "beast" and go into frenzies faster than the others.
    Info on Gangel if you want to read. This goes a little too deep into it, but plenty of info.

    Diseases causing vampirism
    http://elderscrolls.wikia.com/wiki/Sanguinare_Vampiris (Skyrim)
    http://elderscrolls.wikia.com/wiki/Porphyric_Hemophilia_(Oblivion) (Obvlivion and Morrowind)

    Bloodlines and clans (This is long, but a good read)
    Lore:Vampire Wiki
    The vampires of Tamriel are commonly grouped by their territory and "bloodline". A vampire's bloodline is determined by the vampire who infected it, which in turn affects its abilities. Some vampires have created clans according to bloodline and territory. These clans normally consist of vampires of the same bloodline, or who share the same feeding grounds. Some clans are powerful enough to have established strongholds and regularly feed off captured "cattle": prisoners, or thralls, who they feed off of regularly without turning them into vampires.[20]

    Black Marsh
    The Whet-Fang vampires of Black Marsh are known to capture victims alive and keep them in a magicka-induced coma, allowing the vampires to extract blood at their own leisure. The Order vampires of Cyrodiil believe the Whet-Fang vampires to show "signs of enlightenments", regarding them as more intelligent than the other "barbaric" tribes. For this reason, the Order considers them a possible threat to their dominance in Cyrodiil.[21]

    Cyrodiil
    Only one known tribe exists in Cyrodiil; they are experts of concealment, and their true name has been lost to history. Much like the Imperials, they ousted their competition. Indistinguishable from the living if well-fed, these Cyrodiilic Vampires are cultured and more civilized than vampires of other provinces, using their stealthy abilities to feed on the sleeping and unaware.[4] Calling themselves the Order, these vampires follow the Daedric Prince "Kin-father" Molag Bal, like many other vampires, but they also consider Clavicus Vile their patron. Members are bound never to reveal themselves or the Order, and to procure power, stature, and wealth whenever possible.[21]

    Iliac Bay
    The Iliac Bay region hosts nine bloodlines of vampires, each with their own special abilities: the Anthotis, Garlythi, Haarvenu, Khulari, Lyrezi, Montalion, Selenu, Thrafey, and Vraseth.[1] The clans inhabit their own regions, and a strong sense of rivalry is present. At least some vampires, however, became soldiers in an army of undead which ruled over the Barony of Dwynnen around 3E 253.[22]
    The Glenmoril Wyrd vampires live in the Breton cities of High Rock, though no information about their abilities or feeding habits is known. It is known, however, that they are one of the tribes considered more intelligent (and threatening) by the Order vampires of Cyrodiil; possibly implying that, like the Order, they live disguised among the normal population as stealthy manipulators.[21]

    Morrowind
    The Dunmer are strongly opposed to any form of necromancy, thus vampires are largely unknown in their land of Morrowind.[2][23][24] The Tribunal Temple has some control over the public knowledge of vampires, but cannot keep it completely unknown. In the past, Ordinators and Buoyant Armigers were in charge of eradicating vampires, leading to their supposed extinction.[24] Thus, the hunting orders that exist in the western Tamriel are unknown.[2]
    The vampires of Morrowind are typically in one of three bloodlines, which differ in accordance to their "approach to prey". The Quarra are aggressive and fierce when it comes to hunting, while the Berne clan prefer a stealthier approach. The Aundae bloodline consist of vampiric mages, who use the dark powers associated with vampirism to entrap prey. These vampires not only have their own strongholds, but are also dispersed amongst the Daedric shrines and abandoned Dunmer and Dwemer strongholds.[23] Ironically, these clans show great hostility to new-born vampires, considering them abominations as their living counterparts do.
    In the Red Mountain, the Ash Vampire was an immortal magical being of vast power. They were close kin and loyal lieutenants of Dagoth Ur,[25] and thus partook of his supernatural vitality, but they were not related to true vampires - in fact, they are not even undead.[2][24] Near the end of the Third Era, the number of vampires began to rise in Morrowind, leading to renewed calls to exterminate them.[23][24]

    Skyrim
    Main hall of Castle Volkihar (Skyrim)
    The Volkihar vampires of eastern Skyrim live under haunted, frozen lakes and only leave their dens to feed. They have the power to freeze their victims with icy breath, and can reach through the ice of their frozen lake dens without breaking it.[4] They are the earliest known vampire coven in Tamriel. The Volkihar vampires are relatively similar in appearance to those of Cyrodiil and they share some similar powers such as night vision, the ability to turn invisible and the ability to seduce others. Certain Volkihar vampires however appear more monstrous than their Cyrodiilic counterparts- some of them have large brow ridges, slits running through their lips, and bat-like noses, and they have powers which aren't shared by the vampires of Cyrodiil—they can reanimate dead bodies and do not burn when in sunlight (although they are weakened by it). The Volkihar have been known to employ Death Hounds as guardians.[26]
    Some of the more ancient Volkihar vampires such as those of the court at Castle Volkihar are pure-blooded and can even transform themselves into a more monstrous form: the large, winged Vampire Lords which were blessed by Molag Bal himself. This gift grants further powers such as the ability to summon gargoyles.[19] It is said that Potema, the Wolf Queen, relied upon vampiric generals in the latter days of the War of the Red Diamond.[27]

    Tsaesci
    The Tsaesci are the "vampiric Serpent Folk" native to Akavir who, according to legend, long ago ate all the men of that land. It is unknown if their reputation as "vampire snakes" is literal or metaphorical, though like conventional vampires, they are purportedly immortal.[28][29]

    Valenwood
    In northern Valenwood, there are the Bonsamu vampires which are indistinguishable from normal Bosmer unless seen by candlelight, the Keerilth who can disintegrate into mist, the Yekef who swallow men whole, and the Telboth who prey on children, take their place in the family, and eventually murder all of the family members.[4]
    And so did many brave men, women, and beast fall to the end of Beta, never to be heard from again. All that is left, is whispers of the adventures they had.
  • Heishi
    Heishi
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    firstdecan wrote: »
    It's something like this, and it aligns with a lot of other popular vampire lore.

    The whole "disease" part of it aside (Vampirism is a disease in ESO but not so much in other lores), the longer you go without feeding, the more "feral" the vampire becomes. It becomes less human \ civilized and more predatory. It's usually described as a "hunger" or a "thirst" and the longer that need goes unabated, the more fixated the Vampire becomes on feeding.

    In ESO, this is represented by the differences in Health Regen vs cost to cast Vampire abilities. They go up and down in an inverse relationship (penalties to health regen vs reduced casting cost in varying stages). Your health recovers faster when you feed and are more in control, whereas your vampire abilities \ predatory powers are easier to cast as the hunger overpowers you.

    You see the same thing in Anne Rice's Novels, as well as White Wolf's Vampire RPG (I'm talking about the P&P version, please don't edit my thread). I'm not as familiar with some of the more traditional Vampires, like Bram Stoker's Dracula or Nosferatu, I think they focus on the vampire more as a predatory monster than a predator forced to feed on humans (very subtle difference if you can get it).

    As an aside, if you're really into Vampires I would check out White Wolf's Vampire series (again, the Pen & Paper version ;). They have a very in depth lore on their take of vampires that involves biblical \ pseudo biblical figures Cain, Adam \ Eve, and Lillith. I won't go further than that because it's not ESO related, but mention it just to point out that ESO's interpretation of vampires very much aligns with other vampire lores.

    Hah I was just commenting on the same thing and saw this after I posted XD
    And so did many brave men, women, and beast fall to the end of Beta, never to be heard from again. All that is left, is whispers of the adventures they had.
  • firstdecan
    firstdecan
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    Heishi wrote: »
    firstdecan wrote: »
    {snip}

    Hah I was just commenting on the same thing and saw this after I posted XD

    And I awesomed you for it. Because you're awesome. B)
  • Sarenia
    Sarenia
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    And if you want to make something different, why you call it with old name?
    Pretty much every mythological creature you know is based upon something with the same, or a very similar name, that very likely had absolutely nothing to do with the modern renditions of it.

    In short: Creative License
    Edited by Sarenia on September 7, 2014 5:58AM
    [beta_group_85b_9]
  • Heishi
    Heishi
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    firstdecan wrote: »
    Heishi wrote: »
    firstdecan wrote: »
    {snip}

    Hah I was just commenting on the same thing and saw this after I posted XD

    And I awesomed you for it. Because you're awesome. B)

    Hah, I awesomed yours up too B) Keeping that cool factor at 10
    And so did many brave men, women, and beast fall to the end of Beta, never to be heard from again. All that is left, is whispers of the adventures they had.
  • WraithAzraiel
    WraithAzraiel
    ✭✭✭✭✭
    There was an awesome vampire mod for Skyrim that made it so you could toggle when you were most powerful. Starved or full. It also kept track of how many times you've fed and at certain benchmarks it would give you bonuses. (IE: X% increase to movement speed, X% increase to jump distance/height, X% increase to damage output etc etc)

    It was pretty outstanding.
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • Braddass
    Braddass
    ✭✭✭
    Cause it would get annoying to stop and feed that often. Just be glad they don't sparkle.

    They can walk in the sun and chat with city guards ... they might as well sparkle.
  • AshySamurai
    AshySamurai
    ✭✭✭✭✭
    Braddass wrote: »
    Cause it would get annoying to stop and feed that often. Just be glad they don't sparkle.

    They can walk in the sun and chat with city guards ... they might as well sparkle.

    In Oblivion sun hit you pretty hard when you're a vampire in last stage.
    Make sweetrolls, not nerfs!
  • Evandus
    Evandus
    ✭✭✭✭
    firstdecan wrote: »
    From a pure Elder Scrolls Lore perspective the way I understand it is this: Vampirism is a kind of disease that spreads through your body making you less and less human and more monstrous. The more you feed as a vampire the more pure human blood you put back into your body thus lowering the amount of tainted blood in your system. The longer you go without feeding the more time the disease has to spread through your system making you more powerful and less "human."

    Edit: Spelling/ Clarification

    It's something like this, and it aligns with a lot of other popular vampire lore.

    The whole "disease" part of it aside (Vampirism is a disease in ESO but not so much in other lores), the longer you go without feeding, the more "feral" the vampire becomes. It becomes less human \ civilized and more predatory. It's usually described as a "hunger" or a "thirst" and the longer that need goes unabated, the more fixated the Vampire becomes on feeding.

    In ESO, this is represented by the differences in Health Regen vs cost to cast Vampire abilities. They go up and down in an inverse relationship (penalties to health regen vs reduced casting cost in varying stages). Your health recovers faster when you feed and are more in control, whereas your vampire abilities \ predatory powers are easier to cast as the hunger overpowers you.

    You see the same thing in Anne Rice's Novels, as well as White Wolf's Vampire RPG (I'm talking about the P&P version, please don't edit my thread). I'm not as familiar with some of the more traditional Vampires, like Bram Stoker's Dracula or Nosferatu, I think they focus on the vampire more as a predatory monster than a predator forced to feed on humans (very subtle difference if you can get it).

    As an aside, if you're really into Vampires I would check out White Wolf's Vampire series (again, the Pen & Paper version ;). They have a very in depth lore on their take of vampires that involves biblical \ pseudo biblical figures Cain, Adam \ Eve, and Lillith. I won't go further than that because it's not ESO related, but mention it just to point out that ESO's interpretation of vampires very much aligns with other vampire lores.

    You're the first person I've seen mention the White Wolf P&P RPG interpretation of the Vampire. Excellent *rubs hands together* as I loved that game. Even if my fellow players hated me, as I was an Assimite.

    Gave you an awesome for referencing something aside from that played out garbage, Twilight.

  • Ragefist
    Ragefist
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    Braddass wrote: »
    Cause it would get annoying to stop and feed that often. Just be glad they don't sparkle.

    They can walk in the sun and chat with city guards ... they might as well sparkle.

    In Oblivion sun hit you pretty hard when you're a vampire in last stage.

    Even worse in Daggerfall or Morrowind, its just the trend of dumbing down the game for kids, they like all the coolness but dislike consequences
  • Braddass
    Braddass
    ✭✭✭
    If Vamps burned in the sunlight, and were attacked on sight by guards ... I wouldn't mind so much that they were OP.

    That is why ESO Vamps are like Twilight ... the pros vastly outweigh the cons.
    Edited by Braddass on September 8, 2014 12:06PM
  • Evandus
    Evandus
    ✭✭✭✭
    Heishi wrote: »
    @AshySamurai‌ Something else to keep in mind is that in ES lore, there are multiple types of vampires. Technically there should be a lot more difference between vampires in one part of the world vs another. It's the fall back reasoning they gave for Skyrim vampires being way different from Cyrodill (Oblivion) vampires

    It's worth note that this is far from the first time less feeding=more power. That was typically an Ann Rice convention. In World of Darkness relm (Vampire the Masquerade) The longer you go without feeding the closer you come to the "beast". Certain bloodlines (Gangrel in particular) like to flirt with the "beast" and go into frenzies faster than the others.
    Info on Gangel if you want to read. This goes a little too deep into it, but plenty of info.

    Diseases causing vampirism
    http://elderscrolls.wikia.com/wiki/Sanguinare_Vampiris (Skyrim)
    http://elderscrolls.wikia.com/wiki/Porphyric_Hemophilia_(Oblivion) (Obvlivion and Morrowind)

    Bloodlines and clans (This is long, but a good read)
    Lore:Vampire Wiki
    The vampires of Tamriel are commonly grouped by their territory and "bloodline". A vampire's bloodline is determined by the vampire who infected it, which in turn affects its abilities. Some vampires have created clans according to bloodline and territory. These clans normally consist of vampires of the same bloodline, or who share the same feeding grounds. Some clans are powerful enough to have established strongholds and regularly feed off captured "cattle": prisoners, or thralls, who they feed off of regularly without turning them into vampires.[20]

    Black Marsh
    The Whet-Fang vampires of Black Marsh are known to capture victims alive and keep them in a magicka-induced coma, allowing the vampires to extract blood at their own leisure. The Order vampires of Cyrodiil believe the Whet-Fang vampires to show "signs of enlightenments", regarding them as more intelligent than the other "barbaric" tribes. For this reason, the Order considers them a possible threat to their dominance in Cyrodiil.[21]

    Cyrodiil
    Only one known tribe exists in Cyrodiil; they are experts of concealment, and their true name has been lost to history. Much like the Imperials, they ousted their competition. Indistinguishable from the living if well-fed, these Cyrodiilic Vampires are cultured and more civilized than vampires of other provinces, using their stealthy abilities to feed on the sleeping and unaware.[4] Calling themselves the Order, these vampires follow the Daedric Prince "Kin-father" Molag Bal, like many other vampires, but they also consider Clavicus Vile their patron. Members are bound never to reveal themselves or the Order, and to procure power, stature, and wealth whenever possible.[21]

    Iliac Bay
    The Iliac Bay region hosts nine bloodlines of vampires, each with their own special abilities: the Anthotis, Garlythi, Haarvenu, Khulari, Lyrezi, Montalion, Selenu, Thrafey, and Vraseth.[1] The clans inhabit their own regions, and a strong sense of rivalry is present. At least some vampires, however, became soldiers in an army of undead which ruled over the Barony of Dwynnen around 3E 253.[22]
    The Glenmoril Wyrd vampires live in the Breton cities of High Rock, though no information about their abilities or feeding habits is known. It is known, however, that they are one of the tribes considered more intelligent (and threatening) by the Order vampires of Cyrodiil; possibly implying that, like the Order, they live disguised among the normal population as stealthy manipulators.[21]

    Morrowind
    The Dunmer are strongly opposed to any form of necromancy, thus vampires are largely unknown in their land of Morrowind.[2][23][24] The Tribunal Temple has some control over the public knowledge of vampires, but cannot keep it completely unknown. In the past, Ordinators and Buoyant Armigers were in charge of eradicating vampires, leading to their supposed extinction.[24] Thus, the hunting orders that exist in the western Tamriel are unknown.[2]
    The vampires of Morrowind are typically in one of three bloodlines, which differ in accordance to their "approach to prey". The Quarra are aggressive and fierce when it comes to hunting, while the Berne clan prefer a stealthier approach. The Aundae bloodline consist of vampiric mages, who use the dark powers associated with vampirism to entrap prey. These vampires not only have their own strongholds, but are also dispersed amongst the Daedric shrines and abandoned Dunmer and Dwemer strongholds.[23] Ironically, these clans show great hostility to new-born vampires, considering them abominations as their living counterparts do.
    In the Red Mountain, the Ash Vampire was an immortal magical being of vast power. They were close kin and loyal lieutenants of Dagoth Ur,[25] and thus partook of his supernatural vitality, but they were not related to true vampires - in fact, they are not even undead.[2][24] Near the end of the Third Era, the number of vampires began to rise in Morrowind, leading to renewed calls to exterminate them.[23][24]

    Skyrim
    Main hall of Castle Volkihar (Skyrim)
    The Volkihar vampires of eastern Skyrim live under haunted, frozen lakes and only leave their dens to feed. They have the power to freeze their victims with icy breath, and can reach through the ice of their frozen lake dens without breaking it.[4] They are the earliest known vampire coven in Tamriel. The Volkihar vampires are relatively similar in appearance to those of Cyrodiil and they share some similar powers such as night vision, the ability to turn invisible and the ability to seduce others. Certain Volkihar vampires however appear more monstrous than their Cyrodiilic counterparts- some of them have large brow ridges, slits running through their lips, and bat-like noses, and they have powers which aren't shared by the vampires of Cyrodiil—they can reanimate dead bodies and do not burn when in sunlight (although they are weakened by it). The Volkihar have been known to employ Death Hounds as guardians.[26]
    Some of the more ancient Volkihar vampires such as those of the court at Castle Volkihar are pure-blooded and can even transform themselves into a more monstrous form: the large, winged Vampire Lords which were blessed by Molag Bal himself. This gift grants further powers such as the ability to summon gargoyles.[19] It is said that Potema, the Wolf Queen, relied upon vampiric generals in the latter days of the War of the Red Diamond.[27]

    Tsaesci
    The Tsaesci are the "vampiric Serpent Folk" native to Akavir who, according to legend, long ago ate all the men of that land. It is unknown if their reputation as "vampire snakes" is literal or metaphorical, though like conventional vampires, they are purportedly immortal.[28][29]

    Valenwood
    In northern Valenwood, there are the Bonsamu vampires which are indistinguishable from normal Bosmer unless seen by candlelight, the Keerilth who can disintegrate into mist, the Yekef who swallow men whole, and the Telboth who prey on children, take their place in the family, and eventually murder all of the family members.[4]

    Thought I'd read somewhere pre launch that the version of vampirism they are using for ESO predates any of the permutations we've become familiar with from playing other elder scrolls games. Hence the presence of the ability to not be burned by the sun.

    Supposedly all of the other versions are permutations of the form represented in this game.

  • Circuitous
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    From a pure Elder Scrolls Lore perspective the way I understand it is this: Vampirism is a kind of disease that spreads through your body making you less and less human and more monstrous. The more you feed as a vampire the more pure human blood you put back into your body thus lowering the amount of tainted blood in your system. The longer you go without feeding the more time the disease has to spread through your system making you more powerful and less "human."

    Edit: Spelling/ Clarification

    This was the exact explanation I went with when I explained why my Oblivion vampire appearance mod didn't make any changes to vampirism mechanics. I still stand by it today.
    UrQuan wrote: »
    This is pretty much my understanding of it too. Of course, the flip side to this coin is that the less a vampire feeds, and the more powerful he becomes, the more pronounced his vulnerabilities become as well. I could be wrong, but game mechanics aside, I believe that vampires aren't able to go for an indefinite amount of time without feeding either.

    ES vampires can still eat normal food, blood is a different kind of sustenance for them altogether.
    Edited by Circuitous on September 8, 2014 12:09PM
    Thank Stendarr it’s Fredas.
    Elanirne: Altmer Templar Healer, DC
    Auria Dolabella: Imperial Nightblade Tank, DC
  • Evandus
    Evandus
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    Braddass wrote: »
    If Vamps burned in the sunlight, and were attacked on sight by guards ... I wouldn't mind so much that they were OP.

    That is why ESO Vamps are like Twilight ... the pros vastly outweigh the cons.

    Any vamp beyond stage 2 should be attacked by guards imo. And I have two vamp characters. There should be bigger in game consequences for being in a lower stage. Good luck selling that gear/getting repairs/ turning in quests/etc. I agree. It is fun though to annoy people who send me negative whispers though by casting rapid regen and then /danceredguard.

    The sunlight thing they explained pre launch though. Wish I could find the reference.

    Edited by Evandus on September 8, 2014 12:16PM
  • Soloeus
    Soloeus
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    Hi. I don't ask about changing the current system. I just a little curious and wanted to know, did anyone else notice that?
    If you look at common vampire (yep, I know that vampires aren't real), you'll see, that the more vampire feeds, the more powerfull he become. But in ES games (not only ESO) vampires the more powerfull, the less they feed. I always thought, that blood gave them power and satisfies hunger.
    Wikipedia wrote:
    But in ES games you can be a vampire and never feed.

    Imagine if vampires need to feed every hour or two. That would be fun with new justice system.

    In ESO, I can't ward vampires off with Garlic.

    Within; Without.
  • Dekkameron
    Dekkameron
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    Imagine if vampires had all of the "rules" that handicap them. Like.. Not being able to cross fresh running water.. entering sanctified areas/buildings, garlic (there goes a few food recipes!) daylight, having to sleep in soil from their own land etc etc.

    Hehe
    - Veteran Combat Librarian -
  • AlienSlof
    AlienSlof
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    Evandus wrote: »
    firstdecan wrote: »
    From a pure Elder Scrolls Lore perspective the way I understand it is this: Vampirism is a kind of disease that spreads through your body making you less and less human and more monstrous. The more you feed as a vampire the more pure human blood you put back into your body thus lowering the amount of tainted blood in your system. The longer you go without feeding the more time the disease has to spread through your system making you more powerful and less "human."

    Edit: Spelling/ Clarification

    It's something like this, and it aligns with a lot of other popular vampire lore.

    The whole "disease" part of it aside (Vampirism is a disease in ESO but not so much in other lores), the longer you go without feeding, the more "feral" the vampire becomes. It becomes less human \ civilized and more predatory. It's usually described as a "hunger" or a "thirst" and the longer that need goes unabated, the more fixated the Vampire becomes on feeding.

    In ESO, this is represented by the differences in Health Regen vs cost to cast Vampire abilities. They go up and down in an inverse relationship (penalties to health regen vs reduced casting cost in varying stages). Your health recovers faster when you feed and are more in control, whereas your vampire abilities \ predatory powers are easier to cast as the hunger overpowers you.

    You see the same thing in Anne Rice's Novels, as well as White Wolf's Vampire RPG (I'm talking about the P&P version, please don't edit my thread). I'm not as familiar with some of the more traditional Vampires, like Bram Stoker's Dracula or Nosferatu, I think they focus on the vampire more as a predatory monster than a predator forced to feed on humans (very subtle difference if you can get it).

    As an aside, if you're really into Vampires I would check out White Wolf's Vampire series (again, the Pen & Paper version ;). They have a very in depth lore on their take of vampires that involves biblical \ pseudo biblical figures Cain, Adam \ Eve, and Lillith. I won't go further than that because it's not ESO related, but mention it just to point out that ESO's interpretation of vampires very much aligns with other vampire lores.

    You're the first person I've seen mention the White Wolf P&P RPG interpretation of the Vampire. Excellent *rubs hands together* as I loved that game. Even if my fellow players hated me, as I was an Assimite.

    Gave you an awesome for referencing something aside from that played out garbage, Twilight.

    Hear Hear!

    Gave you both an awesome!

    (I played an insane Tremere lol!)

    RIP Atherton, my beautiful little gentle friend. I will miss you forever. Without you I am a hollow shell.
  • FreedomDude
    FreedomDude
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    Everything you need to know about the specific type of vampirism present in TESO:

    ivlvwg8.png

  • purple-magicb16_ESO
    purple-magicb16_ESO
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    I wouldn't make them feed every hour or so. I would make them feed every day or couple of days, but then again vamps could also make the argument that if they have to feed every couple of days so should humans, subhumans and humanoids, although the main difference there is that they wouldn't get arrested for it (only if identified). If we are worried about staying "in-lore" for immersion sake then technically vampires should only be able to be played outdoors at night otherwise take severely disabling disadvantages. This is the duality of vampires, strength in feeding and in darkness, weakness in light. Classic vampires also have weakness to garlic and holy water. It may be a bit too much at this point to satisfy all of these issues and I don't think anyone would want to play vampires anymore.
    Edited by purple-magicb16_ESO on September 8, 2014 12:53PM
    I don't comment here often but when I do, I get [snip]
  • MornaBaine
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    You could as easily ask why the Elves of ESO differ so dramatically from the Elves in the mythology of the British Isles. The answer is simple: This is a fantasy setting. It draws upon various "real world" mythologies, as do most fantasy settings such as the works of Tolkien and RE Howard but reworks them in ways that "work" for this particular fantasy setting.

    As an aside for those who insist that vampires must burn to death in the sunlight... No real world actual folklore supports this. It is not even a literary invention. Both Dracula and Carmilla appeared during the day, albeit they appeared to be reduced in power and vitality and therefore were nocturnal by nature. The whole "burns in the sun" thing developed as a MOVIE trope, first seen in Nosferatu, which, while a blatant rip-off of Dracula, varied in some pretty significant ways, the burning in the sun thing being the most glaring.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

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