Well it's not like Zenimax knows WTF they are doing with ability balance... It seems like they have a serious lack of calculators over there and/or they don't really understand how their own game mechanics work.
Way too many loopholes and poorly designed abilities in this game.
Well it's not like Zenimax knows WTF they are doing with ability balance... It seems like they have a serious lack of calculators over there and/or they don't really understand how their own game mechanics work.
Way too many loopholes and poorly designed abilities in this game.
There are lots of ways for abilities to be more powerful, it doesn't mean they're unbalanced.
If it weren't for this, combat would be really dull. Which means it would also be boring.
Blazing shield (not the bug) can easily do over 1k with 6+ enemies (each enemy makes shield stronger) that equals over 6k damage solo if it doesn't crit.
it does not get incresed, stop lying.Blazing shield (not the bug) can easily do over 1k with 6+ enemies (each enemy makes shield stronger) that equals over 6k damage solo if it doesn't crit.
That's solo.
This is a group buff that requires a group fighting a group to reach full potential (And all be next to each other), I think it's fine.
it does not get incresed, stop lying.Blazing shield (not the bug) can easily do over 1k with 6+ enemies (each enemy makes shield stronger) that equals over 6k damage solo if it doesn't crit.
That's solo.
This is a group buff that requires a group fighting a group to reach full potential (And all be next to each other), I think it's fine.
philip.ploegerb16_ESO wrote: »Credits to "Davadin" and to Tankqullb.
It's powerful with a group, and all 6 are near all 6 enemies and the enemies are doing enough damage to all of them to pop all of the shields.
anyway, if a change is needed what do you all suggest? How would you change this ability?
I keep seeing threads complaining but they rarely have suggestions on how it could be better.
its not that much dmg neededxMovingTarget wrote: »It only works in a group situation and when said grp takes a lot of damage. Other than that impulse is better
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
tankqullb16_ESO wrote: »connect the explosion to the shield of the dk himself, protected groupmember shields do no dmg. problem fixed.its not that much dmg neededxMovingTarget wrote: »It only works in a group situation and when said grp takes a lot of damage. Other than that impulse is better
xMovingTarget wrote: »philip.ploegerb16_ESO wrote: »Credits to "Davadin" and to Tankqullb.
Why not to me for making and posting that video :P
It only works in a group situation and when said grp takes a lot of damage. Other than that impulse is better
tankqullb16_ESO wrote: »It's powerful with a group, and all 6 are near all 6 enemies and the enemies are doing enough damage to all of them to pop all of the shields.
anyway, if a change is needed what do you all suggest? How would you change this ability?
I keep seeing threads complaining but they rarely have suggestions on how it could be better.
connect the explosion to the shield of the dk himself, protected groupmember shields do no dmg. problem fixed.its not that much dmg neededxMovingTarget wrote: »It only works in a group situation and when said grp takes a lot of damage. Other than that impulse is better
[thx to the crapy way of dmg-shield implementation]
xMovingTarget wrote: »philip.ploegerb16_ESO wrote: »Credits to "Davadin" and to Tankqullb.
Why not to me for making and posting that video :P
It only works in a group situation and when said grp takes a lot of damage. Other than that impulse is better
sure restrict the dmg shield to the dk no buffs to groupmembers or reduce the dmg to around 50 are options aswell^^demonlkojipub19_ESO wrote: »tankqullb16_ESO wrote: »It's powerful with a group, and all 6 are near all 6 enemies and the enemies are doing enough damage to all of them to pop all of the shields.
anyway, if a change is needed what do you all suggest? How would you change this ability?
I keep seeing threads complaining but they rarely have suggestions on how it could be better.
connect the explosion to the shield of the dk himself, protected groupmember shields do no dmg. problem fixed.its not that much dmg neededxMovingTarget wrote: »It only works in a group situation and when said grp takes a lot of damage. Other than that impulse is better
[thx to the crapy way of dmg-shield implementation]
Then they can lower blazing shield down to do the same damage as 1 fragmented shield.
Fragmented shield also costs more magicka than blazing shield..
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
tankqullb16_ESO wrote: »BS will be fixed next week with 1.4
none the less fragmented shield needs to be fixed aswell.
I mean do we really need more overtuned PBAoE promoting stacking and blobbing in PvP?
how long will it take for Devs to tune down the "group" version of Blazing Shield.
Devs: not another iWin DK skill for months, please. Please.
guybrushtb16_ESO wrote: »how long will it take for Devs to tune down the "group" version of Blazing Shield.
Devs: not another iWin DK skill for months, please. Please.
Wish granted. They don't make a new one but instead restore another iWin DK skill to power. Reflective Scale is also going to get "fixed" in 1.4.
Eclipse. Totally important fix for the class. There are soooo many Templars complaining in the Forum about this bug since launch. So many.philip.ploegerb16_ESO wrote: »Templars Spell-reflect had the same bug, and it got fixed first, so they probably simply fixed the DKs skill which had the exame faulty code just with it.
wllstrt75b14_ESO wrote: »I pvp a ton and have never seen frag shield on my recap. I have seen blazing shields n bat swarm n rings a ton.
My point is that very rarely does the six damage shields explode all at the same Time in pvp.