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Magicka Reduction VS Stamina Builds - Currently F*d :)

tordr86b16_ESO
tordr86b16_ESO
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There are a couple of sources to gain magicka cost reduction. The main source is obviously, light armor passives (21% 7/7) which is why it's so prelevant among people who wishes to play optimal.

However there is a problem with this for Stamina based builds. The only way for a stamina build to get magicka reduction is to either take two pieces of light armor over a full set of medium armor and then get the 20+ magicka reduction enchants or switch out their crafted gear set with seducer, however, this reduces damage because hundings rage synergize better with a bow / dw build.

So you're left with incredibly expensive class abilities, which really is not a good idea as you need whatever magicka you have for survivability. As a NB it's really hard to escape a DK when your main escape abilities are so expensive. When I encounter DK's, most of the time I'm out of magicka before I've even managed to get 10 meters away from them.

So what can we do to change this? Well, perhaps increase the value of the magicka cost reduction from 20 to 30? And then adjust the solfcap for cost reduction so that the light armor wearers won't be able to cast their spells for free. :)

Id also like to see a new accessory slot: Cloak. :)
  • AshySamurai
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    Yeah, sure. dont stop beating a dead horse. Cmon! All know it. Just find a thread that you need. Why you create another one? You're farming lol's?
    BTW you can get 21% reduction from med armor.
    Make sweetrolls, not nerfs!
  • tordr86b16_ESO
    tordr86b16_ESO
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    Yeah, sure. dont stop beating a dead horse. Cmon! All know it. Just find a thread that you need. Why you create another one? You're farming lol's?
    BTW you can get 21% reduction from med armor.

    Did you slam your head on the keyboard when you wrote that? I'm talking about MAGICKA reduction, not stamina.
  • Kalann_Pander
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    You'll be wanting to scale your stamina/magicka reductions/regens with your skill usage - and that includes race, class, enchants, and armor type(s). Adjust your playstyle/skills to your armor choice, or vice-versa ... or somewhere in between.

    You can't have it all.
    Opinions are like buttholes : Everybody has one, and they usually stink.

    3 things to reduce stamina/magicka imbalance :
    - Use magicka to block abilities costing magicka, instead of stamina.
    - Add % damage reduction to heavy armor.
    - Add block penetration to 2H.
  • Tabbycat
    Tabbycat
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    I read these types of threads as:

    Stamina isn't as powerful as Magicka so nerf Magicka so it's on par with Stamina...

    instead of asking them to buff Stamina to be on par with Magicka.

    *shakes head*
    Founder and Co-GM of The Psijic Order Guild (NA)
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  • tordr86b16_ESO
    tordr86b16_ESO
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    Tabbycat wrote: »
    I read these types of threads as:

    Stamina isn't as powerful as Magicka so nerf Magicka so it's on par with Stamina...

    instead of asking them to buff Stamina to be on par with Magicka.

    *shakes head*

    aaaand you didn't read what I wrote, you just saw the title and this is what you came up with. Was it so tl;dr?
    Edited by tordr86b16_ESO on September 6, 2014 8:09PM
  • Vahrokh
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    aaaand you didn't read what I wrote, you just saw the title and this is what you came up with. Was it so tl;dr?

    Actually he read your post, which at a certain point makes a nasty (and ignorant of game mechanics) sentence:
    Well, perhaps increase the value of the magicka cost reduction from 20 to 30? And then adjust the solfcap for cost reduction so that the light armor wearers won't be able to cast their spells for free. :)

    Too bad as everyone know (well, almost everyone, I see) the main light armor users, sorcerers, are all forced to use either +mana regen (Warlock set, the most common) or mana reduce (various purples). Blue warlock set rings costing a small fortune are a further confirmation of the huge demand of them.

    Why? Because "able to cast their spells for free" is one of the most asinine sentences I have read on this forum (and I have read MANY). If they were so free, then they would not be all forced to use a copycat setup consisting of mana regen or mana save and they would use higher DPS setups, like in example an all out +spell damage setup.


  • tordr86b16_ESO
    tordr86b16_ESO
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    Vahrokh wrote: »
    aaaand you didn't read what I wrote, you just saw the title and this is what you came up with. Was it so tl;dr?

    Actually he read your post, which at a certain point makes a nasty (and ignorant of game mechanics) sentence:
    Well, perhaps increase the value of the magicka cost reduction from 20 to 30? And then adjust the solfcap for cost reduction so that the light armor wearers won't be able to cast their spells for free. :)

    If they do something similar to what I suggested it would increase the amount of builds you could make. Right now you're either forced into light armor (that is a fact) or play the, probably, only two viable stamina specs out there which uses bow or dw abilities. I never suggested that they nerf light armor, only that they make the use of magicka based abilities at an reasonable cost for people who doesn't want to RP gandalf.
  • Stx
    Stx
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    Until they properly balance this game by making some of the appropriate class skills scale off of and cost stamina, every build in the game including pure stamina builds will need to gear for magicka and some form of spell cost reduction in order to use class skills.

    It sucks but thats how it is.

    I can cap my stamina and still have about 1600 magicka to use for class skills, and if I wanted to, I could drop Hundings rage in favor of Seducer and still cap weapon damage via enchants... Or I could keep Hundings rage and use jewelry enchants for cost reduction... it works either way.
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    So what can we do to change this? Well, perhaps increase the value of the magicka cost reduction from 20 to 30? And then adjust the solfcap for cost reduction so that the light armor wearers won't be able to cast their spells for free. :)
    )

    So you want the benefits from the light armour while wearing medium armour?

    Seriously?

    What the Heavy Armour users should ask, since they get no Stamina nor Magicka benefits?

    If you go down the route of Stamina weapon damage, then why you bother with Magicka? At least on the worst case scenario you can cast few spells.

    And also, since you go down the Stamina route, maybe you should be using Heavy armour to maximise your damage? Or you try that via crit stacking?
    Edited by p_tsakirisb16_ESO on September 6, 2014 10:54PM
  • Janduin
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    Here is the solution:

    Make all weapon abilities use and scale off stamina. Yes, destro and resto as well. Something tells me this was the initial design. All classes would then have to balance both magicka and stamina.
    Janzgrimr - V4 DK -Ebonheart Pact
    Janzig - V4 NB -Ebonheart Pact
    Abdul al-Hazred - LvL 40 Sorceror - Ebonheart Pact
    Jandero - LvL 46 Sorceror - Aldmeri Dominion
    Jagurtha -LvL38 DK - Daggerfall Covenent
  • Tabbycat
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    Janduin wrote: »
    Here is the solution:

    Make all weapon abilities use and scale off stamina. Yes, destro and resto as well. Something tells me this was the initial design. All classes would then have to balance both magicka and stamina.

    It won't really help because of class skills that rely so much on magicka.

    The intention was that stamina based builds would use medium armor as a resource. But the problem is, that while weapon based skills use stamina, class based skills do not. The only solution to fix this, is to have certain class based skills use stamina.

    The problem with it is that puts players into a box as to how they can play. You'd no longer have a choice as a Nightblade to create a Warlock type of magick using character (no more stick and dress for you, bub).

    What can ZOS do to fix it? Possibly make it so that class based skills can be morphed to use stamina as a resource instead of magicka. And on the flip side, allow weapon based skills to be morphed to use magicka instead of stamina. That way if you wanted to focus on a pure stamina or pure magicka based build, you'd have more options to do so without feeling like you are being restricted by your armor choice. The drawback, of course, is you would now have to choose between three morph choices, the two existing ones or the one that allows you to change which resource your ability relies upon.
    Edited by Tabbycat on September 6, 2014 11:35PM
    Founder and Co-GM of The Psijic Order Guild (NA)
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  • Aett_Thorn
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    Or, you could have two class lines use Magika, and one use either Stamina or Health as a resource. Take the assassination line for NB: make it take Stamina, allowing you to use a weapon and class skill using character that only uses Stamina. Templar's Aedric Spears could use Stamina as well. Sorcerer's summoning line could reduce max health instead of Magika when summons are out.
  • Tabbycat
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    Aett_Thorn wrote: »
    Or, you could have two class lines use Magika, and one use either Stamina or Health as a resource. Take the assassination line for NB: make it take Stamina, allowing you to use a weapon and class skill using character that only uses Stamina. Templar's Aedric Spears could use Stamina as well. Sorcerer's summoning line could reduce max health instead of Magika when summons are out.

    But then you are again forcing players to fit certain stereotypical roles. Tanks must always use heavy armor, healers must always use light armor, and sneaky rogues must always use medium armor.
    Founder and Co-GM of The Psijic Order Guild (NA)
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