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Templars Unite! Week 2

kungmoo
kungmoo
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Been an interesting week hasn't it?

The first post got a lot of feedback, namely on our DPS...
To which i will do something unheard of on forums...

I admit i was wrong

Now ill let that sink in for a minute and go into a little more detail. I was going about templar dps the wrong way, i was using too many templar skills. But, no matter how you look at it, there are a few viable dps specs for a templar atm, especially a promising 2h build that i am more than happy to run around with since it gets me out of my bathrobe+broom set up and away from looking like every other dps character out there.

Is it perfect? No, but its still a viable option for templar dps.

However!

I still feel we are lacking in the magicka management area along with a few other key areas. Magicka management is a big issue for us, and its just going to get worse when spellcrafting comes into play. Best to get ahead of that problem before it starts.

June 19th=
Hi folks,

We hear you loud and clear about the need for resource management improvements for Templars. We're looking into what we can do there, too, and appreciate your suggestions.

Coming up on 3 months and still nothing has been said since, and this isn't the first time its been mentioned of course.

So once again i will submit my thoughts on the subject, and again i welcome any feedback from the community.

Magicka Management=
Dawn's Wrath line - Restoring Spirit passive... scrap it and replace with

Passive skill- Restoring Spirit <name works well enough>

Restore .25/.50% magicka/stamina when damaging an enemy and .13/.25% magicka/stamina for healing an ally per Templar ability slotted.

For dealing 1000 dps <simple round number> with 5 templar skills slotted it would give 25 magicka/stamina, for healing 1000 per second it would give 12.5

This would in no way affect where the templar is its strongest, small scale pvp, because you couldn't generate enough healing or dps to make it too strong. Yet in group content it would give enough to help us sustain our damage and healing.

Given that most people would probably run 3-4 templar skills max, it would be even less. But still enough to help us sustain ourselves.

The numbers could go up or down depending on how strong/weak it is. But i think the idea is sound.


Aedric Spear line - Sun shield <and its morphs>
50% magicka penalty while ability is active.

100% penalty was too much with the new magicka regen softcaps i agree, but as it stands this skill is too spammable. With a new magicka management skill it would be even worse. And then would come the nerfs to something we probably couldnt afford nerfed.


Aedrid Spear- Puncturing strike <and its morphs>
Make it so Expert Hunter can proc from the skill. Even just the closest target would go a long way. <I thought it did before, but after hours of testing, it is not proccing the skill atm>


Aedric Spear Line- Toppling Charge

Unable to use any kind of followup skill for a full second after hitting an enemy with the skill. Not much point in stunning them if you can't follow it up with something
+
Ability can lock animation leaving you unable to block, attack, roll, or use skills. For 10 seconds or more you can run around getting the crap beat out of you and do nothing about it. Seems to mostly happen in pvp, but had a few times in pve.

Dawn's Wrath Line- Sun Fire <and its morphs>, and Dark Flare

Spell animations are just flat out too slow. Throw it at a player and they can go for a coffee break, check up on current events, take a nap, come back and THEN dodge roll to avoid these abilities. Not to mention reflects, target changes in pve due to immunities/shields etc.

Dawn's Wrath Line= Eclipse <and its morphs>

Still haven't had a dev response that i've seen saying yes or no if its supposed to be able to be broken with "Break Free" in pvp. So until i hear otherwise, ill treat it as another bug, and keep requesting it be fixed. Also cannot be dropped on targets with CC immunity.

from http://forums.elderscrollsonline.com/discussion/115980/templar-enduring-rays-passive-is-nerfing-sun-fire#latest
Baphomet wrote: »
This passive increased the duration of dawn's wrath abilities and with abilities like sun fire (vampire's bane and reflective light) it also increases the DoT duration but the damage doesn't go up accordingly. That means that this ability plus its morphs is actually losing effectiveness in one area. However, the snare will last a little longer, though.

Still, is this an intended design?

I want the passive so that my other dawn's wrath abilities last longer but I really don't like losing potency of others.
JLB wrote: »

Rushed Ceremony (+morphs) "smart-heal" doesn't target the ally with less Health too often. This really needs to be fixed, because it makes our instant heal very unreliable.
There are some suggestions out there to make the Heal priorice caster > group members> rest. But even if that never happens, at least they should fix it, so it doesn't bug out healing full Health allies/npcs while the player you are trying to heal keeps dying in front of your wasted skill spamming.

Thats what comes to mind at this point. Again, i welcome any and all comments from the community. And i urge templars to post problems they see and bugs that need fixed. Together we are more likely to get these issues resolved than separately.

Regards,
Aeodar
Proud Templar of Aldmeri Dominion
Edited by kungmoo on September 9, 2014 6:57AM
Some men are alive simply because it is against the law to kill them. -Edward W. Howe
  • Sallington
    Sallington
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    Anyone have a problem with eclipse starting the animation, then stopping and not finishing the skill. Nothing happens. Has this been discussed?

    Also, I stopped trying to be a DPS brute and started a 1h/Shield CC and debuff build that is super fun in PvP.
    Edited by Sallington on September 5, 2014 7:13PM
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • kungmoo
    kungmoo
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    Sallington wrote: »
    Anyone have a problem with eclipse starting the animation, then stopping and not finishing the skill. Nothing happens. Has this been discussed?

    Also, I stopped trying to be a DPS brute and started a 1h/Shield CC and debuff build that is super fun in PvP.

    If you are referring to eclipse in pvp, they could have CC immunity up.. can't use it on them if they do. Ties in to the bug i mentioned above.

    Edited by kungmoo on September 5, 2014 7:15PM
    Some men are alive simply because it is against the law to kill them. -Edward W. Howe
  • Brandoid
    Brandoid
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    I have no problem maintaining magicka or stamina as a templar.
    Brandoid - Templar - Ebonheart Pack
  • Sallington
    Sallington
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    Sallington wrote: »
    Anyone have a problem with eclipse starting the animation, then stopping and not finishing the skill. Nothing happens. Has this been discussed?

    Also, I stopped trying to be a DPS brute and started a 1h/Shield CC and debuff build that is super fun in PvP.

    If you are referring to eclipse in pvp, they could have CC immunity up.. can't use it on them if they do. Ties in to the bug i mentioned above.

    That would make sense. Thanks!

    I could see a cleanse or purge removing it, but not being able to apply it seems silly.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • lathbury
    lathbury
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    Nice post agree regen sucks for Templars in that regard they definitely need some love. Think solar prison is a bit on the pricey side too.
  • JLB
    JLB
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    Restore .25/.50% magicka/stamina when damaging an enemy and .13/.25% magicka/stamina for healing an ally per Templar ability slotted.

    I like the idea. Any little boost on sustain coming through passives is more than welcome. There have been a lot of suggestions that are very similar to what you say - returning a x% of magicka/stamina per hit/heal, so I'm guessing that's what makes more sense to many of us.
    Aedric Spear line - Sun shield <and its morphs>
    50% magicka penalty while ability is active.

    Not into this, sorry. I don't get why (a correctly working) Sun Shield needs any penalty. No other shield in game has one: Shields that also do damage to enemies, shields that heal, shields that mitigates spell damage by the half and boosts your magicka sustain.
    The only problem I see right now is the stacking damage exploit, which apparently is getting fixed.

    Aedric Spear Line- Toppling Charge
    Ability can lock animation leaving you unable to block, attack, roll, or use skills. For 10 seconds or more you can run around getting the crap beat out of you and do nothing about it.
    Yes. Ridiculously bugged skill that needs to be fixed asap.
    Shield Charge, from sword & shield line, also gets bugged on the animation, by the way. No internal cd whatsoever, though.
    Solar Barrage also has a cooldown that needs to be gone.
    Dawn's Wrath Line- Sun Fire <and its morphs>, and Dark Flare

    Spell animations are just flat out too slow.

    I suggested the exact same thing some time ago.
    I also think the DOT should be able to stack twice, or they should just increase the DOT overall damage.
    The damage it does right now is laughable, and the only decent part of the skill is the snare.
    And yes, fix the unintended nerf to Sun Fire that Enduring Rays passive causes.
    Dawn's Wrath Line= Eclipse <and its morphs>
    Still haven't had a dev response that i've seen saying yes or no if its supposed to be able to be broken with "Break Free" in pvp.

    I think a skill that would (quite) nullify certain builds infinitely is not the way to go.
    IMO, it's more than fair that anyone can Break Free out of Eclipse.

    That being said, I think the morph bonuses (magic damage & decreased spell damage) should apply when they Break Free.
    Thats what comes to mind at this point.

    Rushed Ceremony (+morphs) "smart-heal" doesn't target the ally with less Health too often. This really needs to be fixed, because it makes our instant heal very unreliable.
    There are some suggestions out there to make the Heal priorice caster > group members> rest. But even if that never happens, at least they should fix it, so it doesn't bug out healing full Health allies/npcs while the player you are trying to heal keeps dying in front of your wasted skill spamming.
  • kungmoo
    kungmoo
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    JLB wrote: »

    Rushed Ceremony (+morphs) "smart-heal" doesn't target the ally with less Health too often. This really needs to be fixed, because it makes our instant heal very unreliable.
    There are some suggestions out there to make the Heal priorice caster > group members> rest. But even if that never happens, at least they should fix it, so it doesn't bug out healing full Health allies/npcs while the player you are trying to heal keeps dying in front of your wasted skill spamming.


    thanks for the input, i'll be sure to add this to the original post
    Some men are alive simply because it is against the law to kill them. -Edward W. Howe
  • cuz_mike200
    cuz_mike200
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    ZOS really need to improve the templar active and passive abilities in damage and they need to reduce the cost along with speeding up the animation. Sun Fire and Solar Flare are way too slow.
  • Stx
    Stx
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    I don't see Templar regen as being a problem...

    Each class has pros and cons... One good thing about Nightblades is that we have great sustain via Siphoning Strikes(although we give up 22% damage for it). Templar is good in other areas.. mainly bomb heals, damage shields, and cleanses.

    Now, I could go and ask the forums to give nightblades spells like Honor the dead or sun shield... or I could agree that different classes have different strengths.. and build my character to maximize on those strengths.. (I take full advantage of siphoning strikes in my builds).

    Do Templars really have a problem with resource management? Or do you just want it to be easier?

    I do not have any endgame Templar experience, but from leveling.. (mine is almost 40).. I have had zero problems maintaining my magicka/stamina. It has been really easy actually.
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