[Feature Suggestion] Merchants inside Dungeons

spoqster
spoqster
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I had an idea on my last dungeon run: Why not put Merchants at the entrance of all the dungeons? Invent some story for each one why they're there, and they won't feel out of place.

Why:
- People constantly need to repair their gear before they enter a dungeon and while they're in the dungeon. Having to go outside just annoys the team members because everybody has to wait.
- Some people gather so much stuff inside a dungeon that their inventory fills up. Wouldn't it be great to sell it off right there to get some space?

This is not a game changing mechanic (in terms of: you should be able to do that dungeon without repairs, yada yada) because this allows players nothing new. It allows them exactly what they can do at the moment, just more conveniently, and thus reducing wait times for other players.
Edited by spoqster on September 5, 2014 6:01PM

[Feature Suggestion] Merchants inside Dungeons 16 votes

Yes - I think that's a great idea
43%
wookiefriseurNewkShunravispoqsterOsmiumiumMontanabumLorgend 7 votes
No - I stongly disagree (please specify below)
50%
jambam817_ESOdaryl.rasmusenb14_ESOSareniaKungfuResuehteNumbradharbertEnemy-of-Coldharbour 8 votes
I am not willing to voice an opinion here or don't care otherwise
6%
thorntk421 1 vote
  • jambam817_ESO
    jambam817_ESO
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    No - I stongly disagree (please specify below)
    There are already a plethora of merchants along random roads, towns, villages and near wayshrines. I say no. Repair before you leave, or port if you need to in the middle. Travel isn't an issue in this game, port from anywhere to anywhere at any time for a nominal fee. I just don't see the need.
  • dharbert
    dharbert
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    No - I stongly disagree (please specify below)
    That's just plain laziness.
  • Sarenia
    Sarenia
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    No - I stongly disagree (please specify below)
    Why would a merchant be lounging about a dungeon with a bunch of valuables? I would just kill him and take his wares.
    Edited by Sarenia on September 5, 2014 6:18PM
    [beta_group_85b_9]
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