You realize this skillset is from a mod, right? It is close to the idea of Nightblade in single player TES games, but you can't use a modded ability as an example of nightblade skills in Elder Scrolls lore. Acrobatics doesn't even work like this (it doesn't affect stamina regeneration, nor is a nightblade class skills for that matter - not until Oblivion where it had to be because the number of available skills was much shorter than before).Specialization: Magic
Major Skills: One-handed, Light Armor, Illusion, Destruction, Restoration, Sneak
Secondary Skills: Acrobatics (less fall damage, stamina regenerates faster).
Class Ability: Shadowmaster (All Illusion spells cost 25% less Magicka)."
You can't take a class description from other games and apply it this one. Class abilities and perks have changed from one game to the next in the series.
However, NB's have a skill to increase speed, Refreshing Path. That gives a boost to movement speed in battle. The also get increased movement speed in Sneak from Class Skills being slotted. So, they have built in mobility increases.
If they give a cost reduction to Cloak, the PvP crowd will howl because their squishy sorcerers will now be easy fodder for the NB's.
"Spell and shadow are their friends. By darkness they move with haste, casting magic to benefit their circumstances."
"Specialization: Magic"
"Speed, Willpower"
Acrobatics
Alteration
Athletics
Blade
Destruction
Light Armor
Restoration
That's a matter of skill balance and bugs tho, rather than of the general design.I am not sure everyone is reading my full post by your responses, and the fact that I was barley able to reread it myself before others started posting.
My main issue boils down the path of darkness being so weak as a speed boost, and the cost of dark cloak being so high. (And the fact that Dark Cloak is still broken).
That's a matter of skill balance and bugs tho, rather than of the general design.I am not sure everyone is reading my full post by your responses, and the fact that I was barley able to reread it myself before others started posting.
My main issue boils down the path of darkness being so weak as a speed boost, and the cost of dark cloak being so high. (And the fact that Dark Cloak is still broken).
TES Oblivion says that NBs move with haste, but doesn't say that they have the greatest mobility of all classes.
Also, NBs already move faster in stealth than other classes. This is consistent with NB in Oblivion.
Actually it does. It says "by darkness they move with haste." If "by darkness" doesn't refer to stealth (or at least some shadow-like gimmick like path of darkness), I'm not sure what it refers to.Also, it says nothing about being very mobile only in stealth, they should be mobile out of stealth as well.
That's a matter of skill balance and bugs tho, rather than of the general design.I am not sure everyone is reading my full post by your responses, and the fact that I was barley able to reread it myself before others started posting.
My main issue boils down the path of darkness being so weak as a speed boost, and the cost of dark cloak being so high. (And the fact that Dark Cloak is still broken).
TES Oblivion says that NBs move with haste, but doesn't say that they have the greatest mobility of all classes.
Also, NBs already move faster in stealth than other classes. This is consistent with NB in Oblivion.
They only move faster in STEALTH if they have concealed weapon slotted. This means they have to give up 1/5th of their bar, and take an inferior morph, and of course be in stealth. Also, it says nothing about being very mobile only in stealth, they should be mobile out of stealth as well.
Did you read my full post? I talked about the NB path ability. Its utility as a speed boost is minimal because of the small area...
See, this is a problem. The description of a nightblade states they have great mobility in shadows; but once out of them, what then? It is never stated that they're the fastest under any circumstances.I do however think that NB's should get a boost to their magical mobility, as this is the first thing stated in the Elder Scrolls definition of a NB. NB's should have the best mobility in combat BAR NONE!
Did you read my full post? I talked about the NB path ability. Its utility as a speed boost is minimal because of the small area...
Have you ever used the skill? I get all the movement speed I need to move around the mobs that I am fighting. I don't need the whole dungeon area sped up.
Templar comes pretty close to Crusader with Destruction, Restoration and Heavy Armor(char creation screen shows the Templar intent to be in Heavy Armor). There's also the obvious connection between the names of the two classes.Dragonknights and Templars are the outliers and new additions lorewise as far as I've seen. Now if they take some time correcting known bugs in the class skills instead of adding new mechanics that unbalance the game for other classes (stacking speed bonuses to absurdity) things will improve.
Templar comes pretty close to Crusader with Destruction, Restoration and Heavy Armor(char creation screen shows the Templar intent to be in Heavy Armor). There's also the obvious connection between the names of the two classes.Dragonknights and Templars are the outliers and new additions lorewise as far as I've seen. Now if they take some time correcting known bugs in the class skills instead of adding new mechanics that unbalance the game for other classes (stacking speed bonuses to absurdity) things will improve.
The also get increased movement speed in Sneak from Class Skills being slotted. So, they have built in mobility increases.
If they give a cost reduction to Cloak, the PvP crowd will howl because their squishy sorcerers will now be easy fodder for the NB's.
I like your idea with the path of darkness morph!
I really wich some abilities had more than 2 morphchoices and if it was something like "Shroud of Darkness", Boundless Storm made out of dark magic i'd totally choose that over every other morph.