i was thinking about this the other day. they really need to revise some of the terrain around keeps. it wouldn't be hard, either, just to level the playing field for each faction... some keeps are just plain impossible to take compared to others.
though i'm not sure about alessia - sieging from the mine side is pretty easy. lots of flat ground and those little walls can be used to screw with wipe groups. the farm is a double edged sword, though.
Agrippa_Invisus wrote: »Let me tell you the story of Kingscrest Keep....
Agrippa_Invisus wrote: »Let me tell you the story of Kingscrest Keep....
Oh kingscrest is horrid, no doubt. But it's a borderline useless keep if you can hold arrius.
The priority keeps are the gate lock keeps, glade/arrius/fargyle and the emp keeps.
You know the difficult of defending kingscrest, can you imagine defending Chalman/BRK/arrius like that?
Btw, you can't hit inner at kingscrest, so it's STILL not as bad as glade/ales
Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »Let me tell you the story of Kingscrest Keep....
Oh kingscrest is horrid, no doubt. But it's a borderline useless keep if you can hold arrius.
The priority keeps are the gate lock keeps, glade/arrius/fargyle and the emp keeps.
You know the difficult of defending kingscrest, can you imagine defending Chalman/BRK/arrius like that?
Btw, you can't hit inner at kingscrest, so it's STILL not as bad as glade/ales
I ninja edit'ed you, Hova, fyi.
And yeah, there are several times I've taken Glademist and lost it due to the fact that I couldn't keep the inner up and a guild team bumrushed the flags. In those situations, we held the courtyard just fine, but sheer numbers flipped the flags. They'd never be able to get the inner down on us in situations like Arrius or Faregyl, if we were defending that keep against similar strategies.
Glademist is a challenge to deal with.
Warden is fun to hold. Very good keep. It's like Farragut. I wish we had Rayles/BB instead of KC though. We can't safely keep scrolls in KC.
Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »Let me tell you the story of Kingscrest Keep....
Oh kingscrest is horrid, no doubt. But it's a borderline useless keep if you can hold arrius.
The priority keeps are the gate lock keeps, glade/arrius/fargyle and the emp keeps.
You know the difficult of defending kingscrest, can you imagine defending Chalman/BRK/arrius like that?
Btw, you can't hit inner at kingscrest, so it's STILL not as bad as glade/ales
I ninja edit'ed you, Hova, fyi.
And yeah, there are several times I've taken Glademist and lost it due to the fact that I couldn't keep the inner up and a guild team bumrushed the flags. In those situations, we held the courtyard just fine, but sheer numbers flipped the flags. They'd never be able to get the inner down on us in situations like Arrius or Faregyl, if we were defending that keep against similar strategies.
Glademist is a challenge to deal with.
Warden is fun to hold. Very good keep. It's like Farragut. I wish we had Rayles/BB instead of KC though. We can't safely keep scrolls in KC.
But I still prefer KC to both glade/ales. Can you imagine trying to defend Chalman/arrius like we have to deal with at glade/ales? It's messed up lol and a horrible imbalance.
Those ad keeps though. Blackboot is a fortress, and bloodmayne isn't bad either. AD.. I would trade glade and ales for ANY of the AD keeps' terrain.
Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »Let me tell you the story of Kingscrest Keep....
Oh kingscrest is horrid, no doubt. But it's a borderline useless keep if you can hold arrius.
The priority keeps are the gate lock keeps, glade/arrius/fargyle and the emp keeps.
You know the difficult of defending kingscrest, can you imagine defending Chalman/BRK/arrius like that?
Btw, you can't hit inner at kingscrest, so it's STILL not as bad as glade/ales
I ninja edit'ed you, Hova, fyi.
And yeah, there are several times I've taken Glademist and lost it due to the fact that I couldn't keep the inner up and a guild team bumrushed the flags. In those situations, we held the courtyard just fine, but sheer numbers flipped the flags. They'd never be able to get the inner down on us in situations like Arrius or Faregyl, if we were defending that keep against similar strategies.
Glademist is a challenge to deal with.
Warden is fun to hold. Very good keep. It's like Farragut. I wish we had Rayles/BB instead of KC though. We can't safely keep scrolls in KC.
But I still prefer KC to both glade/ales. Can you imagine trying to defend Chalman/arrius like we have to deal with at glade/ales? It's messed up lol and a horrible imbalance.
Those ad keeps though. Blackboot is a fortress, and bloodmayne isn't bad either. AD.. I would trade glade and ales for ANY of the AD keeps' terrain.
AD has the best collection of six keeps out of the three factions, IMO.
Faregyl's 'weak point' is the back side towards the elevated rocks. But besiegers have no resource node that direction and are easily cleaned out with an organized push. Mill side, while the resource is elevated and you can get one siege on a wall from there, the rest of the area is sloping and you can't put up a lot of siege easily. The front door is nothing but flag ground and the farm side is the best siege side, but with a recessed resource.
BB/BM are easily defended and have no easily hidden spots for siege. The worst of the two being BM with the small rise around the mine for siege.
Roebeck is like BRK/Ash -- lots of killing grounds with the added benefit of cottages everywhere eating up siege space.
Alessia has the farm weak point, but you can't hit inner from it. The front door is a fortress as it's got the slope leading up from the bridge and is a pain in the ass to siege from. Add in all the EP farming that happens there and it's never unmanned.
Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »Let me tell you the story of Kingscrest Keep....
Oh kingscrest is horrid, no doubt. But it's a borderline useless keep if you can hold arrius.
The priority keeps are the gate lock keeps, glade/arrius/fargyle and the emp keeps.
You know the difficult of defending kingscrest, can you imagine defending Chalman/BRK/arrius like that?
Btw, you can't hit inner at kingscrest, so it's STILL not as bad as glade/ales
I ninja edit'ed you, Hova, fyi.
And yeah, there are several times I've taken Glademist and lost it due to the fact that I couldn't keep the inner up and a guild team bumrushed the flags. In those situations, we held the courtyard just fine, but sheer numbers flipped the flags. They'd never be able to get the inner down on us in situations like Arrius or Faregyl, if we were defending that keep against similar strategies.
Glademist is a challenge to deal with.
Warden is fun to hold. Very good keep. It's like Farragut. I wish we had Rayles/BB instead of KC though. We can't safely keep scrolls in KC.
But I still prefer KC to both glade/ales. Can you imagine trying to defend Chalman/arrius like we have to deal with at glade/ales? It's messed up lol and a horrible imbalance.
Those ad keeps though. Blackboot is a fortress, and bloodmayne isn't bad either. AD.. I would trade glade and ales for ANY of the AD keeps' terrain.
AD has the best collection of six keeps out of the three factions, IMO.
Faregyl's 'weak point' is the back side towards the elevated rocks. But besiegers have no resource node that direction and are easily cleaned out with an organized push. Mill side, while the resource is elevated and you can get one siege on a wall from there, the rest of the area is sloping and you can't put up a lot of siege easily. The front door is nothing but flag ground and the farm side is the best siege side, but with a recessed resource.
BB/BM are easily defended and have no easily hidden spots for siege. The worst of the two being BM with the small rise around the mine for siege.
Roebeck is like BRK/Ash -- lots of killing grounds with the added benefit of cottages everywhere eating up siege space.
Alessia has the farm weak point, but you can't hit inner from it. The front door is a fortress as it's got the slope leading up from the bridge and is a pain in the ass to siege from. Add in all the EP farming that happens there and it's never unmanned.
Yep. That was my analysis as well. AD has the best. EP a relatively close second. And DC is totally shafted lol
Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »Let me tell you the story of Kingscrest Keep....
Oh kingscrest is horrid, no doubt. But it's a borderline useless keep if you can hold arrius.
The priority keeps are the gate lock keeps, glade/arrius/fargyle and the emp keeps.
You know the difficult of defending kingscrest, can you imagine defending Chalman/BRK/arrius like that?
Btw, you can't hit inner at kingscrest, so it's STILL not as bad as glade/ales
I ninja edit'ed you, Hova, fyi.
And yeah, there are several times I've taken Glademist and lost it due to the fact that I couldn't keep the inner up and a guild team bumrushed the flags. In those situations, we held the courtyard just fine, but sheer numbers flipped the flags. They'd never be able to get the inner down on us in situations like Arrius or Faregyl, if we were defending that keep against similar strategies.
Glademist is a challenge to deal with.
Warden is fun to hold. Very good keep. It's like Farragut. I wish we had Rayles/BB instead of KC though. We can't safely keep scrolls in KC.
But I still prefer KC to both glade/ales. Can you imagine trying to defend Chalman/arrius like we have to deal with at glade/ales? It's messed up lol and a horrible imbalance.
Those ad keeps though. Blackboot is a fortress, and bloodmayne isn't bad either. AD.. I would trade glade and ales for ANY of the AD keeps' terrain.
AD has the best collection of six keeps out of the three factions, IMO.
Faregyl's 'weak point' is the back side towards the elevated rocks. But besiegers have no resource node that direction and are easily cleaned out with an organized push. Mill side, while the resource is elevated and you can get one siege on a wall from there, the rest of the area is sloping and you can't put up a lot of siege easily. The front door is nothing but flag ground and the farm side is the best siege side, but with a recessed resource.
BB/BM are easily defended and have no easily hidden spots for siege. The worst of the two being BM with the small rise around the mine for siege.
Roebeck is like BRK/Ash -- lots of killing grounds with the added benefit of cottages everywhere eating up siege space.
Alessia has the farm weak point, but you can't hit inner from it. The front door is a fortress as it's got the slope leading up from the bridge and is a pain in the ass to siege from. Add in all the EP farming that happens there and it's never unmanned.
Yep. That was my analysis as well. AD has the best. EP a relatively close second. And DC is totally shafted lol
You do get Warden and Ash. (and Dragon's not bad either -- just distant).
Glade and Aleswell do kinda suck.
Glade would be easier to defend if everyone stopped rushing up that hill of death, and instead sent a group around to come up from behind attackers.
Aoe_Barbecue wrote: »The only good thing about Glade is that DC turtles hard to protect it and it's not terribly difficult to retake for the same reasons it's not terribly difficult to capture.
Agrippa_Invisus wrote: »Aoe_Barbecue wrote: »The only good thing about Glade is that DC turtles hard to protect it and it's not terribly difficult to retake for the same reasons it's not terribly difficult to capture.
OTOH, the few times I've gotten to do a full defense of Ash has been a joy. That keep's a lot of fun to defend.
DC keeps really swing back and forth wildly in quality.
Pixysticks wrote: »Inb4 I'm banned for trolling again when Chillrend thread re-opens.
Agrippa_Invisus wrote: »Cyrodiil needs a version of Emain Macha (if you get the DAoC reference).
A place where everyone goes to find everyone else and fight without giving two squirts over the map.
IKilled007 wrote: »
Agrippa_Invisus wrote: »Cyrodiil needs a version of Emain Macha (if you get the DAoC reference).
A place where everyone goes to find everyone else and fight without giving two squirts over the map.
Emain sucked for hibs. But i didn't mind, i was an alb
(and yea, something should be done to cyrodiil topology. Whoever thought it would be wise to build the most important DC keep in a hole surrounded by hills should be forced to repair the walls until the end of his days)
i was thinking about this the other day. they really need to revise some of the terrain around keeps. it wouldn't be hard, either, just to level the playing field for each faction... some keeps are just plain impossible to take compared to others.
though i'm not sure about alessia - sieging from the mine side is pretty easy. lots of flat ground and those little walls can be used to screw with wipe groups. the farm is a double edged sword, though.