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My View on Trials

Stratti
Stratti
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Ok let me begin by saying I really love this game. I play a tank (always have since Vanilla WoW) I am considered a good tank by my guildies and come from a near decade of raiding as well.

Vet dungeons for me are fantastic and a great challenge

Trials however I am a little disappointed with. I only tank this in our guild group and it is fun and we are progressing clearing AA few times a night . We are a very active guild and trials is only a part of what we do. Here is my issue

Too Linear
Too dependant on Stack and Burn : Tank and Spank
Probably the most boring Tanking there is (aside from the axes - which is pretty good)
No different roles for different builds - hence most ppl want the stick and dress
No role for Off Tank - This hurts tanks who havent got a team spot 1 tank without even 1 or 2 off tank encounters

Having said that I love the concept behind Trials and perhaps if we couldn't just overpower / negate half of the instance would feel different.

Summary : Love the game , Love the concept of trials - needs better execution and have faith in ZOS to do that
  • Zheg
    Zheg
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    Agreed. Many of the mechanics for the current trials are lazy imo; they could have done SO much more. I don't see how it's considered end-game content when halfway decent groups have no trouble finishing in under 20 minutes.

    The DPS checks are probably the laziest of all of the mechanics, and developers pretty much shot themselves in the foot by having it shine a glaring spotlight on the stamina vs. magicka gross imbalance.

    I hope they do some 'lessons learned' from AA and HRC and get some fresh ideas (and hopefully stamina improvements... would like to see a 2H or few) for future trials.
    Edited by Zheg on September 5, 2014 5:03AM
  • Stratti
    Stratti
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    They could fix the current content IMO here is how

    Force the Fire Atro to be killed - door or gateway - Make them hit like trucks requiring two tanks just to get through

    1st Boss - Beef the hell out of the AOE with the first pulse half your bar second pulse full bar third pulse unhealable. Make it so people have to respect the mechanic
    Add a Freeze of 1 tank so you need a second off tank and swap the freeze

    Make the boss hit so hard that you need to be a real tank to tank him and increase the health pool so that it lasts a tonne longer than the joke it is now

    2nd Boss - Make abilities immune to shield etc . Make the adds immune to negate and make them able to 1 or 2 shot the raid so you need a second tank for the adds. This worked well in heroic encounters in wow where the tank had moments before the raid was being wiped. Balance it so that it is achievable within DPS

    3rd Boss - Reduce the silly dps requirement philosophy and make it mechanically harder. As a tank I do this very easy using Absorb Magic and Reflective Scales - Crazy this should not be . Remove this to make her dangerous and change the adds so they need to be tanked and burned or they one shot

    4th Boss - I like this boss - Simply make it that she needs to be tanked so 1 tank for Boss and 1 tank for the Axes - To be fair this fight is pretty good imo

    That together with more difficult add fights would make it a real trial instead of the zergfest
  • timidobserver
    timidobserver
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    @Stratti‌

    I agree with most of what you said except for DPS requirement. Not every boss should be a DPS check, but I am okay with having one of the bosses in a trial/raid be a DPS check encounter.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Stratti
    Stratti
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    @Stratti‌

    I agree with most of what you said except for DPS requirement. Not every boss should be a DPS check, but I am okay with having one of the bosses in a trial/raid be a DPS check encounter.

    In the context of making the other encounters more 'encounter-like' I have to agree with you there that it is fine for 1 boss to be a DPS/Gear Check - it does force the players to improve their builds and this has been a good thing in my guild
  • Draxuul
    Draxuul
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    Stratti wrote: »
    They could fix the current content IMO here is how

    Force the Fire Atro to be killed - door or gateway - Make them hit like trucks requiring two tanks just to get through

    1st Boss - Beef the hell out of the AOE with the first pulse half your bar second pulse full bar third pulse unhealable. Make it so people have to respect the mechanic
    Add a Freeze of 1 tank so you need a second off tank and swap the freeze

    Make the boss hit so hard that you need to be a real tank to tank him and increase the health pool so that it lasts a tonne longer than the joke it is now

    2nd Boss - Make abilities immune to shield etc . Make the adds immune to negate and make them able to 1 or 2 shot the raid so you need a second tank for the adds. This worked well in heroic encounters in wow where the tank had moments before the raid was being wiped. Balance it so that it is achievable within DPS

    3rd Boss - Reduce the silly dps requirement philosophy and make it mechanically harder. As a tank I do this very easy using Absorb Magic and Reflective Scales - Crazy this should not be . Remove this to make her dangerous and change the adds so they need to be tanked and burned or they one shot

    4th Boss - I like this boss - Simply make it that she needs to be tanked so 1 tank for Boss and 1 tank for the Axes - To be fair this fight is pretty good imo

    That together with more difficult add fights would make it a real trial instead of the zergfest


    There are certain people here who feel like puking whenever the word WoW is mentioned in any conversation whatsoever .

    Please do not compare an Elder Scrolls game with WoW.
    Please do not try and turn this game into WoW.
    Please do not try and imply that this game was in any way imaginable inspired or should be inspired from any of the WoW content , whether it worked over there or not .

    So yeah, my vote about scripted fights is a big NO
    My vote about fights that use any form of mechanics is a big NO

    I`m not saying the current trials are good as they are. They`re not , at least not to me .

    The only way i can enjoy a fight is if my opponent is unpredictable , forcing me to improvise throughout the entire lengh of the fight no matter how long it lasts.

    I agree trials should be challenging , but i don`t think this challenge should necessarily come from simple insane damage .

    My biggest wish is that ZoS would simply give those bosses a load of abilities ,including CC, DoTs, Knock backs, pulls, Direct damage spells , direct damage melee attacks, AoE`s and why not throw in 3 or 4 or each ones of those abilities and simply let the boss decide for himself when to use them.

    Make the entire fight completly unpredictable which means that no matter how many times you fight that same boss, it will never do the exact same thing twice in a row. Making each fight against him completly different.

    I`m completly against scripted encounters. WoW was purely made of scripted boss fights.

    This simply allows players to learn exactly where to stand and when, when to save their magicka and when to spam it , when to attack and when not to attack.
    When to use shields and so on and so forth. There is no longer any form of surprise after the first few times you fight a certain boss and therefore, no form of improvisation required .

    Draxuul.
    Be who you want to be , do what you want to do, play the way you want to play.

    The Prophet once said :``There is no perfect choice , there are only other choices. ``

    Same goes for your build. There is no perfect build, there are only other builds.

    My name is Draxuul and i approve this message .

  • AssaultLemming
    AssaultLemming
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    What gets me is all the great cc abilities we have, and no point to using any of them. Just max dps to win. They should introduce some encounters with lots of hard hitting mobs who need to be off tanked or crowd controlled or else they wipe everyone.
  • Stratti
    Stratti
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    Draxuul wrote: »
    Stratti wrote: »
    They could fix the current content IMO here is how

    Force the Fire Atro to be killed - door or gateway - Make them hit like trucks requiring two tanks just to get through

    1st Boss - Beef the hell out of the AOE with the first pulse half your bar second pulse full bar third pulse unhealable. Make it so people have to respect the mechanic
    Add a Freeze of 1 tank so you need a second off tank and swap the freeze

    Make the boss hit so hard that you need to be a real tank to tank him and increase the health pool so that it lasts a tonne longer than the joke it is now

    2nd Boss - Make abilities immune to shield etc . Make the adds immune to negate and make them able to 1 or 2 shot the raid so you need a second tank for the adds. This worked well in heroic encounters in wow where the tank had moments before the raid was being wiped. Balance it so that it is achievable within DPS

    3rd Boss - Reduce the silly dps requirement philosophy and make it mechanically harder. As a tank I do this very easy using Absorb Magic and Reflective Scales - Crazy this should not be . Remove this to make her dangerous and change the adds so they need to be tanked and burned or they one shot

    4th Boss - I like this boss - Simply make it that she needs to be tanked so 1 tank for Boss and 1 tank for the Axes - To be fair this fight is pretty good imo

    That together with more difficult add fights would make it a real trial instead of the zergfest


    There are certain people here who feel like puking whenever the word WoW is mentioned in any conversation whatsoever .

    Please do not compare an Elder Scrolls game with WoW.
    Please do not try and turn this game into WoW.
    Please do not try and imply that this game was in any way imaginable inspired or should be inspired from any of the WoW content , whether it worked over there or not .

    So yeah, my vote about scripted fights is a big NO
    My vote about fights that use any form of mechanics is a big NO

    I`m not saying the current trials are good as they are. They`re not , at least not to me .

    The only way i can enjoy a fight is if my opponent is unpredictable , forcing me to improvise throughout the entire lengh of the fight no matter how long it lasts.

    I agree trials should be challenging , but i don`t think this challenge should necessarily come from simple insane damage .

    My biggest wish is that ZoS would simply give those bosses a load of abilities ,including CC, DoTs, Knock backs, pulls, Direct damage spells , direct damage melee attacks, AoE`s and why not throw in 3 or 4 or each ones of those abilities and simply let the boss decide for himself when to use them.

    Make the entire fight completly unpredictable which means that no matter how many times you fight that same boss, it will never do the exact same thing twice in a row. Making each fight against him completly different.

    I`m completly against scripted encounters. WoW was purely made of scripted boss fights.

    This simply allows players to learn exactly where to stand and when, when to save their magicka and when to spam it , when to attack and when not to attack.
    When to use shields and so on and so forth. There is no longer any form of surprise after the first few times you fight a certain boss and therefore, no form of improvisation required .

    Draxuul.

    Have you done trials . The thing is entirely scripted and predictable. Whether you hate WoW is irrelevant keep your vitriol to yourself. Nothing you said made any sense . Trials are scripted start to finish.
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