1. Craglorn! It was supposed to be an endgame location, but it turned out to be a grinding zone. Wouldn't it be better to set a level restriction for, let's say, minimum 9 veteran? And why do repeatable quests have so hopeless rewards that there is actually no point in doing them? Maybe the solution would be to add more valuable bounty, for example some kind of tokens that you can trade for armor, weapon or social stuff like a mount, pet, disguise, etc.
2. Group leader still gets bugged! So irritating... Come on, it's been 5 months...
3. The group searching tool is very poor, so is the drop rate in veteran dungeons. It's just not satisfying enough.
4. AA trial is too easy, especially first two bosses, just tank and spank. Wouldn't it be better to make it more challenging instead of putting a time counter and death limit?
5. Trading guilds turned out to be a failure. Why can't we get a common, global auction house?
6. It would be perfect to adjust the difficulty level of veteran dungeons. To be honest, at this moment Crypt of Hearts is the only instance that is challenging.
7. Stamina builds are still too weak and gimped compared to magicka ones.
8. Heavy armor is close to being completely useless. It is a well-known fact that you can tank almost every instance wearing light armor. Why?
9. Tanking/aggro system needs to be worked on, adding an aoe taunt would be a great help.
10. Werewolf is underpowered.
11. Getting an endgame equipment is way too easy, the only thing that crafting requires is time. Maybe it would be best to think of some more unique/rare ingredients.
12. The main goal of being a member of a guild is to integrate with the others. Having the opportunity to join five guilds at the same time does exactly the opposite, it only leads to disintegration and confusion.
13. The game needs some small-scale pvp like mini games, battlegrounds, arenas.
14. PvE nightblade is underpowered compared to other classes.