JoffyToffy69 wrote: »Balance will be when filthy casuals leave, or go to console haha
AlienDiplomat wrote: »JoffyToffy69 wrote: »Balance will be when filthy casuals leave, or go to console haha
If they are so filthy, why don't you show how big you are and make the slightest effort to clean them?
thelordoffelines wrote: »Balance will be when u see zerg balls in pvp spamming whirlwind instead of impulse. At least that's what I think.
make a build that fails
Balance means that a nightblade in medium armor with two thin daggers weighs as much as a dragonknight in heavy armor with a giant maul.
JoffyToffy69 wrote: »Balance will be when filthy casuals leave, or go to console haha
Try to think about how a chess game works. Both players start with the exact same amount of pieces. Same amount of peons, knights, fools, towers, one queen each and one king each.
Now i`m sure everyone can agree with the fact that this is a perfectly balanced game right ??
Now back to ESO, everyone in ESO has access to exactly the same skills, everyone has access to magicka and stamina, everyone has access to every class and every race.
Back to chess , the choices that you make throughout the game will determine whether you win or lose and there is no way anyone can deny that if you lose at chess, the only one to blame is yourself.
There is no developer to blame when you fail so whether you decide to blame it on the fact that your opponent had more practice than you did or that he used a lame strategy or anything else you might come up with , it all comes down to the same thing in the end. YOU were not good enough to beat him.
In chess some of the pieces are stronger than others with the queen being the strongest and the peon being the weakest, but if you`re smart enough you can kill the queen using a peon.
In ESO, the game itself is very different but the same things apply. Some abilities are stronger than others but if you use them wisely and make a smart build, you can beat someone who`s using a stronger build. It has everything to do with how you choose to use the abilities that you chose to slot in.
you can`t possibly expect Zenimax to ever be able to make it possible to simply randomly choose 5 abilities and still offer you the same chance to win against someone who spent hours upon hours trying out different things and coming out with the best possible build for him. But regardless, you COULD still win against him with your random build. He could make mistakes while fighting and waste his ultimate and/or fall off a cliff or a keep wall or maybe you just got lucky. There just are wayy too many variables as to what can happen during a fight .
And i will finish by saying that , claiming that this game is unbalanced is to basicaly claim that there is no such thing as player skill. That there is no such thing as being smart and that there is no such thing as a good or a bad choice.
You`re asking Zenimax to not only make all abilities equal but to also turn all of it`s players into robots.
In other words , you`re asking the impossible.
Draxxul
Many players debate balance issues, but how exactly should the balance be defined in the game such as ESO? For example is it balanced when heavy armor paired with 2 handed weapon deals as much damage as light armor and staff? How about light armor and 2 handed weapon? Then we add class abilities to the mix, and then the racials... I wonder if anyone could make it work, I know I could not. Even if I take two identical builds/race/class combos playing perfectly is it not the player who makes the first move the one to win?
Many players debate balance issues, but how exactly should the balance be defined in the game such as ESO? For example is it balanced when heavy armor paired with 2 handed weapon deals as much damage as light armor and staff? How about light armor and 2 handed weapon? Then we add class abilities to the mix, and then the racials... I wonder if anyone could make it work, I know I could not. Even if I take two identical builds/race/class combos playing perfectly is it not the player who makes the first move the one to win?
Balance is having a number of options, all equally viable that can compete in all of the content, thus eliminating the need for hoards of skirts and sticks.
Aett_Thorn wrote: »The biggest problem with most games that I've played more recently, including ESO, is that they base PvP on a rock-paper-scissor approach, but then forget to include paper. So rock crushes scissors, but nothing is there to beat rock.