So you want numbers to allways win then? CC is needed to give the little guy a chance to fight off larger numbers.
I do agree that CC break/immunity doesn't work properly a lot of the time but that's no reason to remove CC, it's a reason to fix those things. Some CCs also need immunity added to them (roots).
All CC (except when it bugs out) can be broken/dodged out of, that is unless you zerg and 20 sorcs bubbles the whole courtyard, in which case i feel sorry for you, come do some real pvp instead...
its not as as bad as WoWs.... though it is pretty bad, I agree.
numbers do generally win (there are exceptions but not many). the more numbers there are, the more CC that is going to bombarded down on the little guy. its not exactly that helpful. In fact, if there was no CC, you would be seeing above average pvpers take down hoards of below average players because they cant lock him down.
hasselhoffman wrote: »Upping HP will make Templars nearly impossible to kill.
There should be a rhythm to CC with regular beats and pauses. Right now it's just a single note held down to exhaustion. Immunity is suppose to provide the pauses that create a balanced rhythm however that system is not always providing those pauses.
numbers do generally win (there are exceptions but not many). the more numbers there are, the more CC that is going to bombarded down on the little guy. its not exactly that helpful. In fact, if there was no CC, you would be seeing above average pvpers take down hoards of below average players because they cant lock him down.
It's damn near impossible to kill a decent player unless you can CC him.
I think we're talking about entirely different things. When i say "the little guy" I mean a solo player or small group taking on much larger groups.
I almost exclusively run a duo with a friend and we seek to take on 5+ people at a time in open field and we're generally pretty successful.
https://www.youtube.com/watch?v=tRbelfV-DVE
We're two guys fighting 10+ people in many of those clips, does it look like we have a lot of problems with CC? Neither of us run Immovable either.
The QQ is strong in this thread.
Game devs cannot hold your block for you.
When was the last time you got CC'd to death while holding your block and - then - counter attacking.
This is more likely a L2P issue honestly.
Clansman2013 wrote: »Personally, I do think having CC is necessary, however, getting into a fight where I spend the entire time stunned or on the ground unable to act before I die, is incredibly annoying.
Maybe if they added a universal immunity timer or something?
skwornub18_ESO wrote: »The QQ is strong in this thread.
Game devs cannot hold your block for you.
When was the last time you got CC'd to death while holding your block and - then - counter attacking.
This is more likely a L2P issue honestly.
Every-night. Do you even play this game? Seriously go into any battle with more than 10 competitors and you will be CC'd to death. I have block up nearly always unless I am running in a coordinated group.
Yes there is to much CC and too little and mostly broken counters to CC.