One giant vet 30 day
One non vet 30 day
No more excuses. No more "muh timezones" No more "muh buff server" No more avoidance, no more hiding on high pop vs low pop, no more switching campaigns, no more guesting issues. You want to win a campaign? You earn it by actually fighting everyone every day.
The only issue would be technical regarding stability, but we already have dealt with that since Wabba 1.0
What say you ZOS
Dont agree Haderus (EU) is balanced, all three standard EU instances seems to have balanced pops most of the time. The problem is lags and craches at high pop.
What are the real caps, though? I know that at release, there was a 2000 overall pop cap which then was distributed over factions with a little leeway if one faction got capped....The zone struggles even with the current 500/500/500 cap....
What are the real caps, though? I know that at release, there was a 2000 overall pop cap which then was distributed over factions with a little leeway if one faction got capped....The zone struggles even with the current 500/500/500 cap....
Then I remember that pop was reduced to 200 per faction due to server performance issues. I tried to find it in the patch notes but couldn't locate it. Could be this change was not implemented this way at all.
In another discussion, a player raised 300 per faction as the current pop cap for a campaign. Now I see 500 per faction.
Can we (I) get a green statement in regards to current pop caps in place?
@ZOS_GinaBruno, etc.
What are the real caps, though? I know that at release, there was a 2000 overall pop cap which then was distributed over factions with a little leeway if one faction got capped.
Then I remember that pop was reduced to 200 per faction due to server performance issues. I tried to find it in the patch notes but couldn't locate it. Could be this change was not implemented this way at all.
In another discussion, a player raised 300 per faction as the current pop cap for a campaign. Now I see 500 per faction.
Can we (I) get a green statement in regards to current pop caps in place?
Exactly why I asked this question.What i wrote is based on information i learned way back, during the beta. I have not seen anything that would suggest this has changed since then, however.
Exactly why I asked this question.What i wrote is based on information i learned way back, during the beta. I have not seen anything that would suggest this has changed since then, however.
I am absolutely 100% sure that there was a discussion in regards to campaign population in the very beginning, when everyone still thought that the performance issues were related to population cap being too high. I am also absolutely certain that I read somewhere that initial design for campaigns was to allow 2000 players in one campaign.
I am kind of sure about the 200 per faction number, but can't seem to find the according official statement.
I can't imagine that it is restricted info, how many players are allowed into one campaign. If ZOS is paranoid enough to not make this info available for fear of someone estimating total subscriber numbers from that or any other "state of the game" related info, I'll probably pee my pants laughing.
Hence, please give us that number and also help us out with the order of magnitude percentage for "low". "medium" and "high" populations. I think having these numbers will help the discussion in regards to pop imbalance within campaigns as well as between campaigns.