Sounds like a bunch of AHs to me. No thanks
I agree with this idea, runs parallel to something I came up with.
Flat fee depending on area, all guilds who pay this fee are listed at a trader. I thought it could be handled with a dropdown menu of guilds, with ability to favourite guild shops so you can quickly find their shop again.
I agree with this idea, runs parallel to something I came up with.
Flat fee depending on area, all guilds who pay this fee are listed at a trader. I thought it could be handled with a dropdown menu of guilds, with ability to favourite guild shops so you can quickly find their shop again.
I considered this, but decided to leave it out. Mainly because it would be an extremely long list of guild stores and my goal is to have a less fractured market. Also, if you're looking for a specific item, you're likely to choose the cheapest offer, no matter what guild is offering it.
Rune_Relic wrote: »So the guild trees would make the bigger trading guilds more powerful and kill off anyone else who cant build the tree as they cant trade as well ?
I agree with this idea, runs parallel to something I came up with.
Flat fee depending on area, all guilds who pay this fee are listed at a trader. I thought it could be handled with a dropdown menu of guilds, with ability to favourite guild shops so you can quickly find their shop again.
I considered this, but decided to leave it out. Mainly because it would be an extremely long list of guild stores and my goal is to have a less fractured market. Also, if you're looking for a specific item, you're likely to choose the cheapest offer, no matter what guild is offering it.
I suggested it specifically so it would leave the guild shops a fractured market, as it seems this is what ZOS wants, and they seem determined to stick to that vision whatever feedback we give. I thought if we could leave the market fractured like they want they would be more likely to consider a tweak to the guild trader kiosk concept.
I agree with this idea, runs parallel to something I came up with.
Flat fee depending on area, all guilds who pay this fee are listed at a trader. I thought it could be handled with a dropdown menu of guilds, with ability to favourite guild shops so you can quickly find their shop again.
I considered this, but decided to leave it out. Mainly because it would be an extremely long list of guild stores and my goal is to have a less fractured market. Also, if you're looking for a specific item, you're likely to choose the cheapest offer, no matter what guild is offering it.
I suggested it specifically so it would leave the guild shops a fractured market, as it seems this is what ZOS wants, and they seem determined to stick to that vision whatever feedback we give. I thought if we could leave the market fractured like they want they would be more likely to consider a tweak to the guild trader kiosk concept.
I see your point, I really do. Imagine the lenght of that dropdown menu though.
Nazon_Katts wrote: »In order to prevent people from flocking to only endgame areas, kiosk locations must be reconsidered. Naturally, areas at or close to VR cap and places of convenience (eg Rawl'Kha) are way more attractive than others. So I think kiosks should be moved to equally inconvenient places everyone, lowbie or vet, has to travel to and wouldn't prefer for everyday business in the first place.
The main cities in the alliance zones are such places, should be suitable for spreading trade out more and help with creating multiple regional markets instead of just an endgame one. Additionally, seeing the cities crowded with players would be a very welcome change in atmosphere as well.
I agree with this idea, runs parallel to something I came up with.
Flat fee depending on area, all guilds who pay this fee are listed at a trader. I thought it could be handled with a dropdown menu of guilds, with ability to favourite guild shops so you can quickly find their shop again.
I considered this, but decided to leave it out. Mainly because it would be an extremely long list of guild stores and my goal is to have a less fractured market. Also, if you're looking for a specific item, you're likely to choose the cheapest offer, no matter what guild is offering it.
I suggested it specifically so it would leave the guild shops a fractured market, as it seems this is what ZOS wants, and they seem determined to stick to that vision whatever feedback we give. I thought if we could leave the market fractured like they want they would be more likely to consider a tweak to the guild trader kiosk concept.
I see your point, I really do. Imagine the lenght of that dropdown menu though.
Yes I suggest having it maxed at 100 guilds per kiosk. Maybe even less, but this would control the length of that dropdown perfectly, so there would be no issue at all with this.
Listings are fine at 100 per page (when you search for any item listings are maxed at 100 per page), so I imagine 100 guild listings per kiosk would be something ZOS could manage easily.
In this way all guilds would be able to participate in the market in the area they want to sell in, so long as they were able to pay the flat fee for that area.
Rune_Relic wrote: »So the guild trees would make the bigger trading guilds more powerful and kill off anyone else who cant build the tree as they cant trade as well ?
Every guild could build that tree, it would just take longer for those with less sales volume. Consider the member cap, not every player can be in the most popular guilds.
Rune_Relic wrote: »Rune_Relic wrote: »So the guild trees would make the bigger trading guilds more powerful and kill off anyone else who cant build the tree as they cant trade as well ?
Every guild could build that tree, it would just take longer for those with less sales volume. Consider the member cap, not every player can be in the most popular guilds.
And if you are not in a guild ?
What you are saying is slam the door in an individuals ability to sell.
Only people who profit are big guilds...who get bigger..and control pricing.
I agree with this idea, runs parallel to something I came up with.
Flat fee depending on area, all guilds who pay this fee are listed at a trader. I thought it could be handled with a dropdown menu of guilds, with ability to favourite guild shops so you can quickly find their shop again.
I considered this, but decided to leave it out. Mainly because it would be an extremely long list of guild stores and my goal is to have a less fractured market. Also, if you're looking for a specific item, you're likely to choose the cheapest offer, no matter what guild is offering it.
I suggested it specifically so it would leave the guild shops a fractured market, as it seems this is what ZOS wants, and they seem determined to stick to that vision whatever feedback we give. I thought if we could leave the market fractured like they want they would be more likely to consider a tweak to the guild trader kiosk concept.
I see your point, I really do. Imagine the lenght of that dropdown menu though.
Yes I suggest having it maxed at 100 guilds per kiosk. Maybe even less, but this would control the length of that dropdown perfectly, so there would be no issue at all with this.
Listings are fine at 100 per page (when you search for any item listings are maxed at 100 per page), so I imagine 100 guild listings per kiosk would be something ZOS could manage easily.
In this way all guilds would be able to participate in the market in the area they want to sell in, so long as they were able to pay the flat fee for that area.
Apologies if I'm wrong, but it seems to me you disregarded anything below what you quoted i.e. the part where I argue why such a list might be problematic.
Nazon_Katts wrote: »Buy orders is something I'd love to see as well. Actually, I believe that to be the better way of giving randoms access to guild stores. Higher sell fees might balance out with lower buy offers, but I believe the higher fees being the bigger issue holding people back from participating, while the opportunity to sell right away is an incentive.